Zero Sievert

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  • Invictus Challenge

    TRADING
    Sell Multiplier 0.10
    Items Amount 1.0
    Traders Money 0.5
    Price Weapons/Armors/Backpacks/Ammo/Medications 1
    LOOT
    Items Amount 1.0
    Amount of single item 1.0
    Minimum... 0.0
    Max... OFF
    NPC ammo amount 1.0
    PROGRESSION
    Character Health 70
    Minimum transportable weight 10
    Hunger/Thirst Decay rate 1.5
    Reputation Multiplier 0.5
    Skill Multiplier 0.5
    Reputation From Quest 1
    Roubles From Quest 1
    Service Price 2
    ENEMIES
    Human health 1.0
    Human Damage 1.0
    Mutant Health 1.0
    Mutant Damage 1.0
    HARDCORE
    PERMADEATH ON

    LOADOUT PRESET
    Master

    Happy Hunting...

  • Custom Sprite Framework Documentation

    Custom Sprite Framework allows you add or replace existing game sprite by using a specific naming convention and allows you to define their frame count, origin values, collision bounding boxesand animation speed. It scans the folder inside "zero sievert/mods/textures" to find all the png files.
    It will replace the game's internal sprite if the name of the sprite matches the game's internal sprite name. If the name does not match, it will instead adds the sprite into the game'ssprite assets, which can be referenced by their spritename.
    In order to modify the sprite's properties, i've setup a set of prefix in which you can define the sprite properties using this naming convention :
    SpriteName_fcountN_xorgN_yorgN_bboxN_speedN_bleftN_brightN_bbotN_btopN.png 

    Th...

  • About EFZ and my modding ability

    Escape From Zakov is the first mod I ever published, and I'm not a coder or a game developer, I'm just a random guy who loves playing shooter games and want to change them in the most realistic and balance way possible. Feel free to take my *project* and make your own mod. Luv all...

  • External Audio Framework Documentation

    External Audio Framework allows you add an audio file into the game. It scans the folder inside "zero sievert/mods/sounds" to find all the audio files.
    OGG and WAV format are supported. The added audio files can then be referenced by their filename.
    In order to modify the audio's properties, i've setup a set of suffix in which you can define the audio properties using this naming convention :
    Audioname_gainN_timeN_pitchN.ogg
    Audioname_gainN_timeN_pitchN.wav

    The N in each suffixes in the naming convention corresponds to a numerical value that you can define for the audio's properties. Here's a glossary that explains each suffixes

    Gain: Value for the music volume.
    Time: The length for the change in gain in milliseconds.
    Pitch: The...

  • :)

    WEAPON
    ITEM
    MEDICINE
    more...



    ^_^...

  • Guide for Making Custom Sprite and Proper File Formatting

    This Guide will teach you how to make a custom sprite for the game and proper file formats

    Requirement

    Aseprite - Or your sprite making tool choices, but we'll exclusively use Aseprite in this guide
    Undertale Mod Tool - This is only needed to get the sprite name, their framecount and x,y coordinates. You don't need to code anything

    You can get Aseprite on steam or compile them yourself for free because it's open source.
    For Undertale Mod Tool Installation, click the link (orange text) go to the download section and choose the stable build. Then hover down and click UndertaleModTool_v0.5.1.0.zip. After finishing the download, extract the zip to anywhere you want.



    Getting the sprite name, their framecount,...