I'm digging the variety this mod brings to the wasteland and your model's look great even for low polygon. However, I've been struggling to find engines in my play through unless they are the guaranteed ones that are hanging in the prefab car shops. I also can't seem to figure out how to make the parts to rebuild the cars despite specking into grease monkey, I've been able to make the impact wrench just not the parts. I understand it's a beta but I'd like to know if this is a bug or if I'm just using it wrong. Great mod though and hope to see more updates in the future, definite endorse!
Ahh, thanks for getting back to me. I just got on again and I forgot to mention I can see the craft recipe but I don't actually have the craft button and it has a little padlock on the recipe. I have Grease monkey lvl 5. It also doesn't show the requirement needed to unlock it like the Impact wrench does, bad install perhaps?
i waited a while but the car still did not spawn. mods are here: smx- all A18 berserk dragonslayer better silencers add recipes harvest able zombies pickup able workstations more skill points craftable solar stuff frk schematics
There is a fix that was kindly done by Arramus for A19 in the 7 days to die official modding forums for any that still want to play this here is the link
Any chance that the military vehicles will actually have machine guns or even turrets on them. Maybe a mod spot for adding one of the MGs or turrets to. Maybe shoots straight ahead for the driver or the 1st passenger can operate it separately? Not sure if it is possible to do but would be awesome if you could do it. perhaps even adding in a .50 cal [Firearms Expanded adds the .50 cal round].
Can you fix the mod? in 19.4 its not working... red error ERR (about items) and if i spawn the car... nullreferenceexception object reference not set to an instance of an object.
Oh, man. I'm glad I checked here before downloading and trying this mod. I like the idea of finding a vehicle and fixing it up more than crafting one from scratch. I hope this gets updated sooner than later.
man, this isnt working for me. ive tried getting many vehicle mods to try, most just crash the game on the load screen. this was the first that didnt, but though i can paste a car in, when i get in im sitting somewhere in the middle floor of the car and cant change my view. cant drive that way. i tried changing my camera view in the settings, but it doesnt change my view. not sure whats going on. im not great with technology as is, and im certainly not a coder. could anybody help me get this working please?
huh.... ok that was strange. i got out and removed another mod i tried that crashed on loading screen, then came back in. somehow the view is stuck 3rd person again (no idea why i cant switch between 3rd and 1st), and now i can see and drive.... BUT, they continue driving after you stop (or hit something) for several seconds after. so even when you are pressing back or break, they will continue driving forward till they decide to stop. makes driving very annoying lol.
ideas?
oh, and the donuts these things do... maaaaan... some have ice for tires. ;P i think theres something more wrong than just a mod glitch. could really use some help.
84 comments
here are the recipes in any case :)
<recipe name="UVM_vehicleAccessories" count="1" craft_time="210" craft_area="workbench" tags="perkGreaseMonkey,learnable,workbenchCrafting">
<ingredient name="carBattery" count="1"/>
<ingredient name="vehicleWheels" count="4"/>
<ingredient name="smallEngine" count="1"/>
<ingredient name="ammoGasCan" count="7500"/>
<ingredient name="resourceMechanicalParts" count="16"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" operation="perc_add" level="0,3" value=".5,.5" tags="resourceMechanicalParts"/>
</effect_group>
</recipe>
<recipe name="UVM_Impactwrench" count="1" craft_area="workbench" tags="perkGreaseMonkey,learnable,workbenchCrafting">
<ingredient name="resourceForgedSteel" count="20"/>
<ingredient name="resourceMechanicalParts" count="20"/>
<ingredient name="resourceDuctTape" count="2"/>
<ingredient name="resourceScrapPolymers" count="10"/>
<ingredient name="resourceSpring" count="5"/>
</recipe>
I cant reproduce this vanishing problem. Are you using any other mods?
smx- all
A18 berserk dragonslayer
better silencers
add recipes
harvest able zombies
pickup able workstations
more skill points
craftable solar stuff
frk schematics
Using Darkness Falls and this mod.
UVM Loot file update
Just replace the loot file that resides in the mod in the configs folder .
Dust is rarely about nowadays , the only thing is the model assets are still with Dust so we can not update them to linear color space .
regards
Ragsy !!
I hope this gets updated sooner than later.
ideas?
oh, and the donuts these things do... maaaaan... some have ice for tires. ;P i think theres something more wrong than just a mod glitch. could really use some help.