This seems like a great mod, but in its present state, it's just not working. If you get everything fixed (Still seems to be issues with the missing WeaponUpgradesExpanded.XComMod file) I'd love to use it
yes, it works, but 1.1.3 does not seem to have the "prototype" upgrades in it.
works fine for the stat mods for the original ones though.
can't endorse this mod as it is, but at least you can get it to work, and the exposed ini config file will let you adjust the values for the standard upgrades as you see fit.
Why would'nt yo make the basic upgrades manufacturable in engineering and advanced/superior - upgradable at proving ground? Prototipes might still be rare and lootable only.
Hey man, awesome work! Trying to go a bit deeper into the code and would love if you could explain the logic behind this piece in particular, why so many commented tables in this specific part:
Awesome mod! Only problem is I haven't ran into any of the prototype modifications at all, in 2 full playthroughs. Are they that rare, or am I missing something to get them to work?
Thank you very much for the feedback! They should be quite rare, but not so rare you never encounter one... I will have to go back and rebalance the numbers a bit. Currently working on planning my wedding, so time to mod is a bit limited right now but I will get on this as soon as possible.
Finished my game recently and I also did not see a single prototype. It also felt like I was swimming in loot, so I would have thought at least 1 prototype would have dropped.
I am not sure if there is a problem with your mod, or a conflict with another. I had a quick look into the files and the only other mods that touch the loot table stuff is the Long War Alien Pack (muton centurian), and "Shen's Legacy" (linked below).
The idea of weapon custimisation changing how a soldier is used is a great idea and I hope you expand and tweak this further, but compatability/etc might be a problem?
Just saying, but you might want to re-word the prototype stock description in game because it said 'enter overwatch if no actions were taken' or something like that to enter overwatch if the character only moved in your turn.
compatible with the extra weapon upgrade slots mod??? http://www.nexusmods.com/xcom2/mods/78/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom2%2Fajax%2Fmoddescription%2F%3Fid%3D78%26preview%3D&pUp=1
Just Downloaded newest version 1.1.1 and it does not show up in mod list. Look at the file after downloading manually and it does not appear to be compiled correctly. Maybe PublishedFileId.ID file, Weapon Upgrades Expanded.x2proj and the WeaponUpgradesExpanded.v12.XCOM_suo should have been compiled into WeaponUpgradesExpanded.XComMod?
My apologies, I figured out what I've done wrong with this build and have corrected it. I am just one person working on this mod in between work and currently planning for a wedding, so my apologies for the delay in the fix. Thank you for your patience in this matter, and again, my apologies.
This is a really cool mod! I think the aim modifiers might be one shade too high [25 aim is a LOT!] but I think I can just edit this with the config so no worries. I really like the prototype additions, super cool.
37 comments
sloppy.
I'm hoping that copying the finished mod file from version 1.1.3 will work.
at least the modmanager now can see there IS a mod there.
works fine for the stat mods for the original ones though.
can't endorse this mod as it is, but at least you can get it to work, and the exposed ini config file will let you adjust the values for the standard upgrades as you see fit.
Trying to go a bit deeper into the code and would love if you could explain the logic behind this piece in particular, why so many commented tables in this specific part:
The working ones are only the latter ones? Why is that?
Also, did you change the weapon mods drop rate in the early game?
Thanks a lot for your time!
The other parts of the mod work quite well!
I am not sure if there is a problem with your mod, or a conflict with another. I had a quick look into the files and the only other mods that touch the loot table stuff is the Long War Alien Pack (muton centurian), and "Shen's Legacy" (linked below).
The idea of weapon custimisation changing how a soldier is used is a great idea and I hope you expand and tweak this further, but compatability/etc might be a problem?
shen's legacy mod: http://www.nexusmods.com/xcom2/mods/448