File information
Created by
M14 CloserEx BryanDVSUploaded by
BryanDVSVirus scan
About this mod
This is a work in progress mod, that adds 100+ new guns, 45+ types of ammo, 200+ new item modifiers and 70+ new items. It changes the vanilla mechanics drastically, extends the endgame and makes everything a bit harder, but not frustrating. All guns feature custom animations, visible attachments, grip poses, multiaction (underbarrel-launcher) etc.
- Requirements
- Permissions and credits
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Translations
- Russian
- Mandarin
- Japanese
- Mirrors
- Changelogs
- General Info: You need to download and install everything manually, Vortex and Mod Manager won't work properly. This is an overhaul, mod conflicts with other mods, especially overhauls are very likely. The correct mod path should be: 7 Days To Die > Mods > EFTX_XXX > ModInfo.xml
- Download the latest version on this mod page
- Check your "Mods" folder, if it already contains the "0_TFP_Harmony" folder. If it doesn't: verify your game files through Steam: right click on 7 Days To Die, select "Properties", move to "Local Files" and press "Verify Integrity Of Game Files
- Unpack The ZIP
- If you are still having issues, Spartan-85 made a video, explaining how to install mods for 7 days to die, including how to install the EFT mod: How To Install Mods (by Spartan-85)
Recommended (and compatible) mods (for the overhaul):
- MPLogue's Environmental Mods: Better Biome & Urban Decay
- KHV's Wandering Horde Frequency: Wandering Horde Frequency
- RedBeardt's Path Smoother Mod: Path Smoothing
General recommendations:
- Closer's Weapon Mods: Experimental Weapon Pack & Medic Perk
- Closer's Better Mod Compatibility: Better Mod Compatibility
- Stallionsden's EFT Extraction Pack (For those who are interested in only the guns): EFT Extraction Pack
- Action Skills: action skills replace the perks and perk books in the newest version, you can view them in your character stats windows (where your armor is for example). You basically learn by doing; shoot your weapon - learn your recoil control, go mining - learn your mining action skill and do more damage/harvest more ore, walk arround a lot - receive stamina bonuses, walk speed and better mobility trough your action skills. (Btw the perk window wasn't removed yet, so it might look confusing to you)
- Gun Handling: the gun stats were changed drastically and your recoil, aim time, return speed and other handling stats are now dependend mostly on bullet energy and gun weight. Heavier guns generally have less recoil, just like in real life and rifle caliber guns generally have much more recoil, than pistol caliber guns. Those values are impacted by action skills and attachments. For example, some muzzle compensators can decrease your recoil as much as 50%. Your gun stat button is right next to the action skill button. You need to hold a gun in your hand and it will show you detailed informations.
- Progression & Trading: Readable magazines, which previously teached you how to craft guns, modifiers and everything else have been entirely removed. Your new way of aquiring things are traders & loot. This change makes this mod much more trader-heavy. Just like in EFT, you will aquire most of your stuff from the traders now and the main progression factor troughout your gameplay will be money. To make everything feel smooth and ballanced, the economy has been reworked, playtested and ballanced out thorughly. Also challenges have been removed and the starter-challenge now basically only has the "Open Challenge Window", "Locate Trader" thing. The UI definetly requires some work.
- Trader Specific Items: to get along nicely with the economy & progression changes, traders now sell specific items. There is no in-depth guide at the moment, about what which trader sells, but every trader has specific weapons & modifiers, that no other trader sells. And generally, Hugh sells most guns, attachments and a lot of every single type of ammo, Rekt sells a lot of food and starter items, Jen - meds/chemical items, Bob - vehicles/melee/tools/construction/crafting and rare crafting items, Barney - high caliber guns/attachments and a bit of everything. Generally all traders basically sell everything. You just need the money.
- Schematics: you might wonder, if readable magazines were removed, how you can learn to craft guns/attachments/others. Most items were made craftable by default, especially workstations/electrical/vehicles/and some more. Those are basically harder to craft now. For example the workbench now requires the rare new Toolset item to be crafted. Not everything was made craftable by default, for example some items require you to find following loot-only schematics: medications/injectors/liquor/explosives/car maintenace/chemist/counterfeit money/archer(ammo)/robotic(ammo)/armor. Those are the loot-only schematics, but don't worry: they were intentionally made to be looted easily. By day 20+- you are expected to find them all. Now the other kind of schematics are only craftable; those are required to learn how to craft weapons/attachments/AP or HP-ammo. Those schematics require the rare Toolset item to be crafted. Example: find/buy a round of 7.62x51 AP. Craft the 7.62x51 AP & Toolset into a schematic -> read schematic -> learn how to craft 7.62x51 AP
- Removed: in 1.0 all non-military looking armors were removed. The only kept armors are Athlete/Commando/Nomad, renamed to: Recon/Assault/Survivalist. All armor modifiers were removed. Stealth was removed. Sneak damage was removed.
- General: Difficulties have been reworked: the player damage modifier was removed from the difficulties. They were renamed and you can find more informations ingame. Nights are darker. You are expected to use NVG's (inspired by Nemesis), which there are T1-T3 now. Rekt sells a T1 at the beginning for cheap money. Zombies now slow you down, when hitting you, making it quite hard to get away - but not in an annoying way, just keep your distance. This was done to prevent the weird "be in a tricky situation - just jum out of it" thing, I kept seing. Armored Zombies which you all probably know about by now, but they were supposed to be released only with 1.0 test version. They have armor levels 2-6 and durabilities. If your ammo has 40 penetration, you can penetrate level 4 armor. Durability can be damaged down, so even 10 penetration can penetrate a level 5 armor, when damaged enough. I'll eventually add a guide to how everything works, but leg-meta is working great anyways :D. Ammo disassembly now has x100 stacks. Vanilla food items were removed.
- This is still a test version: I am still frequently noticing some issues. Nothing game-breaking but some wrong localizations, minor inballances here and there, incorrect values and so on. Some food animations missing, some attachments not implemented yet, quest completion giving magazines as reward and probably more minor problems.
Credits:
- M14 for porting EFT guns into 7Days.
- BryanDVS for all XML's, gameplay, items and icons related to all overhaul aspects of this mods.
- Weapon models and animations from BattleStateGames - Developer Studio of the 'Escape from Tarkov' extraction shooter.
- Special thanks to Closer_ex's guidance and help as well as creating the backbone for custom animation, scope shader, multi action system and various other scripts, tools that made all these custom weapons possible. Without him, these thing would never be existing in 7Days to Die. Without him, the lord of weapon modding for 7dtd, there would've never been me, M14 porting these things in the first place this mod would've never been born.
- WTT- Welcome to Tarkov team and their amazing members. If you play modded Tarkov check them out. If you wish to support this mod financially, plz support Tron's and WTT team's works here on KoFi so they could buy assets to make gun mods for SP Tarkov (which also means more guns for us).
- WTT - Syanide, Rexana, Tron.
- ChoccyMilk's amazing mods from SPT-hub. Another amazing singleplayer Tarkov modder. You can support his work here:Ko-fi
- Tokarev Mod1 Extreme, G36 Mod0 Extreme and AK rails extension by NORVINSK_EVANGELION here.
- MassiveSoft M14's mod here (permission granted to use except for wooden stock as requested by author).
- Swope25 for his very hot custom made AK-107 model.
- Funukemaguro for the amazing custom magazine models on various guns.
- Drake Hurley (His youtube channel) for ripping some guns from CoD used in this modpack. He's also cooking his own super cool CoD weapon pack so stay tuned.
- Nemesis for immersive darker night & NVG ideas.
- PulledPork from SPT hub for his custom Ash-12 Extended Mags.
- Yakov for helping with UI Harmony patch.
- Yannik311 for nothing lol.