Anno 1800
0 of 0

File information

Last updated

Original upload

Created by

HansSolo

Uploaded by

HansSolo85

Virus scan

Safe to use

Tags for this mod

About this mod

This mod enables you to build the research institute at the start of the game and without the need to complete the Land of Lions story. Several needs of scholars, as well as institute construction cost and maintenance have been replaced to make it possible to sustain scholars from the beginning of the game.

Requirements
Permissions and credits
After playing the LoL Story about 5 times already, I wanted to take adventage of the research feature without needing to go through the story again. This Mod does just that, by unlocking everything from the start.

In order to make it viable to build the research institute and Scholar Residences at the very beginning, several changes have been made:

Construction cost of scholar residence: Reduced to 100 gold and 10 timber

Construction cost of research Institute (Foundation): 1000 gold and 50 timber

Construction cost of research Institute (Stage 1): 150 timber and 150 wood / Farmer workforce

Construction cost of research Institute (Stage 2): 150 bricks and 150 wood / Worker workforce

Research Workforce: Worker 


Scholar residence:
All Enbesa needs have been replaced with old world/new world stuff:

Seafood Stew -> Bread
Hibiscus Tea -> Coffee
Tapestries -> Pocket watches Hibuscus Tea (v1.3)
Clay Pipes -> Cigars

new needs:
Pub (basic need)
Schnapps (luxery need)

There are also changes to the tailors shop and bootmakers: They now take wool and pigs as input and are much cheaper to build/maintain.

A few of the Scholar related items (mainly those that have something to do with enbesa products) were also changed.

This is already quite a powerful mod (though you do have to keep in mind that scholars don't provied income), but if you really want to break the balance of game, I've also added an " Scholars on steroids" mod, which reduces research times for everything to 2 seconds and keeps research cost constant.

Update 1.1: Reduced construction/maintenance cost of advanced buildings (e.g. andvanced coffee roaster) so that you can build/maintain them with artisans

Update 1.2: Uploaded ScholarsUnlockedLite which only unlocks all scholar related buildings at the start without changing anything else

Update 1.3:
Updated 'Scholars Unlocked': Scholars now Consume Hibuscus Tea again, instead of pocket watches. This was done, so that the AI starts settling enbesa again. I don't know if this works though.

Updated "Scholars on steroids", so that you get 2 major discoveries for each research. Also split up the mod into 4 folders:
  • Increased major discovoeries
  • reduce research time
  • reduce research workforce
  • reduce research cost
now you can choose how you want to break the game.