1. Faster Ships (100%) mod didn't include the Flagship. It is a very important ship especially at the beginning of the game. 2. Variable Fields & Areas - blueprint mode remains the same; no reduction in modules.
Will there be any readme, or some description. It is nice, that now there is no so many folders, but before I could use only those mods I nedeed, not all. In Productivity I only used the one wich affected mines, farms, etc. not the factories. But now all will be affected or nothing? Or there is a way to setup mod. I looked in the asset files and, unlike in files before, I don't know what exactly I coud change.
And does this mod somehow affects the research institute? Research time reducing or something like that?
I will try to add more details regarding the effects and how to customise it. Most of the new things that can be customised are in the Requirements folder. Sorry that the information wasn't ready in time for the update. At the moment everything is affected. I will reply again with a setup for mines and farms for you.
In 3.0 version changed values as You said, and it worked. But now changing the values in v.3.1.1. The poduction busts stays in every building but I wanted that only mines worked at 200%. Tried the farm GUID, same thing.
That's because the effect is applied once each time you first start your game or when you visit a new region for the first time. It will still stay applied to other buildings if you don't start a new game with the new buildings.
Yes it does and there should be no reason that it will cease to function in the future. Unless there is a major new expansion (which I truly doubt), and even then it will still work for everything but the new content. :)
General (17 comments)
2. Variable Fields & Areas - blueprint mode remains the same; no reduction in modules.
Will there be any readme, or some description. It is nice, that now there is no so many folders, but before I could use only those mods I nedeed, not all. In Productivity I only used the one wich affected mines, farms, etc. not the factories. But now all will be affected or nothing? Or there is a way to setup mod. I looked in the asset files and, unlike in files before, I don't know what exactly I coud change.
And does this mod somehow affects the research institute? Research time reducing or something like that?
I will try to add more details regarding the effects and how to customise it. Most of the new things that can be customised are in the Requirements folder. Sorry that the information wasn't ready in time for the update. At the moment everything is affected. I will reply again with a setup for mines and farms for you.
?<ItemEffect>
<EffectTargets>
<Item>
<GUID>6000018</GUID>
</Item>
</EffectTargets>
</ItemEffect>
with this
?<ItemEffect>
<EffectTargets>
<Item>
<GUID>190786</GUID>
</Item>
<Item>
<GUID>190011</GUID>
</Item>
</EffectTargets>
</ItemEffect>
190786 = All Mines
190011 = All Farms
But now changing the values in v.3.1.1. The poduction busts stays in every building but I wanted that only mines worked at 200%. Tried the farm GUID, same thing.
Maybe You know why this happens.
<EffectTargets>
And all production still has 200%.<Item>
<GUID></GUID>
</Item>
</EffectTargets>