7 Days To Die

File information

Last updated

Original upload

Created by

Duriel7

Uploaded by

Duriel7

Virus scan

Safe to use

Tags for this mod

157 comments

  1. Duriel7
    Duriel7
    • premium
    • 30 kudos
    Locked
    Sticky
    A21 compatibility :
    Uploaded a new file to fix some syntax for the mod to work better with what the developers chose to do. As such, pay attention to what you choose : You won't be able to see many zombies in the wilderness, but when in town, you will see many of them. They will come after you if you make too much noise. The pitstop and wandering hordes will find you in the wilderness so give your surroundings a look to not be surprised.

    update :
  2. Duriel7
    Duriel7
    • premium
    • 30 kudos
    Sticky
    Hi everyone,

    Version 2.0 of Larger Hordes is now live !

    So, further testings and research lead to the fact I needed to touch the gamestage file. The deeper the research, the deeper the knowledge, and so on... the further the improvement !
    So I created an xpath to alter the gamestage part concerning "WanderingHorde" stages. These are in the first 100 lines for those who wondered. These contain numbers for hordes, dog hordes, vultures hordes, and wolf/bear packs. I did not touch vultures and dogs nor wolves and bears. So they will spawn at the normal vanilla rate in hordes, for those who don't like them.
    If enough people want animals increased in hordes I'll do a version 2.5 alternative with that.
    Server side mod only !

    Incompatibilities :

    As I have written on the description page, I discovered an incompatibility with Khaine's Max Animals, Zombies and Land Claim Blocks (see link on desc page). This mod caps the number of zombies in the world and cuts the effects of my mod.
    1. Vegalyp
      Vegalyp
      • premium
      • 1 kudos
      I would absolutely love the LCB max number mod as a separate mod.
    2. Duriel7
      Duriel7
      • premium
      • 30 kudos
      I have noticed your comment. Just haven't replied yet. When I'll release it you'll see it.
    3. Jaybird2k11
      Jaybird2k11
      • member
      • 0 kudos
      I'll put in my hat for the LCB mod, especially if you can get bedroll options too.
    4. Duriel7
      Duriel7
      • premium
      • 30 kudos
      Same reply dude, go to my profile or search in the bar for land claim block you'll have it, then know that my Tweaks mod also have it with many other options you might like if you take the time to read the list.
  3. ARCnaken
    ARCnaken
    • member
    • 0 kudos
    Hi Duriel, Thank you for your exceptional work!
    1. Duriel7
      Duriel7
      • premium
      • 30 kudos
      Hi,
      Oh my. Thank you for coming just to say this ! Kind words are always appreciated.
  4. Mannymanstein
    Mannymanstein
    • member
    • 0 kudos
    great mod, chose 4x version and noticed the difference straight away, feels like a proper zombie apocalypse now. nice to have the choice of spawn sizes.
    1. Duriel7
      Duriel7
      • premium
      • 30 kudos
      Hey thanks for the comment ! Glad you found what you were looking for !
  5. fraser214
    fraser214
    • member
    • 0 kudos
    Heya, I have been using the 4x more Zombies for some months now, I removed it and installed the 8x more zombies however, there is hardly any being spawned in. I have noticed the normal hordes (that appeared when using x4) had stopped appearing as well. 

    If I was to edit the XML for the x4 (increasing the numbers by 2) will this be a work around? 
    1. Duriel7
      Duriel7
      • premium
      • 30 kudos
      Hey,

      Normally, the game takes some time to update itself, like up to 3 days are necessary for the game to understand that the numbers changed. Sometimes some IG hours only are needed, depending on the respawn time left. How much IG time did you wait ?
      If more than 3 days, that might be a bug, if less, the game might just need some more time to update the spawn rate and display zombies. Sometimes also if you change chunks, the chunk unload/reload might make the game freak and take more time... it happens.

      I frequently was traveling between forest and desert, and had some days without zombies even without changing the file, so I imagine changing the version makes the game joking on you.

      I never had problems in A19 with changing version, it was instant, but in A21 I had to wait often 2 days before seing new zombies after switching versions.
    2. fraser214
      fraser214
      • member
      • 0 kudos
      Thanks for letting me know on this, I didn't give it that long infact possibly half a day to see if it had worked... 

      I have editied the 4x a little but what I will try would be the 8x again and give it a few ingame days to help. 

      Thanks for the advice! 
    3. Duriel7
      Duriel7
      • premium
      • 30 kudos
      You can tweak those files as you wish. If you want calm woods and dangerous desert and snow for example, or equalize biomes spawn wise. Play with the files as your heart tells you to :)

      For example I wanted to tweak them further more. I pondered some other versions like maybe a more dangerous cities and cooler lands... simulate the tranquility of woods and dangerousness of cities in zombie movies. I may or may not upload other versions later on.
    4. fraser214
      fraser214
      • member
      • 0 kudos
      Thanks for the tips matey! Keep at it, I love your work!!!
    5. Duriel7
      Duriel7
      • premium
      • 30 kudos
      Thank you for your kind words my dude !
  6. FatherGuse
    FatherGuse
    • supporter
    • 2 kudos
    .. just noticed this mod has updated .. AWESOME .. time to bring back the large wandering hoards my kids love so much .. hehehhehehe ..

    THANKS FOR DOING WHAT YOU DO AND SHARING YOUR TALENTS .. you make a lot of great mods and my family and I enjoy many of them .. thanks again .. 
    1. Duriel7
      Duriel7
      • premium
      • 30 kudos
      Oh yeah, I forgot to make an anouncement for this one.
      Thank you, kind words are appreciated.

      You may want to try out my other horde mod if you dare... lots of greenies and ferals for many many nights of hide n' seek... or would it be... hide n' sick mouhahahahaha !
      It makes the game harder and more surprising at times, but for the kids it might not be a good idea. :)
  7. Dragoniel
    Dragoniel
    • member
    • 0 kudos
    The download now only seems to contain "Duriel's Larger Hordes x**" folders. Has Roaming Hordes been discontinued and removed? The description still states we can choose to modify them, but there's no files to do that with?
    1. Duriel7
      Duriel7
      • premium
      • 30 kudos
      Unless I am mistaken, I looked into my files here, and there are still the gamestage files. You can choose whatever file you prefer, the gamestage controls whatever zombies are in roaming hordes, and the entitygroups I created are not longer useful as the devs included new groups in the base game. So basically, the groups I created in A19 have been added to the base game, so I removed the files, and let only the gamestage file. Which contains numbers corresponding to the x** times written on the folder name, repacked into one big folder for convenience in case you want to change mid playthrough.
    2. Duriel7
      Duriel7
      • premium
      • 30 kudos
      Oh s#*! I'm sorry. You're confused by the name of the file. Right. Yes I forgot to rename it properly on the website. I change the name right now so others won't be confused. It is still random hordes.

      EDIT : I changed the name but it doesn't seem to change actually took some time in the files tab. And The names were "Larger Hordes" since A19 in fact. The folder names I mean. But I assure you I only touch random and pitstop hordes, plus wild spawns. Nothing else.
  8. Snakefish
    Snakefish
    • member
    • 1 kudos
    Hi,
    first to say: great work.

    Just to inform you...
    My Server-Log says:
    "WRN [MODS] Duriel's Larger Hordes x2/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility."

    Second Point: Lager Horde and More Zombies use the same Modinfo.xml, so only the first one will load.
    They are different and intended to be installed together, are they?

    Snakefish
    1. Duriel7
      Duriel7
      • premium
      • 30 kudos
      Hi,

      That makes me genuinely happy. Kind words are always very appreciated, thank you so much.

      Yes indeed they are mostly created to be together. I just separated them because some people want more zombies, other want only bigger hordes. But overall playing the 2 parts together is the intended way.

      Yes thanks for letting me know, I just saw this error, which is none of a problem. I just need to update the version of XML files, which means nothing for you as a player, as the game still loads the mods without any problem. It's only for dedicated servers to read the info file. Which means that very few people will see the error and even less will read the presentation (when connecting to a server). Because what I write is not made for people to read (joking here :p).

      At least someone here reads my files. I'm so happy.
    2. Snakefish
      Snakefish
      • member
      • 1 kudos
      Hi,
      thank you for your fast reply.
      As I run a dedicated server here, I need the updated Files a.s.a.p.
      So my friends and me can play with both mods. Larger Horde and More Zombies.
      Thanks for your great work again.

      Sincere thanks
      Snakefish
    3. Duriel7
      Duriel7
      • premium
      • 30 kudos
      Hi,
      It's more of an alert like "Hey dude you use Microsoft Office 2017, you know that 2023 version is up right ? Change your version because reasons". If this bothers you at an OCD level (I understand so much...) you can do it yourself.

      It won't prevent you from playing nor will it create bugs. For now no mods that I have downloaded for A21 has its XML version updated... Because we copy/paste file from previous versions to other x) because developpers are lazy freaks you know ;)

      And you can combine both mods, you just put the "config" folder of More Zombies into the Larger Hordes mod, and they will combine. Originally I did it like this until some people asked me to separate them. It's easier to have them separated as there are so many version and requests. So you can combine the two versions you prefer.
    4. Snakefish
      Snakefish
      • member
      • 1 kudos
      Hi,
      thanks for that enormal fast reply ;-)
      That your mods can be put together I thought as much. ;-)
      Now that you confirmed it, I will immediatly do it without delay.
      Thank you verry much for Help
      EDIT:
      Looks like it is loading only one Mod:
      2023-11-04T14:23:28 7.263 INF [MODS] Trying to load from folder: 'Duriel's Larger Hordes x2'
      2023-11-04T14:23:28 7.264 WRN [MODS] Duriel's Larger Hordes x2/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility. (changing the 1.0 to 2.0 created an red error)
      2023-11-04T14:23:28 7.266 INF [MODS] Loaded Mod: Duriel's More Zombies and Larger Random Hordes (2.0)
      2023-11-04T14:23:28 7.266 INF [MODS] Trying to load from folder: 'DW420-Dyes Expanded' (the next Mod to load)

      or does it load both without msg?

      Greating from Cologne, Germany
      Snakefish
    5. Duriel7
      Duriel7
      • premium
      • 30 kudos
      Oh man I'm sorry. I was like "what the hell dude I don't understand" and BAM illumination "Oh that's not the XML Language that must be updated but the file structure for the modinfo.xml precisely". And yes I feel so stupid not having seen that before. I'm in the middle of updating and testing my Little Tweaks mod, and all the others... Well yes. Worst thing is, I've seen the new structure for the file, but that did not raised any concerns yet nor had it me think "Oh well that's new I should do it too". Silly me.

      Fortunately you're happened to pass by and told me, so I can finally do it ! So thank you very much for insisting so I can fix my mistake.

      I will just copy/paste the XML file here so you can put it, and then I will upload at some point an update for the players who own private dedicated servers.

      <?xml version="1.0" encoding="UTF-8" ?>
      <xml>
          <Name value="Duriel's More Zombies and Larger Random Hordes" />
          <DisplayName value="Duriel's More Zombies and Larger Random Hordes" />
          <Version value="2.0" />
          <Author value="Duriel" />
          <Description value="Increase zombies and random hordes spawns for more dangerous walks in the wilds."/>
          <Website value="" />
      </xml>

      This is all the file in one block. I shall thank you for your patience here.

      Keep me informed.
    6. Snakefish
      Snakefish
      • member
      • 1 kudos
      Uh, I missed your last Post.
      Will copy and paste the new version and run a test.
      Keep you informed
      EDIT:
      new kind of msg:
      2023-11-04T14:49:01 7.288 WRN [MODS] Duriel's Larger Hordes x2/ModInfo.xml does not define a valid non-empty Name (^[0-9a-zA-Z_\-]+$). Please consider updating it for future compatibility.
      I will backup to the previous Vers.
    7. Duriel7
      Duriel7
      • premium
      • 30 kudos
      But... I copy pasted it from the official 7 Days website... What is wrong with those files... Man I'm so tired of those errors. Let me verify some things and come back to you.

      EDIT : Oh. Ok. The name value shouldn't contain spaces or other special characters. Only dashes and underscores.

      <?xml version="1.0" encoding="UTF-8" ?>
      <xml>
          <Name value="DurielMoreZombies" />
          <DisplayName value="Duriel's More Zombies and Larger Random Hordes" />
          <Version value="2.0" />
          <Author value="Duriel" />
          <Description value="Increase zombies and random hordes spawns for more dangerous walks in the wilds."/>
          <Website value="" />
      </xml>


      Should do the trick since it doesn't have spaces.
    8. Snakefish
      Snakefish
      • member
      • 1 kudos
      Hi,
      Yeah, that works fine!

      Sincere thanks,
      Snakefish
    9. Duriel7
      Duriel7
      • premium
      • 30 kudos
      Pfew.

      I owe you one ! Sincere thanks to you too my friend.

      If you have any problems or requests do not hesitate. In a reasonable manner I would help you. I hope you will enjoy this mod and maybe some other I created for RP runs.
    10. Snakefish
      Snakefish
      • member
      • 1 kudos
      Hi,
      well this is not another problem. ;-)
      Just a simple question.
      Is it ok to delete the lines in spawning.xml, which are responsible for the hostile animals?
      I don't want them.
      I will do it myself, if you give me permission.
      Thanks
      Snakefish
    11. Duriel7
      Duriel7
      • premium
      • 30 kudos
      Hi,

      That's totally OK. I wrote an article about that for people who want to modulate the file themselves.

      In fact at the beginning I did not included hostile animals, but I had requests to add them because people like to hunt bears for dinner :D
      And most people didn't seem to care so I let the hostile animals in.
      But sure you can delete the lines if you have enough food and agriculture to feed your squad. Do as you please with your file. It's your file now.
    12. Snakefish
      Snakefish
      • member
      • 1 kudos
      Hi,
      thank you for reply
      We had too much bears around. ;-)
      I will delete the lines.

      Sincere thanks
      Snakefish
    13. Duriel7
      Duriel7
      • premium
      • 30 kudos
      Too many bears is too dangerous, I agree. But if you allow me to advertise my own mods, you can download my Lethal Headshots mods and you and your buddies will do short work of those bears ! But then, it would be too easy to get meat for cooking.
    14. Snakefish
      Snakefish
      • member
      • 1 kudos
      Hi,
      I noticed a strange phenomenon.
      In the morning, at sunrise, all Z in the streets fall dead and vanish!
      As I never saw that before, I asked myself: Has it s. th. to do with your mods?

      Regards,
      Snakefish
    15. Duriel7
      Duriel7
      • premium
      • 30 kudos
      Hi,

      I think it has half to do yes. Why half, because in the base game special Z spawn only at night, and die at sunrise. Much like vampires. So Feral Z will spawn at night and run to you if they sense you, but when sunrise occurs they can fall dead just before your eyes.
      Other half is, my mod highly raise the spawns. So you may have the (bad) luck to see many Ferals at once, and then when sunrise happens BOOM they all die at once too. So lots of bodies. They sometimes will throw out lootbags for you to loot.

      Is that what you saw ?
      If yes that's a normal behaviour.
  9. Gyropilot
    Gyropilot
    • premium
    • 10 kudos
    Yeap, working great in a21
    1. Duriel7
      Duriel7
      • premium
      • 30 kudos
      Hi, thanks for testing. I would have thought it effectively works since I looked at the code and the dev' did not changed anything related to spawns XML code. At least as far as zombies and random/pitstop hordes are concerned.
  10. cobourgman34
    cobourgman34
    • member
    • 0 kudos
    just curious if this mod is client sided or server sided?
    1. Duriel7
      Duriel7
      • premium
      • 30 kudos
      Hi,

      Server side because it touches core game functions.
  11. gannermg
    gannermg
    • member
    • 0 kudos
    work A21?
  12. lythienphucxuan
    lythienphucxuan
    • member
    • 0 kudos
    work A21 ?