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Vyr0511

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  1. Vyr0511
    Vyr0511
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    Mod updated. This time it is all separate instead of including all the improvements in each package. 
  2. lordofbenis
    lordofbenis
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    Anybody else experience a specific game breaking issue with this mod that I just did? In Chapter 4-Seegons Communications, the elevator to take you back to the main comms area when accessed again from the internal comms area (after cutscene with Samuels) is not working/interactable. This elevator should always be working and interactable. Quite literally game-breaking since there is no other way to progress. 
    1. dem1138
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      The  whole thing is bugged and broken.
    2. Vyr0511
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      Is a common and know bug when you play at more that 60fps, specifically more that 100.
  3. Fobaltube
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    Im playing Lite true Nightmare, and am kind of stuck at Seegson communications, where in Vanilla you first meet the working Joes. Problem is that the Alien seem to be scripted to follow my every move with a dog leash. When i played Unpredictable mod i go to another area and trick the Alien, and return. But this certain section seem like its doesnt want to go anywhere else. 
    1. Vyr0511
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      You can merge Little with Bay's AI mod. This will give you some breathing room by making the Aliens move farther away.
      There is a chance that something will break and you will have to start over.
    2. Fobaltube
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      Yeah its says Bays AI mod is included, but i tried adding it separately anyway. Now i restarted with Bays Ai mod and the "Just add some Aliens mod"

      I just arrived at Medical after a restart, but i think i will just go with only Bays Ai. Because what kind of breaks immersion is that Aliens constantly spawn during story moments and Droid sections where aliens wasn't intended to spawn, which the mod seem to have scripted in. Having to restart 10 time because i cant finish dialogue with the Doctor before a alien drop in the room and kill me isn't fun.  And it seems to be scripted aswell because if a go back to another level and try to lure him there the Alien doesn't spawn at all.
    3. Vyr0511
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      The extra aliens in the mod are not scripted. That means that they will act freely based on the RNG and the AI recorded actions. So to skip this alien memory it is necessary to exit and reload the saved game. When you enter, the alien will probably be somewhere else doing something else and you can pass. If you don't want to load game you have to generate distractions before entering an event.
    4. dem1138
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      Yeah, there's a locker that he always finds me in no matter what. I'll enter the locker, he'll coming running up out of nowhere.
  4. Valor300
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    I downloaded the True Nightmare version, at what point am I supposed to see more Aliens?
  5. exmitter23
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    So is the first option just the congregation mod? i don't want any of the extra mods.
    1. Vyr0511
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      Yes.

      Join discord if you want to download updates for the mod.
  6. fgqfgqfgq
    fgqfgqfgq
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    Hello. Does the mod really work on Hard difficulty? Or only Nightmare? Cause I installed "Lite True Nightmare" version, loaded my save, changed difficult to Hard, again saved and loaded the game, but still see only 1 alien everywhere.
    1. Vyr0511
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      Hello

      Litte true nightmare only adds 1 to 2 aliens and one is always in the ducts, it is possible that if you don't start a game from 0 bugs will occur. In that version there should always be 2 aliens on the ground, but it depends on the map. Not in every map you will see two aliens.
  7. vyper883
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    I have over 285 Hours into the game.....I had the xenomorph mastered. I've finished the game on hard dozens of times. I only have two achievements missing.

    I found your mod-installed the extra aliens mod only (vanilla AI 2-3 aliens). I wanted to see how this would be in mission 5 (hospital Kuhlman) I thought, hey I can handle a couple more aliens here- no problem....

    I only have one thing to say to you...... Have you lost your mind?! LOL.

    This was so intense! At least one of the Xenos comes early before you even get to talk to Kuhlman, and before the scripted vent drop by the gurney after retrieving the code. The xenos were unrelenting in their search, like the Gestapo looking for tunnels in The Great Escape! I cannot imagine how the insane AI mod would be. This was challenging enough. Brilliant!

    One last thing I should add.... I have the unpredictable alien mod pretty much since it was first released. Maybe in combination with this mod is what is creating this intense experience! I love it!
    1. Vyr0511
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      :DDD

      One last thing I should add.... I have the unpredictable alien mod pretty much since it was first released. Maybe in combination with this mod is what is creating this intense experience! I love it!

      You can try the Bay`s AI variation. Even if there are more aliens, that AI makes them go all over the map so it may be even less difficult. Insane AI is meant to be more of a challenge and can be very frustrating at times.
      Be that as it may, both mods rely heavily on RNG so expect a lot of frustrating deaths like during a cinematic.
  8. cakemadeofme
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    If only the alien didnt spawn in during the beginning of the game, i dont mind RNG during open areas, but being forced to retry scripted sections just so the alien doesnt kill me during a cutscene or spawning inside me... not it
  9. ananaslol33
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    I installed the mode put everything in DATA but when I launch a game there is only one alien, problem or normal I am on windows.     And can I put the mod on an already created part?
    1. Vyr0511
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      # Instalation:

      - Copy data to SteamLibrary\steamapps\common\Alien Isolation and overwrite.
    2. Ulkta
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      what do i overwrite
    3. GNOVAII
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      can you please be more specific, im also having same issues. Can't get the mod to work, I tried moving the files and still no luck. Can you explain this s if I was stupid and you cared?
    4. Vyr0511
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      You need to copy and replace the original game files for it to take effect. This is only prepared for STEAM, on other platforms or operating systems it may be different.
  10. flojob94
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    do I have to save the mod in Alien Isolation main-folder OR Alien/Data?
    1. Vyr0511
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      Copy DATA folder to AI root folder and replace.
  11. deleted140622913
    deleted140622913
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    This mod makes the game more frustrating rather than a proper challenge. Now, please don't get me wrong. I am not saying I hate it. I appreciate the work of all the modders out there who are doing all this free work for us and I believe that there is room for improvement for this mod. So here are the reasons why I am saying it is frustrating:
    1. Sometimes the aliens just appear or disappear out of thin air.
    2. They show up and kill me during cutscenes
    3. Sometimes an Alien sees me and starts running past me instead of killing me.
    4. Sometimes when I hide in a locker way long before an alien shows up, somehow, that alien already knows my exact location as it is running (not walking) straight to where I am.
    This is the only mod I have installed, so I am 100% positive that this is the root cause. Maybe some of the reasons I listed were intended, but IMO it doesn't make sense. I am using Lite True Nightmare