Now, the original post... ----------------------- Not a shock, since I think the Godir Joins event was probably removed, but this does not work in the Tiger open beta. Doesn't crash the game or anything though.
EDIT: Some discussion on discord that the event can still fire, but it looks like it was deleted from the rpk's to me.
Nice, tested it outside of beta, and it is working.
This mod is absolutely awesome.. makes me play the game a ton more to build a little cadre of heroes in my pantheon to use. And keeps me playing LONG games so I can get lots of minor transformations on those pantheon heroes.
Tested with latest version and still works for me. It does not work in story realms. It also might not work with non champion/wizard king heroes (dragon, giant, eldritch) or maybe even if you just have any such hero in your pantheon - i never got good feedback on if this issue was solved by the devs or not.
hey, I don't know if you still need this info extract files and put the "PantheonJoins" folder path to your AOW4 mods folder under your system documents folder, like this "C:\Users\username\Documents\Paradox Interactive\Age of Wonders 4\Mods\PantheonJoins"
If for some reason it does not work for you (outside of story realms), let me know the details. There was a bug in the past that prevented pantheon quests to trigger at all if you had certain DLC heroes (dragons) but maybe the same is now true for eldritch lords.
Reminder as per the mod description: this will not work in story realms regardless. I tried in the past but it seems campaign use different code and pak files for certain things. If someone knows how to get this to work, let me know.
As said, this is likely the same issue as with dragons until they got fixed by the devs. The script of this mod is really simple and (instead of picking a random hero) simply adds all of them to the recruiting pool on turn 1.
ES likely do not appear in normal pantheon quests as well - if someone can check that (and if so) let the devs know. Note that this mod disables those quests.
Sadly, I can't conclude if it interferes with normal Pantheon quests. These still seem quite rare for me and I don't have too many ascended chars (maybe 10 or so, 1 ES in the pool), playing about 1 game per 2+ weeks real time. Still, thanks again for making the mod - it did make AoW4 much better for me :)
This might take some time to fix as there s been quite a few changes to the pantheon events. I will likely have to revert to the old game version and remake the event from scratch.
Edit: new version is up, let me know of any issues.
Wish somebody would answer this man because I have no idea either. The only mod on workshop that does anything remotely close to this doesn't even work as far as I can tell.
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Now, the original post...
-----------------------
Not a shock, since I think the Godir Joins event was probably removed, but this does not work in the Tiger open beta. Doesn't crash the game or anything though.
EDIT: Some discussion on discord that the event can still fire, but it looks like it was deleted from the rpk's to me.
The Godir joining event does fire.. it is so intermittent though.. one game it will fire five times, next game.. never.
This mod is absolutely awesome.. makes me play the game a ton more to build a little cadre of heroes in my pantheon to use. And keeps me playing LONG games so I can get lots of minor transformations on those pantheon heroes.
extract files and put the "PantheonJoins" folder path to your AOW4 mods folder under your system documents folder, like this "C:\Users\username\Documents\Paradox Interactive\Age of Wonders 4\Mods\PantheonJoins"
If for some reason it does not work for you (outside of story realms), let me know the details. There was a bug in the past that prevented pantheon quests to trigger at all if you had certain DLC heroes (dragons) but maybe the same is now true for eldritch lords.
Reminder as per the mod description: this will not work in story realms regardless. I tried in the past but it seems campaign use different code and pak files for certain things. If someone knows how to get this to work, let me know.
The script of this mod is really simple and (instead of picking a random hero) simply adds all of them to the recruiting pool on turn 1.
ES likely do not appear in normal pantheon quests as well - if someone can check that (and if so) let the devs know.
Note that this mod disables those quests.
I will likely have to revert to the old game version and remake the event from scratch.
Edit: new version is up, let me know of any issues.
Is this just a me issue or did they make some update or change which broke this again?
Thanks