ATOM RPG
0 of 0

File information

Last updated

Original upload

Created by

Riff1323

Uploaded by

rifqiyahya

Virus scan

Safe to use

Tags for this mod

27 comments

  1. mdesanta777
    mdesanta777
    • member
    • 5 kudos
    It's not working. UMM doens't see this mod.

    Edit: nevermind I just didn't know how to use UMM
  2. pizzascvm
    pizzascvm
    • member
    • 0 kudos
    my issue is I can't get this to be compatible with nuetron any ideas, creator ?
    1. pizzascvm
      pizzascvm
      • member
      • 0 kudos
      it's because the unity manager breaks neutron 
    2. pizzascvm
      pizzascvm
      • member
      • 0 kudos
      i hate the ai in this game so much !
    3. rifqiyahya
      rifqiyahya
      • member
      • 5 kudos
      Hi. I am really sorry about the problem. Currently, neutron and UMM uses different version of Harmony (tool to modify the script at runtime). This leads to uncompatibility issues between both mods. As far as I know, there are no exact way to mix them both at one game. I am really sorry for the inconvenience.
    4. WhatIsFO3
      WhatIsFO3
      • supporter
      • 17 kudos
      Is anyone here still interested in a version of neutron that will work with UMM ? 
    5. mightylcanis
      mightylcanis
      • member
      • 0 kudos
      Absolutely still interested in a version of Neutron that'd work with UMM
    6. deleted186406605
      deleted186406605
      • account closed
      • 1 kudos
      Neutron 2.78 UMM file - Mod DB

      Absolute legend made good on his promises!
  3. Strongreaction
    Strongreaction
    • member
    • 0 kudos
    is this mod compatible with the current game version 1.182?
  4. Myrthian
    Myrthian
    • member
    • 0 kudos
    Hm: when I try to install it via UMM I only get a "Is not supported" warning.
  5. Rarod
    Rarod
    • supporter
    • 10 kudos
    Hi! Can you pls make the same mode for Trudograd? Thx in advance.
    1. rifqiyahya
      rifqiyahya
      • member
      • 5 kudos
      Hello, I am currently working for other mod to be applied in Trudograd. I also have to play the game a little bit until I had a chance to test the mod with companions. Nevertheless, I plan to add this mod to the Trudograd as well. Hope you do not mind waiting :D.
    2. Rarod
      Rarod
      • supporter
      • 10 kudos
      Sure, np.
    3. Kirosstalnoi
      Kirosstalnoi
      • member
      • 0 kudos
      Hello! Could you tell me when the Trudugrad mod will be released? A doun't want to start my game without this mod, after i passed with it original game.)) 
    4. rifqiyahya
      rifqiyahya
      • member
      • 5 kudos
      Hi! Sorry for very late response. I have uploaded the similar mod for Trudograd. It can be accessed here.
  6. LeonZwei
    LeonZwei
    • member
    • 0 kudos
    This is by far the best mod for the game.  Is there an ETA for this port to Trudograd, and if it's halted would you mind giving instructions on how to edit files so the Trudograd companions can also be manually controlled?  Thanks.
    1. rifqiyahya
      rifqiyahya
      • member
      • 5 kudos
      Hi. Thank you for your feedback. I have uploaded similar mod into ATOM RPG Trudograd. You can access the mod here.

    2. LeonZwei
      LeonZwei
      • member
      • 0 kudos
      You sir are a godsend, thanks so much.  I didn't even know that qol was your work.  Time to finish Trudograd!
  7. gamerjohn52
    gamerjohn52
    • member
    • 0 kudos
    Наконец то! Огромное спасибо автору мода! я вообще был удивлен что сами разработчики не добавили такой возможности управления напарниками, а то они все время лезут под пули. Спасибо брат!))
  8. head2ears
    head2ears
    • member
    • 0 kudos
    This is probably the best mod for this game.Thanks.
    1. rifqiyahya
      rifqiyahya
      • member
      • 5 kudos
      Hi. Thank you for your feedback. Hope you enjoy your game more :))
  9. nexusdrifter
    nexusdrifter
    • supporter
    • 0 kudos
    Man my companion wouldn't switch to melee when needed, or fall back when nearly surrounded. Wouldn't use stims at the right times or attack the best target. They were a total liability in combat. The original Fallout should have done this. This isn't cheating at all, it's just so much better. Should at least be a default option.

    Thank you so much.
    1. rifqiyahya
      rifqiyahya
      • member
      • 5 kudos
      Hi, glad you are enjoying your game more. If you have any problem with the mod, please do not hesitate to tell me :)
  10. Rarod
    Rarod
    • supporter
    • 10 kudos
    Thanks for the mod, it is like "must have".
    1. rifqiyahya
      rifqiyahya
      • member
      • 5 kudos
      Thank you for your feedback. Hope you enjoy your game more
    2. reidid347
      reidid347
      • member
      • 0 kudos
      hello
      cant select any member , so it's like "no mod" for me. maybe need an "howto" to explain what to do... my "companions" act like stupid as allways and the only way i find is to play without any
    3. rifqiyahya
      rifqiyahya
      • member
      • 5 kudos
      Hi, thank you very much for the feedback.

      The mod is directed to move the control of companions to the player only during battle state. Outside of battle, the companions will still be controlled by AI and following you as they are programmed. During battle, when a companion turn has started, the mod automatically directs the control to the player and pauses the AI control.

      In activating the mod, you will need a Unity Mod Manager. Check whether the manager has been activated by pressing CTRL+F10 on the menu screen to open the mod menu. After the mod menu has appeared, check whether the Manual Control Companion mod is enabled by checking on the checkbox.

      Hope this helps. If there are still any problem, feel free to report back. Thank you.