7 Days To Die

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About this mod

UVM adds spawning vehicles into the world that will spawn on the road and prefabs that can be upgraded into working vehicles.
In future releases working vehicles will upgrade to "Mad Max" like vehicles.

Permissions and credits
This is a BETA release. 

These are heavily optimized low poly vehicles that will spawn in the world, on roads and in prefabs, that can either be harvested for parts like vanilla, or upgraded to a working vehicle if you have found or crafted UVM_Vehicleaccessories item and the UVM_impactwrench to do so.

Upgrading uses a specific hit location on the vehicle, the front RIGHT headlight area when looking at the vehicle.

A lot of time has been spent on the physics and speed balancing of the vehicles in comparison to vanilla.

Common vehicles are generally the slowest, while the super cars will have you flying across the map (I have based this on the speed of my PC loading chunks, keep in mind I use my biome packs etc) 

There are 46 Base vehicles included in this release. 31 civilian vehicles and the remaining are military (see below)

I recommend a new game as they will not spawn into already explored areas in existing games. Military vehicles will ONLY spawn in military prefabs. Pray to RNGesus.

The VEHICLES:The spawning ranges from common, uncommon and rare

In future updates (dont ask for a timeline) you will be able to upgrade base vehicles into upgraded "Mad Max" inspired vehicles with bumpers, armor, engines, wheels, NOS for that extra zombie killing potential.

There are known things (things, not issues) so I wont list them (just visual stuff at the moment).

Furthermore I could not have done this alone. There was large contributions and help from:


If I forgot anyone, Im sorry, its been since October :)