A little mod that stops zombies from sticking to the voxel/block grid when pathfinding to the player. UPDATE: Now server-side only!
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Changelogs
Version 1.8.11
Eliminates "voxel sidestep".
Enemies should no longer "push' the player.
Version 1.8.5
Reintroduced higher quality smoothing.
Fixes to help with "voxel sidestep" and zombies running off to destroy blocks randomly.
Possible fix for dedicated server hanging/crashing issue.
Version 1.7
Fixed hanging/freezing/crashing on servers (hopefully).
Fixed hanging/freezing/crashing on servers (hopefully).
Version 1.2.1
Fixed errors introduced in prior version.
Version 1.2
Total rewrite. Functionality should be mostly the same. Hopefully resolves multiplayer issues.
Still only requires server-side installation.
Version 1.1.3
Entirely server-side version. Client needs no files.
Removed zombie slowdown in order to facilitate purely server-side code.
Version 1.1.2
Moved most functionality to server-side.
Version 1.1.1
Reduced and hopefully eliminated occasional "voxel sidestep" occurrance.
When a zombie has a direct path to the player, they will move directly toward the player and not stick to the grid.
They will still follow the grid when pathing around obstacles (walls, etc.).
It's entirely server-side.
Why? Because under normal gameplay, zombies regularly do what some of us have dubbed the "voxel sidestep" where, because the zombie must stick to the grid, they will suddenly sidestep to make a diagonal grid movement. This sudden and often hard-to-predict movement regularly causes players to miss shots... Also I think it helps a little bit with immersion to not have to think about aligning yourself with the voxel grid in order to achieve best chances of hitting zombies, or misaligning yourself to be faster than them.
Installation - Disable EAC. - Install into Mods folder. If using v1.1.3 and later, only needs to be installed on the server side. Clients need no files (in single-player the player is their own server).
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