7 Days To Die
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TheStoryteller01

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7 Days To Die Quest Mod "Born to Be Wild" by TheStoryteller01 Version 1.00 2018
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This SP mod is meant to provide an alternative start for experienced players and also an alternative endgame than to just delay the inevitable
death by the horde. It provides the opportunity to end the game upon having acquired the means to cross the radiation zone and escape to another
area where there is no horde (at least yet). And it also tells a little story along the way.

It introduces another survivior called Alex who provides the player with motivation and tips. There is no mentioning of Alex's gender throughout
the whole quest so it should work for any player character.

This quest is designed for SP and consists of a new main quest chain in 11 steps with another 3 sidequests.
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DISCLAIMER
Use the provided files at your own risk. Back up your files before overwriting/replacing them.

I am not a native english speaker so be prepared or some oddities within the texts.
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FILE INFORMATION

The following files are essential for the quests to work and should replace the vanilla files in .......\7 Days To Die\Data\Config
The basic survival quest will be completely replaced.

quest.xml
Localization - Quest.txt

entityclasses.xml (however the only change here is, that the follwing line

has been replaced with this line

so if another customized file is used, it is suffcient to replace the single line (somewhere around line 50 in Notepad++)
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QUEST INFORMATION

The quest descriptions and journal entries hold a lot of additional information to what appears on screen so reading them will not only help
solve the quests but also add to the immersion.

Pop-ups:
This mod makes extensive use of pop-ups and journal entries, to make sure one doesn't miss any pop-ups, the engine should be given a little
time to process after finishing a quest and it should be avoided pressing ESC to close a window right after finishing a quest, that might kill a
pop-up. Of course with zombies and such around somtimes one is in a hurry so every pop-up that is supressed or shot down is still a journal
entry and so missing a pop-up is not gamebreaking, just less fun.

The Mod has been tested with the lowest resolution being 1600 x 1024 where no pop-up windows had text bleeding out. It could happen with even
lower resolutions.

Multiple quests:
Sometimes multiple quests are given at once but everything is coded so that the main quest chain should always being shown on screen. Certain
circumstances can prevent that, so if the quest on screen appears oddly unrelated, the quest window should include the next main quest step.

Walkthrough:
The journal will automatically contain a walktrough (at least to some extent)
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TERMS OF USE
Feel free to alter this mod in any way for your personal use but please don't upload any clones or minor variations. Use this mod on your server,
altered or modified in any way you want but please provide one of the original download links for your players or credit the author.
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