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This page was last updated on 21 November 2023, 8:46AM
- Changelogs
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Version A2.0
- A2.0 Release Write-up
- Here is what changed since A1.4:
- Added:
- Other Player VR Movements (IK - Inverse Kinematics): No longer will you be forced to look at your friend’s dull, motionless body as he tried in vain to point to the feral wight behind you. You can now witness in glorious detail as he points and runs (arms flailing in terror) and eventually cowers in the corner. Even better, you don’t need to install a server mod for this to work! Just play normally with your friends and witness the glory of movement!
- VR Ally Mode: But wait, there’s more! Your FLATSCREEN friends can now see your movements and VR shenanigans! To get this to work, they just need to install this mod, too. When they launch the game without a VR headset, the game will play normally in flatscreen mode for them, but they will be able to see your movements!! As a bonus, there is now a “Virtual Reality” option in the VR Options menu where you can disable VR completely (restart required for this). This means you can easily go back and forth between VR and flatscreen without mucking in config files!
- Support for VRoid Avatars. Now that other players can see all your movements you obviously need to look your best. VRoid is a separate but amazing mod that lets you replace your character model with other VRChat style avatars. Wanna survive the apocalypse as Bugs Bunny, Shrek, Slimer, your favorite anime character? VRoid allows you to download or make any avatar you like, and other players can even see you and your VR movements in your shiny new avatar. Some avatars even support “auto download” for other players that don’t have the avatar pre-installed.
*Note* VRoid Mod v2.1.4-3501-2-1-4-1697392573 was the one used for compatibility. - Important note: With these big new features, there will be new bugs. We’ve eliminated most of the really bad ones, but there are still a couple of pesky known bugs. Weapons other players hold usually won’t show up in the right place. There is also a somewhat rare bug with Other Player VR Movements where the other player appears to sink into the ground like it’s quicksand (getting into a vehicle and stepping out may fix this if it happens to you). These bugs so far are not game breaking, though, and we decided it was best to get this update out to you all rather than keep you waiting while we figured out these tough issues.
- Changed:
- Updated Mod Compatibility List: See spreadsheet for full compatibility list so far:
- https://docs.google.com/spreadsheets/d/1OlTyd28oa6ruji-tBJrT0SwWIKvLdGoaG9XIDS6_Lbo/edit?usp=sharing.
- Fixed:
- Custom Item Rotations. So the first implementation of that system was great…right up until we wanted to add a bunch of new items for people as we tried our mod with full conversion or weapon mod packs. Then, to add items we had to ask people to delete their saved rotations. Sorry about that! We now have a 2-file system to prevent this from happening in the future. Your custom item config is saved in a “custom” file, and our defaults are saved in a “default” file. We’ll be able to update defaults in future releases without mucking up your good work! See instructions below if you want to migrate your item configs to the new system:
- If you have item position/rotation configs that you’d like to migrate over to our fancy new system, please locate the old file “7DVRHeldItemData.cfg” and rename it to “7DVRHeldItemCustom.cfg”. The file is normally located here:
- C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\BepInEx\config\
- That’s all! Enjoy the glory of VR movement, and as always, **HAPPY BONKING!!!**
- As always this mod is completely free! But…If you like what we are doing and want to help us continue developing, **please consider donating!!!**
- Become a Patron: https://www.patreon.com/7DaysVR
- Buy us a canned ration: https://www.buymeacoffee.com/7daysvr
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Version A1.4
- A1.4 Release Write-up
- Here is what changed since A1.3:
- Added:
- Compatibility with DARKNESS FALLS!!! Darkness Falls (DF) is one of the most popular overhaul mods for 7 Days to Die, as it massively transforms the game. Note that DF is still considered “experimental” for A21, and the mod’s author Khaine is still rapidly changing things. That being said, MOST elements of DF now work in VR with this update. There are some things (like lockpicking) that are still known to be incompatible with VR, and we’ll keep working on improving this. If you decide to try out DF, be sure to use the brand new “Mixed_DF” UI mode! It is custom made to work well with DF!!!
- MASSIVE Update to Compatibility with Weapon Mods. With GIANT thanks to countless hours of painstaking calibration by @dragonzheartz and @Grimlock#7135, we now support ***hundreds*** of weapons from various modpacks! IMPORTANT: You will need to delete your personal item configuration data in order to see the benefit of this. See note at the end of this announcement for full instructions. (We will fix the need to do this in 2.x)
- Updated Mod Compatibility List: See spreadsheet for full compatibility list so far:
- https://docs.google.com/spreadsheets/d/1OlTyd28oa6ruji-tBJrT0SwWIKvLdGoaG9XIDS6_Lbo/edit?usp=sharing
- Changed:
- DYNAMIC OBJECT QUALITY 2.0 - SUPERIOR QUALITY/PERFORMANCE at never seen before view distances! Dynamic Object Quality (DOQ) has been completely revamped. It’s now much, much nicer, friendlier, and smoother. Object Quality is now changed in small increments where possible, and quality is only dropped to minimum if your FPS gets **really** bad. For those that are new to the system, DOQ automatically adjusts your game’s draw distance and quality based on your framerate. This means, among other things, that cars or fences don’t pop into existence right before you drive into them! Much more info can be seen in the announcement above for version 1.3.0. We highly recommend at least trying with this on for a while (target 30FPS) even if your system was one that had issues with version 1.0 of DOQ. In testing we are seeing some lower end systems that can handle draw distances far above vanilla experience when the game sees room to spare (so you don’t have to keep your Object Quality at Low to be ready for a tier 5 POI near Trader Rekt).
- Fixed:
- Gun Laser Attachment Fixed! The gun laser attachment (mod) no longer bounces off who knows what 2 feet in front of you. The laser also no longer goes nuts when you move your head! (Hint: try turning off your cursor in VR settings for a super immersive experience with the gun laser attachment).
- Gun Flashlight Attachment Fixed! No longer be forced to wear a helmet flashlight or sulk in the dark. Duct tape a flashlight to your gun and point at all the brightly lit things!
- Flashlight Item Fixed: The normal flashlight works now, too! More happy pointing!
- Logging clean-up. Cleaned up some of our debugging and IK error messages to keep the log smaller and (hopefully) keep performance higher.
- Important Info About New Item Configuration:
- As mentioned above, we’ve updated compatibility with a ton of custom items/weapons. In order for you to actually USE the new items properly, though, you need to delete (or rename) this file from your game folder:
- C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\BepInEx\config\7DVRHeldItemData.cfg
- This file holds your personal item positions/rotations that you may have set from the VR Options menu. Since your personal options override the default ones, you won't see the benefits of the new items until you delete your personal config data.
- We’re working on a better system for this, so hopefully this step won’t be necessary for future updates! (Maybe just 1 more time when we flip to the improved system… Apologies!)
- As always this mod is completely free! But…If you like what we are doing and want to help us continue developing, **please consider donating!!!**
- Become a Patron: https://www.patreon.com/7DaysVR
- Buy us a canned ration: https://www.buymeacoffee.com/7daysvr
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Version A1.3
- Added:
- BLOOD SPATTER!!! No longer get killed since you didn’t realize someone was chewing on your ankle! Blood appears on screen when you get hurt.
- DYNAMIC OBJECT QUALITY - AUTOMATIC QUALITY/PERFORMANCE CONFIGURATOR-OR! This new system will attempt to increase your Object Quality over time (Object Quality controls how objects look at a distance–if you run into cars because they appear at the last moment or get frustrated because you can’t see corn from a few blocks away, this is because of low object quality). See details below (after the “Fixed” section).
- Support for First Full Overhaul Mod - District Zero!! Wanna play a whole new game? Wanna battle robots with futuristic weapons? 7 Days to Die has some incredible mods that overhaul the entire game. We’ve added functionality to support many new mods, and District Zero is our first compatible overhaul mod. To play District Zero, add the mod to your game folder and change your VR UI Mode to the brand new “Mixed_DZ”. Note that “Mixed_DZ” also helps other large mods…Sorcery, anyone?
To get the new item rotations move or delete 7DVRHeldItemData.cfg from your \7 Days To Die\BepInEx\config folder to get updates... Done so we don't slam over your changes without consent - Logic for custom item melee colliders - now supports MANY custom weapon mods. (Custom weapons may appear with strange placement/rotations but can be adjusted in game on the VR config menu.)
- New Mod Compatibility Spreadsheet: Tracks other common 7D2D mods and says how well they work with the VR mod:
- https://docs.google.com/spreadsheets/d/1OlTyd28oa6ruji-tBJrT0SwWIKvLdGoaG9XIDS6_Lbo/edit?usp=sharing.
- Changed:
- Object Quality values scaled back (as set in Options->Video). This helps to prevent horrible FPS. We got a little carried away with Object Quality in A1.2. Oops…sorry!
- Tweaks to support the “Torch” mod as some people report an FPS increase using the mod.
- Vehicle Camera Tilt Removed: Being in a vehicle with a reclined seat (e.g., 4x4 or gyrocopter) no longer tilts your camera.
- Fixed:
- INTO THE GREAT BLACK VOID FIXED! No longer visit Cthulhu by getting ragdolled, being in a vehicle that exploded, jumping off a ladder incorrectly, glancing at Jen’s or Rekt’s box with inappropriate thoughts, etc.
- VEHICLE HORNS ARE NO LONGER USELESS! Shhh: don’t wake the baby! It can enrage their parents. :upside_down:
- Dynamic Object Quality - More Info:
- Here’s how it works: If your FPS is good (above a target value you can set in the VR Options), Object Quality will increase. If your FPS drops below the target, Object Quality will drop to save your FPS.
- Before you adjust the default, try it. IF you have no issues you can leave it. IF your computer struggles to keep up, nudge the FPS target UP a bit. If you put the target too high, your Object Quality will always stay low.
- Setting the target FPS to 0 disables Dynamic Object Quality and just uses the Object Quality you have set in Options->Video.Try out the new system before you do this, though! It seems to work well for most users.
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Version A1.2
- Added
- Major visual improvements!!! Most graphics options and post processing now work properly! W00T!!!
- This will add a lot of previously disabled effects. You may need to readjust your options to find the right balance for performance to quality.
- We have disabled Dynamic Resolution, which is not compatible with VR and causes MAJOR visual problems!
- Please be sure to disable Temporal Anti-Aliasing, Reflection Quality, Reflected Shadows, and SS Reflections. None of these work in VR and break other things (Temporal AA, for example, breaks the beautiful sun shafts!)
- Physical crouch (sneak)!!!
- There is now an option to turn this on/off (with adjustable crouch threshold).
- Crouching/Sneaking via controller now makes your character model crouch appropriately.
- Ability to resize or remove aiming crosshair/cursor.
- Optional SteamVR Controller Bindings added:
- Action Hotkeys (e.g., ‘A’ to Repair, ‘S’ to Scrap, ‘W’ to Sell, etc.)
- Toggle Keyboard
- Changed
- Haptic Feedback!!!! You can now feel every bonk! Haptic feedback works for physical melee as well as for gunfire (every shot!). Let those M60’s rip!!!
- Fixed
- The JitterBug® is DEAD!
- In previous versions of this mod, framerate much above 50 experienced very jittery movement. Enjoy your new smooth moves!
- Resolution UI bug is ***partially*** fixed. You can now set the 7 Days resolution to any resolution that matches the aspect ratio of your monitor. This no longer causes the UI to not work properly.
- This has been tested primarily with 16:9 resolutions, so it’s tough to say if it works for every aspect ratio.
- Please continue to keep “Fullscreen = ON” on the 7 Days Video options.
- Resolutions that do not match your monitor’s aspect ratio WILL still cause UI problems.
- As always this mod is completely free! But…If you like what we are doing and want to help us continue developing, **please consider donating!!!**
- Become a Patron: https://www.patreon.com/7DaysVR
- Buy us a canned ration: https://www.buymeacoffee.com/7daysvr
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Version A1.1
- Hey VR Survivors!
- We have Mod version 1.1 to go along with Alpha 21 Stable for you.
- A1.1 has some additions, changes, and fixes that we hope make the gameplay experience better for everybody!
- If you haven’t been back to the forums since initial release, please check out the #Performance_Tweaks thread of the support section for a lot of great tips from the community on getting the most performance possible from the game and your system. (https://discord.com/channels/747967102895390741/1121586164726497420)
- Will NOT over-write your saved settings OR stored custom item rotations.
- Here is what changed since A1.0:
- Added
- • Most screen effects like hot, cold, drunk, REALLY drunk, dying, dead, night vision.
- • Grayscale screen effect to indicate low stamina.
- • Items that need repair now appear translucent to let you know they're broken.
- • In game VR config options for the new effects.
- • Polish localization/translations (thanks Kondiq!)
- Changed
- • Major update to collision detection. Physical melee is now MUCH more accurate.
- • WMR Gen 1: Updated default controller dead zone to 15% to stop automatic walking.
- • Minor updates to Mixed Mode UI to reduce menu portions appearing on arm UI and allow you to see things while wearing puffy coats.
- Fixed
- • Guns not being able to shoot through the UI...whoops!
- • Melee animations getting "stuck" and causing double hits / zero hits.
- • Pimax (and other canted-lens headsets): Fixed 180-degree turn Unity issue.
- • Decimal point error that caused the amount we siphoned from your bank accounts to be dollars instead of fractions of pennies. (mundane details…)
- As always this mod is completely free. If you like what we are doing and want to contribute:
- Patreon - https://www.patreon.com/7DaysVR
- BuyUsACannedRation - https://www.buymeacoffee.com/7daysvr
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Version A1.0
- Initial Release for 7D2D A21 build 371 Experimental
- supports motion controls.
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November 2023
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21 Nov 2023, 8:46AM | Action by: 7DVR
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