XCOM: Enemy Unknown
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Ellatan

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ellatan

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30 comments

  1. Civer0512
    Civer0512
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    Is there a way to chance the enemy health bars like LWR did?
    1. SparkleArts
      SparkleArts
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      Do you mean how the HP Bars looks?
  2. SparkleArts
    SparkleArts
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    Can I use this Mod alongside the Compact HP Display Mini Mod from XCOM Mini Mods (EW and LW)?
  3. failadingaming
    failadingaming
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    I have tried this mod a few times but never can get it to work. I am using the upk patcher and I drag the txt file into it and apply but nothing happens anyone know why?
    1. SparkleArts
      SparkleArts
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      Why nothing happens is that you need to edit yourself the colors.
  4. eagles980
    eagles980
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    How do you change the Action Point display color? The Long War 1.1 mod changes how the HP bar and Armor display colors look and I was able to revert that using this mod BUT I can't figure out how to change the AP display color back to the default blue.
  5. caralampio
    caralampio
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    It is a bit hard to figure this mod out for technically challenged people (like me). Essentially, find the color code you want at the mentioned site. You point and click at the color you like in the map and a code appears on top. This has six letters/numbers, but it actually has to be broken down to three two-letter codes. For example, F3FA59 breaks down to F3, FA, 59. Each of these has to replace the default codes as follows (in each segment that you want to change). Say you want to change the color of the base hp for soldiers with no moves left. In the text file:

    //Base HP for Soldier with no moves. Default Color: #F3FA59 (233,233,233) {Not here!}
    ALIAS=BASE_NO_MOVES_R: F3 //R {Here!}
    ALIAS=BASE_NO_MOVES_G: FA //G {Here!}
    ALIAS=BASE_NO_MOVES_B: 59 //B {And here!}

    pat_sch a few posts below gives the codes to get the colors as in the picture, if you like that.

    Once you figure it out its easy peasy, but I think many may have been discouraged by the need to tweak the file and use hex code (gasp) and have rather opted for not using the mod.

    Actually a pre-modified file that you could just download, and get the new colors without the hassle, would be nice.
  6. Tuvka
    Tuvka
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    Same. The mod is installed without problems, but no changes are observed. Not on old saves, not on a new game, nowhere. What to do? Can there be a combination of a keys for activating the mod in the game itself? Thank you.
    1. Tuvka
      Tuvka
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      Everything works great. I did not notice that you have to change the colors yourself in the fashion for those you want. Thank you.
  7. cnelthorke
    cnelthorke
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    long war versus 1.0 compatible.

    good job
  8. Danalieth2004
    Danalieth2004
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    I have Beta15 and I still get ''error patching UPK!
  9. eXquiSiT69
    eXquiSiT69
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    Thanks for the mod
  10. The1Aaron
    The1Aaron
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    Okay I've never worked with hex or anything before and I have no idea how the hell to get this to work. This is what I've done, exactly, based off what I've seen from you guys.

    All i want is Armor HP to be bright white, and health HP to be red, active soldier or no

    UPDATE_REL=TRUE

    UPK_FILE=UICollection_Tactical_SF.upk
    OBJECT=gfxUnitFlag.UnitFlag

    //Base HP for Soldier with no moves. Default Color: #E9E9E9 (255,233,233) New Color: #FF0000(255,0,0)
    ALIAS=BASE_NO_MOVES_R: FF //R
    ALIAS=BASE_NO_MOVES_G: 00 //G
    ALIAS=BASE_NO_MOVES_B: 00 //B

    //Armor HP for Soldier with no moves. Default Color: #808080 (128,128,128) New Color: #FFFFFF (255,255,255)
    ALIAS=ARMOR_NO_MOVES_R: FF //R
    ALIAS=ARMOR_NO_MOVES_G: FF //G
    ALIAS=ARMOR_NO_MOVES_B: FF //B

    //Base HP for Active Soldier. Default Color: #D9FAFB (217,250,251) New Color: #FF0000(255,0,0)
    ALIAS=BASE_ACTIVE_R: FF //R
    ALIAS=BASE_ACTIVE_G: 00 //G
    ALIAS=BASE_ACTIVE_B: 00 //B

    //Armor HP for Active Soldier. Default Color: #67E8ED (103,232,237) New Color: FFFFFF (255,255,255)
    ALIAS=ARMOR_ACTIVE_R: FF//R
    ALIAS=ARMOR_ACTIVE_G: FF//G
    ALIAS=ARMOR_ACTIVE_B: FF//B


    FIND_HEX=96 0E 00 04 08 08 8A 07 : END
    MODDED_CODE=<!BASE_NO_MOVES_R>
    FIND_HEX=96 0E 00 04 08 08 8B 07 : END
    MODDED_CODE=<!BASE_NO_MOVES_G>
    FIND_HEX=96 0E 00 04 08 08 8C 07 : END
    MODDED_CODE=<!BASE_NO_MOVES_B>

    FIND_HEX=96 0E 00 04 08 08 8A 07 : END
    MODDED_CODE=<!ARMOR_NO_MOVES_R>
    FIND_HEX=96 0E 00 04 08 08 8B 07 : END
    MODDED_CODE=<!ARMOR_NO_MOVES_G>
    FIND_HEX=96 0E 00 04 08 08 8C 07 : END
    MODDED_CODE=<!ARMOR_NO_MOVES_B>

    FIND_HEX=96 0E 00 04 08 08 8A 07 : END
    MODDED_CODE=<!BASE_ACTIVE_R>
    FIND_HEX=96 0E 00 04 08 08 8B 07 : END
    MODDED_CODE=<!BASE_ACTIVE_G>
    FIND_HEX=96 0E 00 04 08 08 8C 07 : END
    MODDED_CODE=<!BASE_ACTIVE_B>

    FIND_HEX=96 0E 00 04 08 08 8A 07 : END
    MODDED_CODE=<!ARMOR_ACTIVE_R>
    FIND_HEX=96 0E 00 04 08 08 8B 07 : END
    MODDED_CODE=<!ARMOR_ACTIVE_G>
    FIND_HEX=96 0E 00 04 08 08 8C 07 : END
    MODDED_CODE=<!ARMOR_ACTIVE_B>