amazing mod bro loving the new update still not a fan of the non lethal kill though i know you said you didnt have a way to replace it with an assassination animation is there away that you could upload a version of this mod with the kickback rollover parry and dodge back move but with the vanialla dagger stabs ? so theres a lethal version also i remember talking to you previously about a mod tthat you had unreleased about a permanant level 3 wanted level do you still plan on releasing that
Drop the forge files in the game's directory if you are using a mod with patch_02, change the patch number of this mod the next number ie: to patch_03, etc ) same for shared00 and extra_patch.
only works on the latest version of the game; No need for anviltoolkit
Increased range would be nice, i feel like it's too short for stealth. Maybe normal or slightly reduced range outside of combat? I dont think it's possible but it would be interesting.
Hello, what exactly do you mean by "modified kickback?"
Is it a version without the light vault counter after parrythat substituted the original Kickback? Or is it a version where you can't execute kickback with the quickuse trap shortcut?
Also, can you please tell me wich version you're using? 2.0.5?
A version without the light vault counter after parrying. I've noticed that using the actual kick animation that I can manually activate with the tool wheel does not seem to work very accurately, even when I am focused on an enemy. And I do enjoy parrying, then kicking from the original vanilla game. I am on 2.0.5
love the f*#@ing great work! esp ability to use assassin focus during combat and makin it slowin down instead of time-stop. btw can u release a version where contains assassin focus only? ik ya been uploaded the anviltoolkit ver one but i'm a dumbnut cant use that. keep up the good work, you makin me fall deeper with this game!
what files does basim replacer use? I don't know because I haven't been using basim replacer.
If it has overlapping files with my mod, rename the patch number of that file to the next. Ie: if both have a "datapc_patch02" rename one of those files to "datapc_patch03"
uhhh the Basim Replaces uses profile.xml as the updates parameter...and a folder called Forger Patches but that only contains (idk how to say it) mod injector. and btw yes i did your install forge file correctly. once again, thanks for the awesome mod!!! keep it up mann
The animations/skeletons don't match well, from what i've tested - like basim won't hold the weapons correctly, sometimes floating, that sort of thing; Sorry, someone else might give it a shot!
66 comments
https://www.nexusmods.com/assassinscreedmirage/mods/167
if you are using a mod with patch_02, change the patch number of this mod the next number ie: to patch_03, etc )
same for shared00 and extra_patch.
only works on the latest version of the game;
No need for anviltoolkit
One file withe these settings;
Another file with the vanilla settings;
Another file with extended settings;
This way people can substitute the file "AssassinFocusSettings" inside Combat Expansion, or use it standalone.
Is it a version without the light vault counter after parry that substituted the original Kickback?
Or is it a version where you can't execute kickback with the quickuse trap shortcut?
Also, can you please tell me wich version you're using? 2.0.5?
Need help?
Thanks m8, means a lot :)
Will try to reupload as zip
I don't know because I haven't been using basim replacer.
If it has overlapping files with my mod, rename the patch number of that file to the next. Ie: if both have a "datapc_patch02" rename one of those files to "datapc_patch03"