7 Days To Die
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Mr Delusive

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DelusiveDragon

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31 comments

  1. Claymoria
    Claymoria
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    If your going to tweak it anyway, amybe a good idea:

    1. Use the normal Forest Biome (call it Rainforest) but make it rain constantly with some fog so you still be cold and but as bonus that you can collect water with the vine Bucket.
    2. Use the desert Biome as normal Jungle (with the Cold biome textures and plants etc) but make it hot as hell so you have to make a shelter fast!

    this way you create some diversity in the map and give people options where to live.
    1. DelusiveDragon
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      Thank you for the suggestions, I will give it a play around for A16 then, more variety is definitely what I want to add. I've already made 6 new prefabs and want to keep making more and more so that exploring in the mod is fun. I mean the style and end result I want for the mod is like a tomb raider/uncharted/indiana jones style. I have been keeping an eye on this tropical forest unity pack which if I can buy and get working I will replace all the trees and shrubs to be these. Also want to get more animal assets.
    2. ArdaSevanoS
      ArdaSevanoS
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      Any news or updates planned? I'd love to see you implement those!
  2. zaerd
    zaerd
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    Hello, (excuse me if my english is incomprehensible)

    This mod looks great, but he doesn't work. When I launch the game, the command consol appears with errors messages. Missing file if I understood correctly...

    Here's what's written :

    16.065 ERR Loading and parsing 'Block.xml' (No shape class 'BlockShapeWedged60full' fund)
    16.065 ERR Loading of block aborted due to errors!
    16.068 ERRat BlockFormsXml.CreateBlocks (.XmlFile _xmlFile, Boolean_fileLookupTable) [0x00000] in <filename unknown>:0
    16.311 ERR Loading and parsing Items xml file (unknoww block name 'walltorch' in use_action!/ at ItemActionPlaceAsBlock.ReadForm (.DynamicProperties _props) [0x00000] in <filename unknown>:0 at ItemClasseesFromXml.CreateItems (.XmlFiles _xmlFiles) [0x0000] in <filename unknown>:0)
    16.311 ERR Loading of item aborted due to errors!
    16.311 ERR at ItemActionPlaceAsBlock.ReadForm (.DynamicProperties _props) [0x00000] in <filename unknown>:0 at ItemClasseesFromXml.CreateItems (.XmlFiles _xmlFiles) [0x0000] in <filename unknown>:0)
    Exception: Block with name 'treeTallGrassDiagonal' not found!

    Can you help me that I can play please?
    1. ToTheStarsAru
      ToTheStarsAru
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      Same here :-(
    2. ArdaSevanoS
      ArdaSevanoS
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      This is clearly for Alpha 15.1
  3. badnipple
    badnipple
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    Hi, I downloaded this mod and its not working at all :( I was excited for this (Thank you!) and it doesnt work, even after uninstalling whole game and reinstalling then adding the mod it still doesnt work :( help me please?
  4. blaik79
    blaik79
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    So I'm just trying this out(I haven't updated to A16 anything yet) and I was wondering if there's more info/wiki for this mod? I was doing well, dealing with some dysentery and whatnot but doing alright as far as getting the basics figured out when out of the blue I had "banditmelee" attack me. Of course all I had was a spear and I killed him but it took a bit, and then was immediately set upon by another one and was killed. Was this a bug or are there actually supposed to be bandits ingame? Up to that point it was more just survival and some attacks by dogs and hornets so it was a bit of a shock and frustrating because they seemed very OP compared to what I have in terms of weapons and armor. I then thought I could just spend more time leveling stuff up near my 'base' but I have to have water and these bandit attacks were triggered right by the only reasonably close water supply.

    I really LOVE this game and definitely want to play more!
  5. Zora
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    I made a leaf shirt and put it on, and immediately got an error saying: NullReferenceException: Object reference not set to an instance of an object.
    I can't open my crafting or character menu anymore, it just throws that error everytime.
  6. qewadszcx132
    qewadszcx132
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    There are some bugs and/or broken game elements you may not be aware of:

    1. Electrical Age machinery are unable to be crafted despite having the required resources (Auto Miner, Generator, etc.).
    2. Planted Aloe Vera crops do not have a fully grown form - it is invisible or missing.
    3. The progression.xml is incomplete:
    - Almost all crafting related skills give a 0% repair loss and 0 quality after level 100.
    - Light Armour and Heavy Armour skills give a 0% boost after level 100
    - The Survival skill also has its 'Wellness Gain' boost disabled. [Not sure if this is intentional]
    - The Athletics skill only gives its 'Stamina Gain' boost on level 10,20,30,etc.
    4. Wearing Folded Iron Armour for the first time gave me an error; I was unable to replicate it.
    5. Bread does not have an item description
    6. Food Poisoning does nothing - it lasts for 1 second.
    7. The zombies that spawn every 7th day give a stupid amount of xp. Lowering this amount by 20-25% would be fair.
    8. Mango plants either don't grow, or take way too long to grow

    Some suggestions:
    - The Auto Miner is pretty much useless. By the time you get the resources to build one, it is MUCH faster to just mine it stones yourself. I would rather the Auto Miner be able to mine the different ores.
    - The ability to craft Nailguns, Minibikes and Scrap Metal to upgrade certain blocks.

    Despite all that I'm thoroughly enjoying this mod. Have played well over 30 hours of the mod and have started a second playthrough. I really want to see what the mod has to offer in the future. Please keep up the great work.
    1. DelusiveDragon
      DelusiveDragon
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      Thank you, I will look into these and other bugs to be fixed for the next version. I will be adding a lot more and trying to change some of the models.
  7. Claymoria
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    Just downloaded the Mod and i am loving it! The only problem now is that i cant get water (food is in abundance) And leather clothing makes the game crash! Can you try to fix it??

    ps. Are there other biomes then just Cold Jungle??
    1. DelusiveDragon
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      There is an in game water collector, which might help as long as you have the vine bottles. The armor bug I will look into, there are a lot of things I need to fix, I will be working hard on the mod after A16. I've already build a launcher and started working on some more prefabs so that A16 version of the mod will have a lot more. Also looking at getting some custom models for all the plants and trees to really make it look good.

      At the moment Cold Jungle is the only biome.
  8. rsv777
    rsv777
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    Just found this great mod! Should be on the 7DTD forum.Love the crafting and progression,  one question, where is tin ore smelted or found?
    1. DelusiveDragon
      DelusiveDragon
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      Hi, Tin is found in the advancedRefinery.
  9. ree0
    ree0
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    This for me is Best mod there is. I have craved a 7 days to die game that removes zombies for Reality of trying to survive Harsh weather conditions and just surviving a harsh world itself.
    Genius for creating this. Thank you so much! Just gave me 100 reasons why i want to play 7DTD again.
    Would it be recommended that i remove other mods? i use the Vladmods Changes overhaul of items.
    1. Darkkangelshadow
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      considering that this is a "overhaul" you probably want to.
  10. mythra
    mythra
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    I have only been playing '7 days to die' for about a week, and I haven't used this mod yet because I am trying the game unmodded for now. Just wanted to say that I think your mod here is a very good idea, and I'd love to see you continue develop it. I'm guessing at this point you're using the non-zombie mobs as hostiles for now, but it would be wonderful to see additional enemies added; cougars, alligators, snakes, etc. Not sure if that is a plan of yours, but good luck with whatever you decide to do with this.