About this mod
This mod enables you to build the research institute at the start of the game and without the need to complete the Land of Lions story. Several needs of scholars, as well as institute construction cost and maintenance have been replaced to make it possible to sustain scholars from the beginning of the game.
- Requirements
- Permissions and credits
In order to make it viable to build the research institute and Scholar Residences at the very beginning, several changes have been made:
Construction cost of scholar residence: Reduced to 100 gold and 10 timber
Construction cost of research Institute (Foundation): 1000 gold and 50 timber
Construction cost of research Institute (Stage 1): 150 timber and 150 wood / Farmer workforce
Construction cost of research Institute (Stage 2): 150 bricks and 150 wood / Worker workforce
Research Workforce: Worker
Scholar residence:
All Enbesa needs have been replaced with old world/new world stuff:
Seafood Stew -> Bread
Hibiscus Tea -> Coffee
Tapestries ->
Clay Pipes -> Cigars
new needs:
Pub (basic need)
Schnapps (luxery need)
There are also changes to the tailors shop and bootmakers: They now take wool and pigs as input and are much cheaper to build/maintain.
A few of the Scholar related items (mainly those that have something to do with enbesa products) were also changed.
This is already quite a powerful mod (though you do have to keep in mind that scholars don't provied income), but if you really want to break the balance of game, I've also added an " Scholars on steroids" mod, which reduces research times for everything to 2 seconds and keeps research cost constant.
Update 1.1: Reduced construction/maintenance cost of advanced buildings (e.g. andvanced coffee roaster) so that you can build/maintain them with artisans
Update 1.2: Uploaded ScholarsUnlockedLite which only unlocks all scholar related buildings at the start without changing anything else
Update 1.3:
Updated 'Scholars Unlocked': Scholars now Consume Hibuscus Tea again, instead of pocket watches. This was done, so that the AI starts settling enbesa again. I don't know if this works though.
Updated "Scholars on steroids", so that you get 2 major discoveries for each research. Also split up the mod into 4 folders:
- Increased major discovoeries
- reduce research time
- reduce research workforce
- reduce research cost