0 of 0

File information

Last updated

Original upload

Created by

Sam

Uploaded by

eukaliptus

Virus scan

Safe to use

Tags for this mod

About this mod

Balances many spells, buffs weak ones (for Dragon Dawn DLC / free Wyvern update)

Permissions and credits
Donations
I tried to balance all of AOW4 spells (if it seems impossible) but here it is.
Dragon Dawn DLC edition! (and free Wyvern update)

List of changes (if not listed , rest of the effects are unchanged in that spell)

Order
Tome of Zeal  > Condemnation does 20 Damage
> Fanatical workforce now gives 40 production
Tome of God Emperor > Wrath of Emperor condemned lasts 3 turns

Materium
Tome of Enchantment > Spell-Tempered Shields gives 2 resistance
Tome of Winds > Windborne Scouts now gives very fast movement too

Chaos
Tome of Horde > Blaze of the Horde (nerfed) now gives 1 damage per Non tier1 unit (and same 3 dmg per tier1 unit)
  > Houndmaster unit was nerfed too much in dlc (-30 and -25hp). We replace that with -20 hp to both houndmaster and warhound.
Tome of Pyromancy > Immolate reduced cost to 15 mana and 15 casting points.
Tome of Mayhem > Sow Confusion now gives 2x Misfortune
Tome of Pandemonium > Mass Hysteria now has 2 hex radius            
         > Havoc Magic now has 60% chance
Tome of Devastation > Focus of Devastation now has 90% chance
Tome of Demon Gate > Abyssal Flames does 20 Damage
             > Sacrificial Slaughter does 20 Damage
Tome of Chaos Channeling > Demonic Focus now Heals 10 HP

Astral
Tome of Amplification > Chain Lightning now arcs 1 more time (4 targets total)
Tome of Warding > Static Shield now lasts 3 turns
Tome of Summoning > Arcane Restoration now Heals 30 HP
    > Arcane bond does 40 damage on failed mind control, cost increased to 100 mana and 50 casting points
Tome of Teleportation > Emergency Teleportation now has 5 range
               > Phase - Ability now has 5 range
Tome of Astral Convergence > Arcane Maelstrom does 15 damage
                 > Cascading Power now does 7 damage per spell stack but has 20 mana upkeep, and infinite duration
Tome of the Arch Mage > Disruption Wave reduced cost to 200 mana and 80 casting points
 
Nature
Tome of Roots > Vine Prison now summons 3 Vines on 1 hex radius that last 3 turns (DLC nerf was too big)
Tome of Cycles > Parting Gifts now heals 30 HP in 1 hex radius on unit death
Tome of Nature's Wrath > Devolve (nerfed) now has 70% chance
Tome of Goddess Nature > Force of Nature now gives 30% crit chance and +6 blight dmg

Shadow
Tome of Cryomancy > Ice Coffin (nerfed) now has 60% chance to freeze
Tome of Necromancer > Rotting Explosion (nerfed) now has 1 hex radius but does 20/20 damage
Tome of Oblivion > Sleep of Oblivion (nerfed) now lasts 1 turn

mod version 3.1: (from Watcher update open beta changes) Some tooltips are NOT changed because devs will do it soon in game anyway..
Tome of Cryomancy > BLIZZARD now does 20 damage, now applies -3 Status Vulnerability instead of 2. Cost increased to 80 mana and casting points
Tome of Evocation > LIGHTNING TORRENT now does 20 damage, Now applies -3 Lightning Weakness instead of 2. Cost increased to 80 mana and casting points
Tome of Artificer: Artisan Blades: No longer applies to Ranged Units.
Tome of Zeal: Legion of Zeal now affects Ranged Units
Tome of Faith: Army Heal now heals 25 Hit Points instead of 20. cost increased to 80 mana/CP.
Tome of Oblivion: Fog of Insanity chance to inflict Insanity increased to 20%
Tome of Amplification > Amplified Arrows: Damage Reduced to +2 Lighting and decreased the Physical damage penalty to -1.
Tome of Pyromancy: Fiery Arrows: Damage Reduced to +2 Fire and decreased the Physical damage penalty to -1.
Tome of Roots: Poison Arrows: Damage Reduced to +2 Blight and decreased the Physical damage penalty to -1.
Tome of Cryomancy: Frost Arrows and Frost blades: Damage Reduced to +2 Frost and decreased the Physical damage penalty to -1.
Tome of Terramancy: Earth Shatter damage increased to 20 from 10. cost increased to 100 mana/CP.
Tome of Crucible: Meteor Arrows extra damage reduced to 4.
Pyroclastic Eruption damage increased to 20 from 15. cost decreased to 100 mana/CP.
Tome of Cycles: Projectiles of Decay: Reduce the chance of applying Decaying from 90% to 60%
Tome of Nature’s Wrath: Destructive Regrowth damage increased to 20 from 10. cost decreased to 100 mana/CP.
Tome of Inquisition: Burden of Guilt damage increased to 20 from 10. cost increased to 80 mana/CP.
Tome of Glades: Glade Runner - Ability now Applies 2 Marked and 1 Sundered Defense and resistance.


compatible with any mod that doesnt change these spells properties. should work on existing saves. have fun!

----------------------------- INSTALLATION

first, if you installed my previuos mod for vanilla, DELETE folder:
Documents\Paradox Interactive\Age of Wonders 4\Mods\spells

then as usual unzip files to your "\Documents\Paradox Interactive\Age of Wonders 4\Mods" folder (create one if u dont have)

enable mods in your AOW4 launcher (dowser.exe in game folder)
> playset
> add new playset (needs to be done only once - first time)
> add mod to playset, check if "spells" mod is green (enabled) and play.
if you have more mods, just add "spells" to your existing playset.