Arx Fatalis

File information

Last updated

Original upload

Created by

ChikoEduardo

Uploaded by

ChikoEduardo

Virus scan

Safe to use

Documentation

Readme

View as plain text

/////////////////////////////////////
/// Arx Fatalis: Arx Extended Mod ///
/// Version 2.3.4 ///
/////////////////////////////////////



DISCLAIMER:

Use at your own risk. This mod shouldn't cause any problems but if you happen to have unpacked files outside
the PAKs or other Mods, then make backups. I am NOT responsible for any damage done to your game and its files.



DESCRIPTION:

The long term objective of this mod is to make the game a little less linear and add enough features to increase
its replayability value. So far, an important number of NPCs and containers have been affected by this mod.
A great number of items have also been edited and there's also new content, which is also lore friendly.



Flute
-The flute plays 2 tunes depending on your Object Knowledge.
-Less than 50 will make you play a bad version of the flute sound found in the game files.
-Having 50 or more in that skill will make you play the standard tune.

Shredded Meat
-To get Shredded Meat just use the Mortar and Pestle on any Raw Meat.
-Can be used for cooking or for alchemic purposes.

Delicious Pies
-There are two kind of pies now. Sweet and Savory.
-Either an Apple or a Carrot to make Sweet Pies.
-To make Savory Pies you need Shredded Meat.
-You can use Garlic instead of Wine to increase the quality of Savory Pies.

Prepared Food and Cooked Food
-Combine one Raw Meat with one Fruit or Vegetable to make Some Prepared Food.
-Combining Some Big Ribs with any Fruit or Vegetable will yield two Prepared Food instead.
-Combine Prepared Food with Garlic, Oil or Wine to make Uncooked Delicious Food.
-Put Some Prepared Food near a fire or oven to make Some Cooked Food
-Put Uncooked Delicious Food near a fire or oven to make Cooked Delicious Food.

Preservation Spices and Iron Rations
-You can now make Iron Rations using Some Preservation Spices.
-Iron Rations can stack up to 20 in a single slot.
-You can find Preservation Spices inside barrels in random quantities or buy them from Maria.
-Combine Some Prepared Food with Some Preservation Spices to make Iron Rations.

Bread and Cheese
-Combine a Cheese with a Loaf of Bread to get two Cheese Sandwiches and Half a Loaf of Bread.
-Combine a Cheese with Half a Loaf of Bread to get two Cheese Sandwiches.
-Use a Blade on a Loaf of Bread to get two Half a Loaf of Bread.

More Chicken
-No more feasting on a whole Roast Chicken.
-You will save two Chicken Drumsticks when eating a Roast Chicken.

More Bones
-Skulls and Pelvic Bones can be picked up and carried in the Inventory now.
-Can stack like normal items and can also be obtained from Corpses if you blunt weapons on them.
-Can be turned into Bone Powder with Mortar and Pestle.
-The Bones you can use as weapons can also stack but partially.

Rust Powder
-Find Rust in some Containers or by using Mortar and Pestle on Scrap Metal from broken iron/steel weapons.
-Combine Rust with an Empty Bottle and then use it in an Alchemy Still to get a Poisonous Potion.
-Will be used to enchant equipment in next update.

New Alchemy System
-Changed the colors of some Plants, Powders and Potions.
-Red is for Life.
-Purple is for Restoration.
-Orange is for Antidote.
-Black is for Invisibility.
-Powders can only be mixed inside Bottles now.
-Some powders can stack twice inside a Bottle.
-You can press "Use" on a Bottle filled with a Reagent to get both the Empty Bottle and the Reagent inside.
-Bone Powder can be turned into Red, Blue, Green and Orange powders when mixing it with those powders.
-Health and Mana potions will need you to mix the powders with a Bottle of Oil before brewing them into potions.
-Poisonous potions will need you to mix Green Powder with Rust Powder plus a Bottle of Water before brewing them into potions.
-Cure Poison potions are called Antidote Potions now.
-Antidote potions need you to mix Orange Powder with Green Powder plus a Bottle of Oil before brewing them into potions.
-The book "The Magic of Potions" is now called "The Magic of Alchemy" and it contains the new recipes to make the potions and their reagents.

Plants and Powders
-Most plants and powders can be consumed now for weak and/or different effects.
-Plants also offer a meager amount of nutrition. Even less than raw mushrooms.

Restoration Potion
-Restores both Health and Mana.
-Combine Red Powder with Blue Powder to make Purple Powder.
-Combine a Bottle of Oil with the bottled powder and then heat the mixture in an Alchemy Still to get a Restoration Potion

Different Invisibility Potion
-You now need Black Gel and Rust to make Invisibility Potions.
-Black Gel comes from grinding Spider Chitin, a new reagent found on Spider corpses.
-Put Black Gel in an empty bottle to fill half of it.
-Put more Black Gel in the bottle to fill it completely.
-Now put Rust inside with the mix. It can now be turned into an Invisibility Potion in an Alchemy Still.

Raw Poison
-You can now harvest poisonous glands from the blue nasty spiders.
-You can sometimes harvest them from normal adult spiders too.
-Squeeze its poison into a bottle to get an insta Poison Potion.

Bless Potion
-You need to put Snowflakes from a Snowdrop Flower inside a bottle and heat it in an Alchemy Still.
-Combine Aqua Essentia with it and the potion is ready.
-It causes you to casts Bless on self and last a bit longer than Invisibility Potions.

Bottle of Oil
-Combine Shredded Meat with an Empty Bottle and then use it in an Alchemy Still to get a Bottle of Oil.
-Used to make Prepared Food.
-Will be used to enchant equipment in next update.

Aqua Essentia
-Combine Bone Powder with a Bottle of Wine and then combine with an Alchemy Still.
-Or use any Potion in an Alchemy Still to make Aqua Essentia. A higher Object Knowledge is required.
-Combine bottled Red, Blue, Yellow or Dark Green Powders with Aqua Essentia to insta brew them into Potions without the need of an Alchemy Still.
-Will be used to enchant equipment in next update.

Burning Oil
-Combine Aqua Essentia with Oil to make a bottle of Burning Oil.
-Burning Oil can be used to refill an Oil Lamp.
-Will be used to enchant equipment in next update.

Oil Lamp
-Gets 80 durability when refilled with Burning Oil.
-Oil Lamps are sold by Maria at her Store.
-If durability reaches 0 it will dissapear. (Can't find a way to prevent it)

Smaller Candles
-Candles only use a 1x1 Inventory Slot now.
-Can be lit and thrown away to lit places just like Torches.

Identifying
-Unknown items will all look the same or like "normal" items.
-Only items affected by this so far are Plants, Reagents and Potions.
-Some items will look unidentified until you hover the mouse over them.
-Unidentified Plants and Reagents cannot be used until Identified.
-Unidentified Potions can be used but with penalties until Identified.

Food Satiety Values
-Mushroom: +1 Satiety
-Leek: +2 Satiety
-Carrot: +2 Satiety
-Apple: +2 Satiety
-Cheese: +3 Satiety
-Cooked Fish: +4 Satiety
-Cooked Small Ribs: +4 Satiety
-Loaf of Bread: +5 Satiety
-Cheese Sandwich: +5 Satiety
-Roast Chicken: +7 Satiety
-Chicken Drumstick: +4 Satiety
-Cooked Big Ribs: +7 Satiety
-Plain Pie: +4 Satiety
-Delicious Pie: +6 Satiety
-Delicious Pie (Seasoning): +7 Satiety
-Cooked Food: +7 Satiety
-Cooked Food (Seasoning): +8 Satiety
-Iron Ration: +6 Satiety

Iron Weapons: 20 Durability for all
-Iron Dagger: +2 Damage / +6% Stealth // Requires 8 Dexterity
-Iron Shortsword: +4 Damage / -2 Stealth / -2 Casting // Requires 7 Strength
-Iron Longsword: +5 Damage / -4 Stealth / -4 Casting // Requires 10 Strength and 30 Close Combat
-Iron Hand Axe: +6 Damage / -6 Stealth / -6 Casting // Requires 12 Strength and 40 Close Combat
-Iron Greatsword: +8 Damage / +2% Armor Class / -8 Stealth / -8 Casting // Requires 14 Strength and 50 Close Combat
-Iron Greataxe: +10 Damage / +4% Armor Class / -10 Stealth / -10 Casting // Requires 16 Strength and 60 Close Combat

Steel Weapons: 40 Durability for all
-Steel Dagger: +3 Damage / +9% Stealth // Requires 8 Dexterity
-Steel Shortsword: +5 Damage / -2 Stealth / -2 Casting // Requires 8 Strength
-Steel Longsword: +6 Damage / -4 Stealth / -4 Casting // Requires 10 Strength and 30 Close Combat
-Steel Broadsword: +7 Damage / +5% Armor Class / -6 Stealth / -6 Casting // Requires 12 Strength and 50 Close Combat
-Steel Rapier: +7 Damage / Fast Attacks / -6 Stealth / -6 Casting // Requires 12 Dexterity and 50 Close Combat
-Steel Hand Axe: +8 Damage / -8 Stealth / -8 Casting // Requires 14 Strength and 60 Close Combat
-Steel Falchion: +9 Damage / -10 Stealth / -10 Casting // Requires 16 Strength and 70 Close Combat
-Steel Greatsword: +10 Damage / +4% Armor Class / -12 Stealth / -12 Casting // Requires 18 Strength and 80 Close Combat
-Steel Greataxe: +12 Damage / +6% Armor Class / -14 Stealth / -14 Casting // Requires 20 Strength and 90 Close Combat

Mithril Weapons: 80 Durability
-Mithril Falchion: +12 Damage / -10 Stealth / -8 Casting // Requires 14 Strength and 60 Close Combat
-Mithril Greatsword: +16 Damage / +8% Armor Class / -12 Stealth / -10 Casting // Requires 16 Strength and 70 Close Combat
-Meteor Falchion: +25 Damage / Indestructible // Requires 12 Strength and 50 Close Combat
-Meteor Greatsword: +30 Damage / +10% Armor Class / Indestructible // Requires 14 Strength and 60 Close Combat
-Enchanted Meteor Falchion: +35 Damage / +6% Magic Protection / Indestructible // Requires 10 Strength and 40 Close Combat
-Enchanted Meteor Greatsword: +40 Damage / +12% Armor Class / +9% Magic Protection / Indestructible // Requires 12 Strength and 50 Close Combat

Special Weapons
-Bone: +1 Damage / -2 Stealth / -2 Casting / Turns into Bone Powder when it breaks / 5 Durability
-Spiked Club: +3 Damage / +1% Armor Class / -3 Stealth / -3 Casting / 10 Durability // Requires 7 Strength
-Blacksmith's Hammer: +4 Damage / -3 Stealth / -3 Casting / Can be used to Repair / 50 Durability // Requires 8 Strength
-Sledgehammer: +5 Damage / +2% Armor Class / -6 Stealth / -6 Casting / 35 Durability // Requires 10 Strength
-Bejeweled Dagger: +4 Damage / +3% Critical Hit / +6% Casting / 50 Durability // Requires 10 Dexterity
-Assassin's Dagger: +5 Damage / +9% Critical Hit / +14% Stealth / -9 Casting / 60 Durability // Requires 14 Dexterity and 30 Close Combat
-Bejeweled Longsword: +6 Damage / +3% Critical Hit / +9 Casting / -10 Stealth / 50 Durability // Requires 10 Strength and 40 Close Combat
-Magic Sabre: +6 Damage / -6 Stealth / +12% Casting / +12% Magic Protection / 70 Durability // Requires 8 Strength
-Achanta�s Sword: +10 Damage / -12 Stealth / -12 Casting / Drains Life / 70 Durability // Requires 12 Strength and 50 Close Combat
-Slayer Blade: +14 Damage / +6% Armor Class / +12% Critical Hit / -15 Stealth / -15 Casting / 70 Durability // Requires 18 Strength and 80 Close Combat
-Lord Inut's Sword: +20 Damage / +9% Armor Class / -16 Stealth / -16 Casting / 70 Durability // Requires 20 Strength and 90 Close Combat

Ranged Weapons
-Shortbow: +6 Damage / -3 Casting // Requires 8 Dexterity and 20 Marksmanship
-Assassin's Bow: +12 Damage / +9% Critical Hit / +12% Stealth / -9 Casting // Requires 12 Dexterity and 60 Marksmanship
-Lord Inut's Bow: +20 Fire Damage / -9 Stealth / -9 Casting // Requires 12 Dexterity and 80 Marksmanship

Armor Shields
-Wooden Shield: 2 Armor Class / Defense +10% / -4 Stealth / -4 Casting / 20 Durability // Requires 7 Strength
-Reinforced Shield: 4 Armor Class / Defense +15% / -8 Stealth / -8 Casting / 30 Durability // Requires 8 Strength
-Steel Shield: 6 Armor Class / Defense +20% / -12 Stealth / -12 Casting / 40 Durability // Requires 10 Strength
-Kite Shield: 8 Armor Class / Defense +25% / -16 Stealth / -16 Casting / 50 Durability // Requires 12 Strength
-Mithril Shield: 10 Armor Class / Defense +20% / -8 Stealth / +2% Casting / 80 Durability // Requires 10 Strength
-Shield of the Ancients: 12 Armor Class / +30% Magic Protection / Defense +25% / -16 Stealth / -16 Casting / 70 Durability // Requires 14 Strength

Armor Leather
-Leather Brigandine: 4 Armor Class / 10 Durability
-Leather Greaves: 3 Armor Class / 10 Durability
-Studded Leather Brigandine: 5 Armor Class / -5 Stealth / -5 Casting / 15 Durability // Requires 8 Constitution
-Studded Leather Greaves: 4 Armor Class / -5 Stealth / -5 Casting / 15 Durability // Requires 8 Constitution
-Merc Leather Brigandine: 7 Armor Class / -3 Stealth / -6 Casting / 20 Durability // Requires 9 Constitution
-Merc Leather Greaves: 6 Armor Class / -6 Stealth / -3 Casting / 20 Durability // Requires 9 Constitution

Armor Shadowleather
-Shadowleather Mask: 1 Armor Class / +3% Poison Protection / +8% Stealth / 15 Durability // Requires 7 Constitution and 10 Dexterity
-Shadowleather Brigandine: 3 Armor Class / +9% Poison Protection / +12% Stealth / 15 Durability // Requires 7 Constitution and 10 Dexterity
-Shadowleather Greaves: 2 Armor Class / +6% Poison Protection / +15% Stealth / 15 Durability // Requires 7 Constitution and 10 Dexterity
-Studded Shadowleather Brigandine: 4 Armor Class / +12% Poison Protection / +9% Stealth / 20 Durability // Requires 7 Constitution and 11 Dexterity
-Studded Shadowleather Greaves: 3 Armor Class / +9% Poison Protection / +12% Stealth / 20 Durability // Requires 7 Constitution and 11 Dexterity

Armor Mage Clothing
-Rag Shirt: 2 Armor Class / +3% Magic Protection / +6% Casting / 8 Durability
-Rag Leggings: 1 Armor Class / +6% Magic Protection / +3% Casting / 8 Durability
-Cloth Shirt: 3 Armor Class / +6% Magic Protection / +9% Casting / 10 Durability
-Cloth Leggings: 2 Armor Class / +9% Magic Protection / +6% Casting / 10 Durability

Armor Chainmail: 20 Durability for all
-Steelmail Helmet: 3 Armor Class / -5 Stealth / -5 Casting // Requires 10 Constitution
-Steelmail Shirt: 6 Armor Class / -5 Stealth / -10 Casting // Requires 10 Constitution
-Steelmail Leggings: 5 Armor Class / -10 Stealth / -5 Casting // Requires 10 Constitution
-Armored Steelmail Shirt: 8 Armor Class / -6 Stealth / -12 Casting // Requires 11 Constitution
-Armored Steelmail Leggings: 7 Armor Class / -12 Stealth / -6 Casting // Requires 11 Constitution

Armor Steel: 40 Durability for all
-Steelplate Helmet: 5 Armor Class / -2% Magic Protection / -14 Stealth / -14 Casting // Requires 12 Constitution
-Steelplate Cuirass: 10 Armor Class / -6% Magic Protection / -14 Stealth / -24 Casting // Requires 12 Constitution
-Steelplate Greaves: 9 Armor Class / -4% Magic Protection / -24 Stealth / -14 Casting // Requires 12 Constitution

Armor Magicsteel: 70 Durability for all
-Poxsellis Great Helm: 6 Armor Class / -5 Stealth / +12% Magic Protection / Dispell Illusions // Requires 12 Constitution
-Magicsteel Helmet: 5 Armor Class / +12% Magic Protection / -14 Stealth // Requires 11 Constitution
-Magicsteel Breastplate: 10 Armor Class / +16% Magic Protection / -14 Stealth // Requires 11 Constitution
-Magicsteel Greaves: 9 Armor Class / +14% Magic Protection / -24 Stealth // Requires 11 Constitution

Armor Mithril: 80 Durability for all
-Mithril Helmet: 7 Armor Class / -4 Stealth / +6% Casting / +2% Magic Protection // Requires 10 Constitution
-Mithril Shirt: 11 Armor Class / -4 Stealth / +6% Casting / +8% Magic Protection // Requires 10 Constitution
-Mithril Leggings: 10 Armor Class / -8 Stealth / +4% Casting / +6% Magic Protection // Requires 10 Constitution
-Armored Mithril Shirt: 12 Armor Class / -6 Stealth / +4% Casting / +6% Magic Protection // Requires 10 Constitution
-Armored Mithril Leggings: 11 Armor Class / -10 Stealth / +2% Casting / +4% Magic Protection // Requires 10 Constitution

Armor Ylside: 70 Durability for all
-Ylside Breastplate: 15 Armor Class / +3 Strength / -15 Stealth / -25 Casting / +10% Magic Protection // Requires 15 Constitution
-Ylside Greaves: 15 Armor Class / +2 Strength / -25 Stealth / -15 Casting / +10% Magic Protection // Requires 15 Constitution

New Inventory
-Fixed inventory is slightly different from vanilla Arx.
-Some goblins, barrels and corpses have also a random loot generated when a new game starts.
-Some goblins now use different weapons. It makes killing them more dangerous.
-Some items like armor will only appear in a goblin's inventory if said goblin is dead.
-Rats will only drop 1 Ribs but respawning rats will drop Ribs and Hides when killed again.
-Some items are now stackable and other items got their stack size increased.
-Gold rings, silver rings, diamonds, emeralds and rubies can stack up to 20 now.
-The 12 Goblin Mine Shares can all stack in a single slot.
-Powders and Flour can stack up to 20 in a single slot now.
-Wood Pieces and Wall Blocks can stack now.

Other Metalcraft Processes
-You get Scrap Metal from broken weapons made of iron or steel.
-You can combine Scrap Metal until it reaches a big enough pile in order to turn them into a Chunk of Metal.
-To make a Chunk of Metal, simply combine a big enough pile of scrap metal with an Anvil or Hammer.
-Metal Ingots are now common items sold by Miguel.
-Use the Bellows in Miguel's Blacksmith to heat Ingots.
-Heat a Chainmail piece and then use a hammer on it to turn it a Metal Ingot.

Dwarven Crafting Tools - Material Crafting
-One use crafting kits sold by Miguel or found in some containers.
-Put a Fur in it to get a Leather. The Tools are not consumed when doing this.
-Put a Leather first and then Black Gel to get a Shadowleather.
-Combine a Dwarven Crafting Tools with a heated Metal Ingot to craft a Chainmail.

Dwarven Crafting Tools - Armor Crafting
-One use crafting kits sold by Miguel or found in some containers.
-To make an Armor Piece, put a Material, then press "Use" to select between Helmet/Chest/Leggings and then Put another Material.
-Two Leather pieces to Make Leather Armor. There's no Helmet for this Set.
-Two Shadowleather pieces to Make Shadowleather Armor.
-One Chainmail piece and then one Leather piece to make Chainmail Chest/Leggins. One Hot Metal Ingot istead of Leather to make the Helmet.
-One Hot Metal Ingot and then a Leather Chest/Leggins to upgrade them to Studded Leather Armor.
-Two Cloth pieces to make Rag Chest/Leggins Mage Clothing.
-One Cloth piece and then a Rag Chest to upgrade it to Cloth Chest.
-One Leather piece and then Rag Leggings to upgrade it to Cloth Leggings.
-One Hot Metal Ingot and then a Shadowleather Chest/Leggins to upgrade them to Studded Shadowleather Armor.
-One Chainmail piece and then a Studded Leather Chest/Leggins to make Merc Armor.
-One Hot Metal Ingot and then a Chainmail Chest/Leggings to upgrade them to Armored Chainmail Armor.
-One Hot Metal Ingot and then a Chainmail Helmet or Armored Chainmail Chest/Leggings to upgrade them to Steelplate Armor.

Dwarven Crafting Tools - Material Recycling
-You can recover most of the crafting Materials from certain Armor pieces.
-Combine a Dwarven Crafting Tools with an Armor piece to Recycle it.
-Cloth, Leather and Chainmail are recovered entirely but You get Scrap Metal instead of Metal Ingots.
-The Tools are not consumed when Recycling.

Enchantments
Expanded the reagent list for enchantments.

Reagent on All Items
-Yellow Powder: CON Bonus
-Blue Powder: INT Bonus
-Dragon Bone Powder: All Attributes Bonus
-White Powder: Stealth Bonus
-Wall Block: Durability Bonus

Reagent on All Armor
-Amikar Rock: AC Bonus / Defense Bonus
-Garlic: DEX Bonus
-Bone Powder: STR Bonus
-Purple Powder: Poison Resistance
-Golem Heart: Magic Resistance

Reagent on Helm Armor
-Blue Potion: Ethereal Link Bonus
-Flour: Intuition Bonus
-Wine: Object knowledge Bonus

Reagent on Chest Armor
-Blue Potion: Casting Bonus
-Water: Technical Bonus

Reagent on Legging Armor
-Blue Potion: Casting Bonus
-Water: Technical Bonus

Reagent on Shield Armor
-Blue Potion: Ethereal Link Bonus

Reagent on All Weapons
-Amikar Rock: Damage Bonus
-Wine: Critical Hit Bonus
-Golem Heart: Paralyzing Attack

Reagent on Melee Weapons
-Bone Powder: Close Combat Bonus
-Garlic: DEX Bonus

Reagent on Ranged Weapons
-Garlic: Ranged Combat Bonus
-Bone Powder: STR Bonus

Tizzy's Mugs
-There's a little side quest in the Tavern, indirectly given by Tizzy.
-You can find it written in the Public Notice near her, on the Wine Barrel.
-Mugs play an important role in it so most can be picked up and carried in the Inventory now.

Skin change
-A great number of NPCs now use different clothing or skins. Mostly humans, goblins and trolls.
-Some weapons and shields have some minor skin changes to better fit the changes within this mod.



INSTRUCTIONS:

-To install, copy the GAME, GRAPH and LOCALISATION folders and paste them into your Arx Libertatis folder.
-Don't forget to make backups of these 3 folders in your original game in case you want to uninstall this mod.
-This Mod is NOT compatible with vanilla Arx Fatalis.
-This Mod will render your previous saves unusable. You will need to start a New Game.
-Run the game.
-Enjoy!
-To uninstall, simply delete the GAME, GRAPH and LOCALISATION folders and copy back your backup files.



CREDITS:

Thanks to Arkane Studios for creating Arx Fatalis.
Thanks to the team behind the creation of Arx Libertatis.
Thanks to the Unknown Author of the ArxPak utility.
Thanks to MateiB for his Item Making instructions and Modding Help.
Thanks to the ModDB and Arx Fatalis Forum Communities for the feedback.



FEEDBACK:

Please, feel free to report bugs, ask questions or post suggestions here:

http://forums.bethsoft.com/topic/1441603-modding-the-game/

Any signs of life other than mine in there will be greatly appreciated.



Eduardo "Chiko" Valenzuela
[email protected]