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DarkFlameBlazer

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DarkFlameBlazer

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232 comments

  1. ItsSpxrkii
    ItsSpxrkii
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    This link  UXMselectiveunpacker 2.2 it's hidden what can i do now?

    found on git hub the updated version here's the link   UXMselectiveunpack 2.4.2
  2. CralxYU
    CralxYU
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    Does this mod still work with the game's update on 29 May?
  3. Aemiitaka
    Aemiitaka
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    Could you release a version with the ibis fcs and generator?
  4. MarvinMCC
    MarvinMCC
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    I have i question if i just add AC6remake mod in to the Modengine2 i have right now, will it change the game or not? i saying this because i don't like to start over so i want to know if i can play with my current save.
    1. DarkFlameBlazer
      DarkFlameBlazer
      • supporter
      • 3 kudos
      Watch the tutorial. it may give you the answer.
    2. MarvinMCC
      MarvinMCC
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      Okay thanks.
  5. VAVAVAVAV
    VAVAVAVAV
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    i like many things you did in this mod (especialy rapid fire iridiums and enforcer weapons) but some of them are questionable :
    many mashine guns and some pistols are too similar, this is made worse by
    many of addet weapons being simmilar mashine guns/rifles too
    most addet frame parts have coloring issues and placement issues (head not
    conected to core , core not conected to legs, etc), from what i
    understand ,  those parts are the same models used in armory mod , so it
    would make sence for you to check how they did it (also maybe find a
    way to fix new arms not being able to have different colors) (also
    please, add more tank and tetrapod legs (maybe even find a way to add a
    hover legs (maybe make it just tetrapod with same properties in hover and on ground or
    maybe some wierd mix of tetrapod and tank (or your own idea, its your mod
    after all)))

    also , i get what you wanted to do with moonlight charge attack, but why are they separate vaves ? it just looks kinda wierd

    also also , would be realy cool if you add a back booster part (there is one mod planed that will ad it but what would be realy cool is a manual back boosters (so it essentialy  quick boosts you (in different directions depending on buttons used) but has its own heat metr instead of amplyfiyng your stats ) (can be done the same way you did recoil)
  6. NikkMann
    NikkMann
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    • 6 kudos
    For anyone who wants it, I made a regulation.bin that merges this mod with the increased boost speed from the NEXT Movement mod, and also adds in the boost inertia from Furo's AC Rebalance. It uses RE-AC6's x0.5 enemy health version as a base.
    Feels amazing.
    https://www.mediafire.com/file/pvaruc23dyhcrd9/Re_NEXT_FuroReg.zip/file
    Just replace the mod's regulation.bin file with this one.
    1. DarkFlameBlazer
      DarkFlameBlazer
      • supporter
      • 3 kudos
      Good work dude
    2. Swarzenegghe
      Swarzenegghe
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      Doing the Lord's work, thank you
    3. Kilikan5670
      Kilikan5670
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      Does this work with the newest update?
    4. NikkMann
      NikkMann
      • supporter
      • 6 kudos
      havent updated it yet
    5. herewegooo
      herewegooo
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      Any chance you could update it? this felt AMAZING
      EDIT: nvm seems to be working with most recent update. Thanks again for your work
    6. SummaLux
      SummaLux
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      Compatible with AC6 Armoury mod or no?
    7. HustlerOne09
      HustlerOne09
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      THANK YOU SO MUCH FOR THIS! Paired with the mod's changes, this feels like I'm playing For Answer again. It's wonderful and feels great.
    8. CommanderKairu
      CommanderKairu
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      Works amazingly. You rock man.
    9. emz19874
      emz19874
      • supporter
      • 0 kudos
      is there any way to do the 0.75x or 0.5x health along with it or no?
      Edit:got it functioning after some troubleshooting
    10. Braass
      Braass
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      Hey, what did you do to get it working with the lower health stuff?
  7. Braass
    Braass
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    I wonder, will this mod become compatible with the co-op one again in the future? Asking out of curiosity.

    EDIT: Also, are there meant to be new parts in the shop? I'm getting the little notif that there are new parts available to buy but I only saw the bazooka, and I unlocked the parts you get for beating White Glint already.

    EDIT 2: I see I need to "level up my HUNT level" by completing missions. This is on a 100%'d save, but I'll see if it works.

    EDIT 3: No luck. I'm gonna try to play through the game normally.

    EDIT 4: I am using White Glint btw, beating it in the arena unlocked its parts. I'm also running it with the NEXT movement regulation in this section (for those reading this post, here it is! Follow the instructions from NikkMann below!)This mod is awesome.

    EDIT 5: I started another path, killed the Strider, and the Hunter Level hasn't gone up. I guess I'll have to make a save from 100% scratch.

    EDIT 6: I may be stupid. Beating WG may have unlocked it all already, unless I'm missing something like a goober. If it's the former case, I DID back up the save before starting the new game, so I can just go back.
  8. peprock
    peprock
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    My game keeping crashing when trying to start Attack the Dam Complex and Destroy the Weaponized Mining Ship. Making me essentially stuck. Works pretty fine until this point. Tried restore and unpack the MOD but did not work.
    Any help?
  9. Siatru
    Siatru
    • member
    • 6 kudos
    Just what is up with the party crasher AC in the Defend the Dam Complex mission?
    Its kick attack deals like 5.6k damage.
  10. Fookoo
    Fookoo
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    Are there more new things to unlock after you do an arena mission and get all those notifications for all the modded parts? I think it's cool that you've added all that stuff but this mod is far too hard for me to complete xD wondering if there's anything else to unlock if not I might quit