Anno 1800

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BatteForte

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6 comments

  1. senorHADES
    senorHADES
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    Could you modify that 50% affects all buildings?
    not just heavy industry.
    thanks
    1. cedricbullh
      cedricbullh
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      try to formulate the question better
      what bonus should give the 50% or,of what 50%
  2. cedricbullh
    cedricbullh
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    Hi, I have a request
    I can do modding at a primitive level
    once i was able to change the value adding a slot to the unions in the palace but it didn't work even when the palace was shown to expand the slots by 2+

    Today I tried something else and it worked
    nevertheless, I would like to exchange the bonus for something else (for example, for additional carts in warehouses), but I don't know how
    Therefore I am asking you if you can do it and would you be so kind as to do it

    I can't insert a picture here, how can I do it?
    1. BatteForte
      BatteForte
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      Hi, I don't think additional carts in warehouses is avaliable in game. From what I know, carts don't belong to warehouses but production buildings. And there is no keyword in game files that will add additional carts for production buildings. Only keys words that replace horse carriage with trucks when building is powered.
      If you want to change effects of palace policies, fisrt you should find the GUIDs of them and try to replace them with something else. But the effects have to be recongized by game program.
    2. cedricbullh
      cedricbullh
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      thank you for answer

      this is my modification of an effect that I would like to replace with another
      <ModOp Type="merge" GUID="249967" Path="/Values">
                                   
        <FactoryUpgrade>
          <ProductivityUpgrade>
            <Value>0</Value>
            <Percental>1</Percental>
          </ProductivityUpgrade>
        </FactoryUpgrade>

          </ModOp>
      the reason for the change is that I don't like too high productivity
      during the test the bonus icon was showing and the bonus was 0
      I also deleted the paragon level so that the bonus does not multiply

      it is possible to modify the bonus effect to add this in warehouses
      <LogisticNode>
                <QueueConfiguration>
                  <ProcessingQueueParallelCount>4</ProcessingQueueParallelCount>
                </QueueConfiguration>
              </LogisticNode>

      I apologize for the original poorly worded question
      I use a translator text
    3. BatteForte
      BatteForte
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      I'm not a native English speaker either.
      ProcessingQueueParallelCount is the count of loading ramps of warehouses.
      You can give a try but I doubt it will work because usually we use buff templates from the game itself to apply effects to buildings but I have never seen a template that has effects on LogisticNode attribute.