Hi. I am really sorry about the problem. Currently, neutron and UMM uses different version of Harmony (tool to modify the script at runtime). This leads to uncompatibility issues between both mods. As far as I know, there are no exact way to mix them both at one game. I am really sorry for the inconvenience.
Hello, I am currently working for other mod to be applied in Trudograd. I also have to play the game a little bit until I had a chance to test the mod with companions. Nevertheless, I plan to add this mod to the Trudograd as well. Hope you do not mind waiting :D.
Hello! Could you tell me when the Trudugrad mod will be released? A doun't want to start my game without this mod, after i passed with it original game.))
This is by far the best mod for the game. Is there an ETA for this port to Trudograd, and if it's halted would you mind giving instructions on how to edit files so the Trudograd companions can also be manually controlled? Thanks.
Наконец то! Огромное спасибо автору мода! я вообще был удивлен что сами разработчики не добавили такой возможности управления напарниками, а то они все время лезут под пули. Спасибо брат!))
Man my companion wouldn't switch to melee when needed, or fall back when nearly surrounded. Wouldn't use stims at the right times or attack the best target. They were a total liability in combat. The original Fallout should have done this. This isn't cheating at all, it's just so much better. Should at least be a default option.
hello cant select any member , so it's like "no mod" for me. maybe need an "howto" to explain what to do... my "companions" act like stupid as allways and the only way i find is to play without any
The mod is directed to move the control of companions to the player only during battle state. Outside of battle, the companions will still be controlled by AI and following you as they are programmed. During battle, when a companion turn has started, the mod automatically directs the control to the player and pauses the AI control.
In activating the mod, you will need a Unity Mod Manager. Check whether the manager has been activated by pressing CTRL+F10 on the menu screen to open the mod menu. After the mod menu has appeared, check whether the Manual Control Companion mod is enabled by checking on the checkbox.
Hope this helps. If there are still any problem, feel free to report back. Thank you.
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Edit: nevermind I just didn't know how to use UMM
Absolute legend made good on his promises!
Thank you so much.
cant select any member , so it's like "no mod" for me. maybe need an "howto" to explain what to do... my "companions" act like stupid as allways and the only way i find is to play without any
The mod is directed to move the control of companions to the player only during battle state. Outside of battle, the companions will still be controlled by AI and following you as they are programmed. During battle, when a companion turn has started, the mod automatically directs the control to the player and pauses the AI control.
In activating the mod, you will need a Unity Mod Manager. Check whether the manager has been activated by pressing CTRL+F10 on the menu screen to open the mod menu. After the mod menu has appeared, check whether the Manual Control Companion mod is enabled by checking on the checkbox.
Hope this helps. If there are still any problem, feel free to report back. Thank you.