Alien Isolation
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Created by

Sgt_Prof

Uploaded by

illicitSoul

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12 comments

  1. Duckhardt
    Duckhardt
    • member
    • 0 kudos
    Maybe be a trojan.
  2. GameRundown
    GameRundown
    • supporter
    • 0 kudos
    Great mod!
  3. deleted48162018
    deleted48162018
    • account closed
    • 12 kudos
    Dear friend, I used : OpenCAGE v0.9.3.3 ! but i have a problem~! what file is responsible for sending this!

    <object name="scrap" stack_limit="280"
    special_slot="SCRAP_SLOT"
    display_quantity ="False"
    crafting_resource = "true"
    localization_tag ="AI_UI_ITEM_SCRAP"/>

    in game it works! but it doesn't display correctly! because there is a maximum limit of 100! in menu. please teach me how to edit it
    and it wants me to show 4! and not 3! what file is responsible for how to edit it and where! please teach me!

    I unpacked the file: "UI.PAK" but I don't know what name to look for files :(:( please help and guide

    Look: https://zapodaj.net/566cc2ffa9a04.png.html
    <a href=https://zapodaj.net/566cc2ffa9a04.png.html>the-item-crafting-screen-alien-isolation-tips.png</a>

    <object name="gasoline" 
    width="2"  
    stack_limit="4"              <!--  It is originally 3 !  -->
    special_slot="GASOLINE_SLOT"   
    display_quantity ="true" 
    crafting_resource ="true" 
    localisation_tag ="AI_UI_ITEM_ETHANOL" />
        <object name="high_voltage_battery" 
    width="2" 
    stack_limit="4"             <!--  It is originally 3 !  -->
    special_slot="HIGH_VOLTAGE_BATTERY_SLOT"   
    display_quantity ="true" 
    crafting_resource ="true" 
    localisation_tag ="AI_UI_ITEM_BATTERY" />
        <object name="explosive" 
    stack_limit="4"            <!--  It is originally 3 !  -->
    special_slot="EXPLOSIVE_SLOT"   
    display_quantity ="true" 
    crafting_resource ="true" 
    localisation_tag ="AI_UI_ITEM_EXPLOSIVE" />
        <!-- The common components -->
        <object name="pipe" 
    width="2" 
    stack_limit="4"            <!--  It is originally 3 !  -->
    special_slot="PIPE_SLOT"   
    display_quantity ="true" 
    crafting_resource ="true" 
    localisation_tag ="AI_UI_ITEM_PIPE"  />
  4. khanpearl
    khanpearl
    • member
    • 0 kudos
    Thank you so much, I wanted to play this game for a while but couldn't because it was too hard and scary for me. Also, will the game break if I change some stuff myself? (Such as carrying more items, ammo etc.)
  5. tooltime01
    tooltime01
    • member
    • 0 kudos
    Thanks for the "upgrade", it works fine :)
  6. Spietres
    Spietres
    • member
    • 1 kudos
    Thank you very much for the mod. Gonna use it on my first playthrough.
    1. Folklore20
      Folklore20
      • member
      • 0 kudos
      Do you know how to download this? (i.e. what file to put the mod in?)
    2. Ana1matter
      Ana1matter
      • premium
      • 0 kudos
      Place it in DATA and overwrite the nessesary files.
      Remember to back up the files first!
      Then you're set to go
  7. vbiguine
    vbiguine
    • premium
    • 15 kudos
    Does anyone know if this will also affect the alien or does the damage increase only apply to humans and robots?
    1. piotrk0386
      piotrk0386
      • member
      • 1 kudos
      Alein is hardcoded to take damage only from fire/stun rod.
  8. BlargoArgo
    BlargoArgo
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    • 5 kudos
    Is this compatible with the Unpredictable Alien mod?
  9. whodatninja117
    whodatninja117
    • supporter
    • 5 kudos
    I wanted to know if there's a way to combine this with Access Tuner Hack
    http://www.moddb.com/games/alien-isolation/downloads/access-tuner-hack

    Both Access Tuner Hack and Softcore uses GBL_ITEM.BML.