Age of Wonders 4
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Sam

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eukaliptus

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About this mod

All archer units -20 HP, best used with Archers Range Increased

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This mod is for balancing archers with increased range in my mod Archers range increased 
Because if you increase range 2x, its too easy to just make archer only armies and just shoot everything :D
Now, with this additional mod, you can make game bit harder making archers something like glass cannons. 
So now you will probably need to bring some shield and melee fighter units to protect them better..

I still like game with my archers range increased, but found in gameplay, I dont need any other units if u select all Ranged units enchantments/transformations.
So, lets try this way. Archers are still powerful, but squishy. Mostly affects early archers, as later ones have more HP anyway and will get HP by leveling too.
I had my archers have more than 150HP by late game and thats bit too much really if u mod them for 2x range. so this -20HP is actually just a small nerf for late game.

anyway.. This mod does NOT affect Mage of Support Units in any way. Only true ranged (archers with bow or crossbow)

should be compatible with all other mods. (even with mods that change specific archer units. because this mod only changes whole group definition)

NOTE! this mod does NOT increase range! if u use only this mod without Archers range increased , you will just get weaker archers! It is intended to use with that one. But if u like your game harder u can even try as standalone.

unzip file to your "\Documents\Paradox Interactive\Age of Wonders 4\Mods" folder (create one if u dont have)

enable mods in your AOW4 launcher (dowser.exe in game folder)
> playset
> add new playset
> check the "all archer units reduced HP" mod name and play.
if you have more mods, add "all archer units reduced HP" to your existing playset