Thanks for this. As you'll probably notice yourself, the devs have yet again neglected to include the new industries of High Life dlc to be effected by older, preexisting Items. Instead they gave us new Items for Tourism and High Life, that I consider to be somewhat "Spiteful." Where productivity is again increased, but always now with the cost of more workers needed, much higher maintenance fees, increased chance of fire and illness. Even for the new Legendary and Epic Items, which just seems so out of sync, the complete opposite, with the way older Legendary and Epic Items do things. Great if you want a harder challenge keeping up with the increased finance costs - one new Item going as high as 130% maintenance increase!!! - and building more supply chain industries to feed more required workers, and can tolerate the annoyance of more fires and sickness, but not so good when just playing a casual game for the fun of it.
To be honest, I haven't bothered using a single one of the new Items, too many negative caveats to enjoy the extra productivity. So it would be absolutely appreciated if you could give High Life industries the same treatment to accept older Items.
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It will be nice if this mod would be expanded for assembly lines and artisan workshops...
To be honest, I haven't bothered using a single one of the new Items, too many negative caveats to enjoy the extra productivity. So it would be absolutely appreciated if you could give High Life industries the same treatment to accept older Items.