This SP mod is meant to provide an alternative start for experienced players and also an alternative endgame than to just delay the inevitable death by the horde.
It replaces the vanilla starting quest with a new main quest chain in 11 steps with another 3 sidequests.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Notwithstanding the above user permissions you are allowed to include this mod in part or whole, unmodified or modified in any download packages for your public or private 7 Days To Die servers without permission as long as appropriate credit is given.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
7 Days To Die Quest Mod "Born to Be Wild" by TheStoryteller01 Version 1.00 for A 16.4
This mod is meant to provide an alternative start for experienced players and also an alternative endgame than to just delay the inevitable death by the horde. It provides the opportunity to end the game upon having acquired the means to cross the radiation zone and escape to another area where there is no horde (at least yet). It also tells a little story along the way.
It introduces another survivior called Alex who provides the player with motivation and tips. There is no mentioning of Alex's gender throughout the whole quest so it should work for any player character.
The mod is designed for SP and consists of a new main quest chain in 11 steps with another 3 sidequests.
DISCLAIMER Use the provided files at your own risk. Back up your files before overwriting/replacing them. I am not a native english speaker so be prepared or some oddities within the texts.
FILE INFORMATION The following files are essential for the quests to work and should replace the vanilla files in .......\7 Days To Die\Data\Config (the basic survival quest will be completely replaced): - quest.xml - Localization - Quest.txt - entityclasses.xml (however the only change here is, that the follwing line <property name="ItemsOnEnterGame.GameModeSurvivalSP" value="bottledWater,canChili,firstAidBandage,torch,keystoneBlock"/> has been replaced with this line <property name="ItemsOnEnterGame.GameModeSurvivalSP" value="bottledWater,canChili,firstAidBandage,torch,tshirtWhite,denimPants,runningShoes"/> so if another customized file is used, it is suffcient to replace the single line (somewhere around line 50 in Notepad++)
QUEST INFORMATION
The quest descriptions and journal entries hold a lot of additional information to what appears on screen so reading them will not only help solving the quests but also add to the immersion.
Pop-ups: This mod makes extensive use of pop-ups and journal entries, to make sure one doesn't miss any pop-ups, the engine should be given a little time to process after finishing a quest. It should be avoided pressing ESC to close a window right after finishing a quest, that might kill a pop-up. Of course with zombies and such around somtimes one is in a hurry so every pop-up that is supressed or shot down is still a journal entry and therefore missing a pop-up is not gamebreaking, just less fun. The Mod has been tested with the lowest resolution being 1600 x 1024 where no pop-up windows had text bleeding out. It could happen with even lower resolutions.
Multiple quests: Sometimes multiple quests are given at once but everything is coded so that the main quest chain should always being shown on screen. Certain circumstances can prevent that, so if the quest on screen appears oddly unrelated, the quest window should still include the next main quest step.
Walkthrough: The journal will automatically contain a walktrough (at least to some extent)