Airships: Conquer the Skies

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NewAgeOfPower

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NewAgeOfPower

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About this mod

The feverish work of a madman.

Endorse if you liked it.

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Changelogs
See https://newageofpower.wordpress.com/2020/08/26/airships-isekai-mod/ for a detailed breakdown of the contents.

My Overhaul Modpack, combining a few smaller mods to increase computational efficiency (you should get less lag with one big mod over many small mods)

Mod Additions: Incorproates BMY's Extended Sails and Heavy Sponson. (With permission)
Has an entire new tech tree. Turbines, electrically actuated automatic cannons and their Imperial variants, the Rocket Hussar, Large Ammo/Coal handling facilities and variations, new Armors, double Extinguisher, Crew and Garrison Dormitories, walkways and variants.

Vanilla Changes:
-Base income and production speed doubled.
-Cannons above Tier 2 fire shells, just like IRL cannons after 1890. They have some blast damage and a blast radius now, with the bigger guns recieving a bigger blast radius.
-Torpedo Bombers now properly stand-off outside of most AA attacks.
-Gatling, Flak, and Deck Guns have had their AA range doubled.
-Range limited weapons have their max range increased.
-Guided Missiles buffed to 120 damage
-More, see the wordpress link.

Credits to Zarkonnen, BMY and 'I am'.

Current version: 1.1
Looking for feedback.