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Sam

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eukaliptus

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Balanced Units (for Dragon Dawn DLC ONLY)

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Dragon Dawn DLC edition ONLY!
It might work also with free Wyvern update, but not tested since Im running DLC. I think it uses same files so it should work..

I think many units were underwhelming so we need to improve them :)

Changes (listed only changed attributes, rest are default):
KNIGHT Feudal: 30 damage
TYRANT KNIGHT: 30 damage
BASTION Industrious: 14 damage
KRAKEN: 220 HP
KRAKEN SPAWN: 12 damage
DEEP-SEA NIMU: 105 HP
ICE SPIDER MATRIARCH: 160 HP
HUNTER SPIDER MATRIARCH: 135 HP
SPIRIT WOLF: 105 HP
WHITE WOLF: 135 HP
BALOR: 175 HP
CARRION BIRD: fast speed
SPIRIT HAWK: very fast speed
EAGLE RIDER: very fast speed
WARG has VICIOUS KILLER
PLAGUE SERPENT always inflicts Poisoned
STORMSCALE SERPENT 90% chance to inflict Electrified
INFERNO PUPPY 30% chance to inflict burning
INFERNO HOUND 90% chance to inflict burning
GRIMBEAK CROW 60% chance to inflict blind
GORETUSK PIGLET 90% chance to inflict Bleeding
GORETUSK MATRIARCH 90% chance to inflict Bleeding
ENTWINED SCOURGE 90% chance to inflict Poisoned
ENTWINED THRALL Needle has 90% chance to inflict Poisoned
STORM SPIRIT:  90HP and 13+13 damage (26 total)
LESSER STORM SPIRIT: 10+10 damage (20 total)
STONE SPIRIT 100 HP
EARTH TITAN 200 HP
GHOST SHIP 200 HP
LOST WIZARD 200 HP
LIVING FOG has WIND BARRIER protection
PHANTASM WARRIOR has WIND BARRIER protection
FLOW SERPENT 35 HP
WHITE WITCH +3 frost resistance
all TOWER units: immune to disease, poison, mind control, electrified
ZEALOT has Condemn ability
DIVINE BEACON'S GRACE has 3 hex radius
CHAOS EATER: CONSUME CHAOS has 2 hex radius (but not shown in tooltips)

Spell Summon Greater Animal: cost increased to tier 5 spell (cause many animals are buffed now)

1.1 mod version changes:
made compatible with Awsome Dragons 2.1 (Dragon Dawn)


I recommend you also load my other mods that already change some units (I didnt want to duplicate here):
Tough Giants 2.0 (Dragon Dawn)  increases Giants/Demigiants HP
Awsome Dragons 2.1 (Dragon Dawn) Makes dragons awsome again! Increased HP and other changes (read in description)
Spells Balanced 2.0 (Dragon Dawn) Houndmaster unit gets some love here
Better Transformations 2.0 (Dragon Dawn) makes all Race Transformations useful, thus changes units that way
All archer units reduced HP -20 HP for archers: intended to use as balance to mod Archers range increased
Arcanist and Mystic projection buffed +1 damage for these units
Horned god - vines nerf
Elemental unit resistances better resistances for elementals
Unit Balance Golden Golem lower stun chance

thats all :) if u like it, have fun!

should be compatible with all other mods that dont change exactly the same unit properties.
compatible with all others mods that just add units to the game.

If u have more suggestions how to improve some units write in comments, I might add them to future mod update.

----------------------------- INSTALLATION

as usual unzip files to your "\Documents\Paradox Interactive\Age of Wonders 4\Mods" folder (create one if u dont have)

enable mods in your AOW4 launcher (dowser.exe in game folder)
> playset
> add new playset (needs to be done only once - first time)
> add mod to playset, check if "units balance" mod is green (enabled) and play.
if you have more mods, just add "units balance" to your existing playset.