XCOM 2

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Created by

Raeli

Uploaded by

raeli87

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About this mod

Adds more stats to every armour type, with a clearly editable configuration file for personal preference.

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This mod allows for much greater customisation in what stats are granted by Armour, as well as if the armor grants an additional utility slot or not.


The stats you can customise are:
- Health
- Shield (Like the Shield Bearer provides)
- Mobility
- Dodge
- Armor
- Will
- Crit
- Sight Radius
- Aim
- Defense
- Hack
- Psi Strength
- Health Regeneration (and maximum regeneration per mission)
- Fire Immunity
- Poison Immunity
- Acid Immunity
- Control Immunity (Mental effects and Stuns)
- Utility Slot (one or none)


Installation and Configuration
To install, unzip the file to \XCOM 2\XComGame\Mods\

To configure you'll need to open up the configuration file called XComArmorStatCustomiser.ini

Compatibility
This mod edits templates that are already created, so any other mods that also use these templates should still work. However, it adds new stat abilities to each armour piece, so any mod that modifies those abilities won't actually have any effect, however any mods that add additional abilities to a piece of armour (for example, adding Grapple to Kevlar armor) should work as expected.

It shouldn't affect save games, but if you are going to use this with a save game, I imagine it would be better to load on the base, rather than in the middle of a mission as I'm not sure how it will handle potentially changing values (e.g If you used this to add 10 HP, but removing it would put your soldier on -3). But of course, this is not a guarantee.

If another mod completely overrides these templates however, then this mod simply won't do anything.

Not compatibile with: Armor Utility Slots however this mod contains the same functionality (and more of course). If you want to use this mod with a save that uses Armor Utility Slots, then I recommend trying the Ignore Missing Content Mod and disabling Armor Utility Slots. Make sure, to be on the safe side, that you empty the extra utility slots or set your soldiers to use the Kevlar armor before doing this, just to make sure there are no weird hiccups.

Updates:
20th May:
Updated to support Alien Hunter DLC armors.

12th February:
Updated to work correctly without Resistance Warrior DLC.

Notes:
The stats in the mod are set to each armor's defaults, there is no balancing done here, the stats that this mod does add are entirely up to you.

You can set negative values if you choose. Sight Radius at high values may cause some "cutscenes" to play earlier than anticipated due to you being granted vision of the objective earlier than expected. You can also set vision to very low numbers, but I wouldn't necessarily recommend this. Though I do like the idea of having very low vision on most of my troops, and then having the rangers with huge vision range by having them wear different armour.

Finally - I have no idea what I'm doing, when someone comes out with a nice guide for how to make things place nicely when modifying the same classes, I will try to update this to make sure it is as compatible as possible, but there's no guarantee.