WORLD OF WARCRAFT
HOT FILES
Orc Skin Diversity
Replacing 2/3 of the default orc skins with orc skins seen on Draenor and Azeroth not available to players.
QuestHelper (v1.3.7)
If you can't afford to contribute (It's okay! I still like you) then I also need your data. QuestHelper records monster positions, questgiver locations, item drops, and all manner of fun information that I use to build QuestHelper's database. There's no personally identifiable information involved - I can't get your username, your character name, your friend's names, or anything of that sort. The file I need is stored in the following location, assuming you're using Windows XP and didn't change the installation path:



Crogram FilesWorld of WarcraftWTFAccountACCOUNT_NAMESavedVariablesQuestHelper.lua



Some have reported that for Vista and Windows 7 their path is one of:



C:UsersUSER_NAMEAppDataLocalVirtualStoreProgram FilesWorld of WarcraftWTFAccountACCOUNT_NAMESavedVariablesQuestHelper.lua

C:UsersPublicGamesWorld of WarcraftWTFAccountACCOUNT_NAMESavedVariablesQuestHelper.lua



I've heard that on OSX, the path is:



/Applications/World of WarCraft/WTF/Account/ACCOUNT_NAME/SavedVariables/QuestHelper.lua



To make things even more difficult, it seems that Windows might try to "help" you by hiding file extensions. This makes 'QuestHelper.lua' appear as "QuestHelper". Warcraft makes backups of all these files, so there is a "QuestHelper.lua.bak" file in there as well, and without its file extension, it appears as "QuestHelper.lua", but it isn't really and it's not actually the file I want.



Be careful not to descend into the realm / character directories, we specifically want the SavedVariables directory. There are QuestHelper.lua files in the other directories as well, but they only store which flight routes your characters know, and aren't actually useful. On a similar note, I also don't want the file named SavedVariables.lua, which contains your UI preferences and is entirely unrelated, or the file named QuestHelper.toc, which is a small part of the QuestHelper code and not anything I need.



When in doubt, look at the file size - if it's less than 100k, it's probably the wrong file.



You can email it to me at:



qhaddon@gmail.com



This address is NOT the proper place to direct inquires about the addon. that should be done in the comments below. NO messages sent to this address are EVER read as it receives more than anyone could hope to read. The only thing that logs into that account is an AUTOMATED script to download all the attachments. Every once in a while I happen to glance at a few messages when deleting attachments, and there are consistently month-old pleas for help. These get deleted and not responded to. Do not email questions to this address. Seriously, stop doing it, I don't know why people keep emailing me here.



Many have asked how often to send in data. My personal preference is basically this: Send stuff in every month or so, or when you remember. Thanks!



Please note that the above has nothing to do with installing this AddOn. You install this AddOn the same way you would install any other AddOn, by unzipping it into the "Interface/AddOns" folder.



And, of course, a huge thanks to everyone that has sent me their data so far. It's very much appreciated.

READ THIS BEFORE POSTING AND ASKING FOR HELP



If you're confused by how to make it work, use the Curse Client. The Curse Client pretty much just works now. It is your friend. If you want to install manually, more power to ya, but if you just want to make it work, consider the client. Seriously. I really mean this.



It doesn't show me any objectives on the map: Type "/qh hidden" and see why they're hidden.



It reduces my framerate too much/uses too much CPU: You could try reducing "/qh perf" (for example, "/qh perf 50%".) Some parts of what Questhelper does just intrinsically use a lot of CPU. There ain't no such thing as a free lunch. This problem should be largely fixed in the current version.



It uses too much RAM: You could try "/qh purge" (please submit your data first!) but, fundamentally, the things Questhelper does also use a lot of RAM. There is not much I can do about this.



Pretty much any issue with it not running: "/qh hardreset" should reset it to "factory install conditions". Try it!

FAQ

How can I help?



Donations pay my rent and buy me food. I'm very attached to rent and food, I find them good things to have. Even a few bucks will help more than you'd expect - look at the top of this page for more information.



You could also submit your collected data to me, which is free and helps Questhelper's database. Check out the top of the page for that as well.

It doesn't work. What can I do?



Three things. First, if there's a major issue with QuestHelper, you can type "/qh error" and it will show you the first error it ran into. If you post that in the comments here, one of the people who helps regularly may be able to solve your problem. Please post the entire error, not just parts of it. We really, really want the see the whole thing, even if it's long.



If it just doesn't work, "/qh hardreset" will reset all your accumulated data and preferences, hopefully getting rid of weird problems. If you still can't see the quest tracker, "/qh treset" will try to force it into a visible position on your screen, with "/qh treset center" jamming it uncomfortably into the center of your screen. It can be moved from there by dragging the small gray box at the top-right of it. If you're not seeing quests at all, even on your main map, "/qh hidden" will tell you why and let you change it. The combination of these three fixes most problems.



If none of those help, disable your other plugins as a test to find incompatibilities.

My framerate is low. What can I do?



If you have any addons that enabled CPU profiling, turn it off, it greatly increases the amount of work WoW has to do. The command to do that is: /console set scriptProfile 0 /console reloadui



If that doesn't make a difference for you, there's a slash command, /qh perf, that can scale the amount of work QuestHelper does per frame. Example: /qh perf 50%

QuestHelper uses a lot of memory. What can I do to fix this?



QuestHelper intrinsically uses a chunk of RAM. You can currently expect about 15m of usage. There's really not anything anyone can do about this, but that small amount of RAM usage also shouldn't be much of an issue.

Why aren't my quests showing up?



/qh hidden will list everything that isn't being shown, along with the reason for it being hidden.

If I send you my data, should I delete my copy?



You'll save hard drive space and RAM, but lose any preferences you had saved. I don't recommend it, but if you want to, it's fine. You can type "/qh purge" ingame to get roughly the same effect without losing your preferences.

How can I get rid of that arrow over my character's head?



First, try right-clicking it and looking for a "hide" option. Second, try /qh arrow, /qh cartwp, or /qh tomtom, depending on which arrow it is. Try them all - at worst, you'll end up with extra arrows. The same command will disable it again. If you'd rather move it instead, you can drag it around by left clicking . . . unless it's been locked, in which case right click on it and unlock it first.

How do get that 3D arrow pointing where to go?



/qh arrow.



If you'd prefer integration with Cartographer Waypoints or Tomtom, try /qh cartwp or /qh tomtom respectively. I don't really officially support these options, but they seem to work.

The Icons on my map are huge! How can anyone see anything?



If you find the icons are too big for you, you may enter /qh scale X%, replacing X with some reasonable scale. I'd start with 80%, depending on how that looks you can try bigger or smaller numbers.

Author(s)



ZorbaTHut is the current maintainer of this project. Any bugs are probably either his fault or Blizzard's.



Smariot is the original developer of the package.



Nesher and Vipersniper both made improvements while Smariot was still maintaining it, and are worthy of praise.



Lonadar and Divinewind420 haven't actually written any code, but they've been helping out with customer support for many months now, and their assistance has been invaluable. <3

How to avoid getting your account stolen.



Simple explanation:



Don't run any programs attached to UI mods. Just decompress them into your addons directory. The major site installers, like the Curse.com installer, are probably safe. Be suspicious of everyone and don't give out your password.



There's a much longer and more detailed explanation here, which I recommend everyone read at least once.



Despite persistent rumors, Questhelper does not contain anything that can steal your password. Such a thing isn't even possible.

Usage



For the most part, you just install it and leave it alone. It should hopefully be smart enough to do The Right Thing, and not require you to meddle with it.



The task QuestHelper thinks you should do first is displayed on your minimap, which you can mouse over for a description. If the task isn't in your current zone, then it will point towards where QuestHelper thinks you should go to get there, such as a flight master or the zone border.

World Map



All the tasks QuestHelper wants you to do are displayed on the World Map. There are 'marching ants' connecting the objectives, showing you the order QuestHelper thinks you should complete them in.



You can right click on an objective to get a list of options for it.

Menus



Using the menus should, hopefully, be obvious. The only catch might be that they don't automatically disappear if you click on something else.



You can right click anywhere on a menu to hide it, or select the Close Menu command from the end of the menu.

Priorities



There are 5 different priority levels an objective can have: "Highest, High, Normal, Low," and "Lowest".



Most objectives default to "Normal". Objectives for timed quests default to "High". User created objectives default to "Highest". QuestHelper will try to arrange the objectives so that higher priority objectives get done first.



You can use priorities as hints to get the objectives in an order you'd prefer, without the need to micro-manage the route list.

Filters



There are 7 filters you can use to automatically ignore quest objectives, which you can turn on and off using the slash command /qh filter.



The first filter is "level", which by default is on. It will cause QuestHelper to ignore any objectives that your current party probably isn't high enough to complete. You can adjust the level offset used by this filter with the command /qh level "offset".



The second filter is "zone", which by default is off. It will cause QuestHelper to ignore any objectives that aren't in your current zone.



The third filter is "done", which by default is off. It will hide objectives for any quests that aren't complete. You can use this if you don't want to quest and just want to turn the quests you do have in.



The fourth filter is "blocked", which hides blocked objectives, i.e. ones that can't be done yet, such as quest turn-ins for incomplete quests. This is probably most useful if you prefer to hide the "ant trails", as the route it will compute will be somewhat of a lie.



The fifth filter is "watched", which hides objectives that you are not currently tracking via WoW's built-in quest tracker. This gives you a lot of control over which quests QH shows, but may limit you to fewer quests tracked at once.



The sixth filter is "group", which by default is on. It will cause QuestHelper to ignore group quests while you're not in a group. By default, it permits 2-player group quests, but not more. This can be adjusted with "/qh group".



The seventh filter is "wintergrasp", which ignores Wintergrasp PvP quests if you are not actually in Wintergrasp at the time.



You can force QuestHelper to show an objective that otherwise would have been filtered by typing /qh hidden and selecting "Show" from its entry in the menu.

Sharing



Sharing allows you to share your objectives with other party members, allowing you to combine your routes and work together effectively.



Note that sharing only tells your peers what objectives you have, your completion progress for them, and the priorities you have assigned to them. Information such as item drops and monster locations are not shared.



Each peer will take this information and calculate their own route from it. Assuming you stay together and work cooperatively, which was the whole idea behind this feature, your routes should end up being almost completely identical, and you can follow it and rest assured that nobody is getting left behind. Objectives shared by multiple users won't be removed until everybody has completed it.

Slash Commands



(May be very out of date. If you'd like to volunteer to update it, let me know.)



* /qh help: Lists all the QuestHelper slash commands.

o /qh help "command": Tells you about a specific command.

* /qh settings: Opens the Settings menu at the current cursor location. Note that not all settings can be changed through the menu.

* /qh track: disables/enables QuestHelper's Quest Tracker, which provides status on your nearest objectives, in place of the default Tracker.

* /qh hidden: Displays a list of all the hidden objectives, why they are hidden, and depending on the reason, will allow you to unhide them.

* /qh ftime: Toggles the display of the flight time estimates.

* /qh locale "locale": Sets the locale to use for displayed text., or lists possible locales if no argument is given.: Defaults to your client's locale the first time you run QuestHelper. The only locale that is complete right now is "'enUS"'. Missing translations will be marked with red text.

* /qh share: Toggles objective sharing on and off. When on, will share quest objectives and progress with other party members that are using QuestHelper 0.17 or higher, and also have sharing enabled.

* /qh solo: Will disable quest sharing and ignore anyone you might be partied with, basically assume you will receive no aid from your party members.

* /qh comm: Toggles the display of the data sent between peers. I use this for debugging, but some people just love to stare at streams of meaningless data. It's really quite hypnotic. . .

* /qh hide: Hides QuestHelper's minimap arrow and World Map icons and paths, and suspends the calculation of routes.

* /qh cartwp: Toggles using Cartographer Waypoints to display your current objective.

* /qh tomtom: Toggles using TomTom to display waypoints for your current objective.

* /qh button: Toggles the QuestHelper button on the World Map frame.

* /qh level "offset": Sets the level offset used by the level filter. Can be positive or negative. Invoke with no arguments to see the current offset and your effective level at various party sizes.

o /qh level 0: Only show quests at or below your own level.

o /qh level +2: Show quests up to two levels above your own level. This is the default.

* /qh nag: Prints counts of all the new or updated quests, objectives, etc, that you have found that aren't in the supplied database.: Note: To reduce memory usage, QuestHelper deletes static quest data that doesn't belong to your faction. So, if you play both sides, it will always think the quests you did for the opposite faction are new.

o /qh nag verbose: Displays the specific differences between your data and the static data.

* /qh find "category" "query": Allows you to create custom objectives by searching for known items, NPCs, and locations. The queries allow fuzzy string matching, and so should happly accept typos and partial matches.: Note that if you attempt to create an objective twice, it will instead hide it.

o /qh find item "item-name": Search for items.

o /qh find npc "npc-name": Search for NPCs or monsters.

o /qh find loc "zone-name" "x" "y": Search for a location in a zone. You may also use a comma, should you feel the need to.

o /qh find loc "x" "y": Search for a location in your current zone.

o /qh find "search-string": Searches in all categories.

o /qh find: Invoking the find command without any arguments will instead display all your current user created objectives, allowing you to easily turn them off.

* /qh filter "filter-name": Toggles objective filters on or off.

o /qh filter level: Shows or hides objective that you probably can't do. Note that this considers the the levels of everyone in your party, not just you. If you're partied with somebody higher than you, it might not hide a quest that it otherwise would have.

o /qh filter zone: Shows or hides objective that aren't in your current zone.

o /qh filter done: Shows or hides quests that aren't complete.

o /qh filter blocked: Shows or hides objectives that are blocked, i.e. require something else to be done first, such as turn-ins for incomplete quests.

* /qh scale "value": Scales the map icons by this amount of their default size. Will accept a number or a percentage, in the range of 50-300%.

* /qh perf "value": Scales the CPU workload for QuestHelper's route calculation routine. Will accept a numbere or a percentage, in the range 10-500% (although we don't recommend going above 100%).

* /qh recalc: Recreates the world graph and location and distance information for the active objectives. You probably don't need to worry about this.

* /qh purge: Deletes all your collected data. I'd prefer if you avoided using this any time other than immediately after sharing your collected data.: Requires that you to enter a randomly generated 8 character case sensitive alphanumeric password, to hopefully ensure that people read the message that gets displayed.

* /questhelper: Alias for /qh.

* /find, /qhfind, : Alias for /qh find.

* /qh find monster: Alias for /qh find npc.

* /qh find location: Alias for /qh find loc.



How You Can Help



Most importantly, check out the top of this page, under "We Need Your Support".

Translations



Translations can be easily edited at http:smariot.no-ip.org/translate. More translations are good!

Development



There is a Git mirror for this project's code: git://cams.pavlovian.net/questhelper.git



Note that you'll need to copy several files from a released version to make it work, most notably the ChatThrottleLib plugin, the Art directory, and every file starting with "static". These are all dynamically generated and not included in the repository.

Future Releases



Everything in here is "planned" and not "guaranteed". Do not yell at me if things get delayed or shuffled. Pushing versions back happens extremely frequently if unexpected new bugs crop up. You may also notice there are no dates listed - that's intentional, if I knew how long it would be I'd have fixed it by now. This is just to give you an idea of what my next major plans are.



Right now, most of the work is going on behind the scenes. You won't notice any significant QuestHelper improvements because I'm adding backend code to support eventual major improvements, and to keep the entire thing from melting down. New features are coming, but don't hold your breath.



Major features that may be upcoming:



* /qh find

* better settings dialog for preferences

* limited achievement support



Tasks



Things I'd like to do that may take a long, long time:



* Rewrite pathfinding to be aware of mountains and other obstacles.

* Track drop rate of quest items, estimate the number of kills you'll need to complete

* Better path optimization, prioritizing "easy experience"

* Addition of "quest-like goals", including achievements, vendor recipes, unadded flight paths, weapon/skill training, repairs/vendors, reagent/ammo restocking, and so forth

* Automatic tracking of followup quests

* Remembering quest priorities after logout

* "Too Tough For Me" button, temporarily ignoring a quest until you've leveled
For The Horde UI (v1.02b)
I came across this compilation the other day, tried it out... and loved it. Of course every UI compilation is confusing in its own way so I couldn't quite set up everything I wanted, and did have a few problems, though it really is a great UI.
Atlas (v1.3)
Atlas provides a simple in-game instance map browser. Typing the command '/atlas' or clicking the mini-map icon will open the Atlas window.
Spartan UI (v2.13)
v2.1 Officially Complete!



There's a lot in this package that's changed. For starters, all known bugs have been eliminated and buffs are fully implemented. Most of the functions have undergone a number of rewrites, mostly because we had problems keeping addon memory down. But that's all been fixed and now I can present to you a completed SpartanUI!



As of now, SpartanUI is no longer being built by one person on his free time (for those of who you kept writing to congratulate the "team", now you know).



Many thanks to Beladona for his work and for stepping in to help optimize the code. As progress continues with new features and of course Wrath of the Lich King, his expertise will be greatly appreciated.



Also in the news, SpartanUI now has its own forums! Check them out by hitting the top-left button on this site. For up-to-date changes on the active development of SpartanUI, you can now subscribe to the SpartanUI RSS Feed









About the User Interface:



At some point, you may have realized that within the myriad of mod, bag, button and raid windows... your viewing space is a little hole somewhere in the middle. And while there are other interface mods out there that will reduce your interface to nothing but a pinhole, you can�t help but wish there was an interface that just fit WoW in the first place. Built from scratch, SpartanUI was designed to �free your screen,� and unlike other mods, it looks like it actually belongs to the World of Warcraft.



Features:

� Now a stand-alone mod (all original code)

� Zero-setup

� Support for any screen-resolution

� SpinCam�

� Low CPU & RAM usage (average 2% & 300K)

� High-res textures (1:1 ratio support for 30" displays)

� Animated bars

� Instant spec browsing

� Built-in XP & Rep statistics

� Automatic faction watching

� Integrated Coordinates

� Unit AFK status

� Unit casting bars

� Raid Icon support

� Pet & Focus support

� Built-in Buff system





Use the Spartan UI Forums to post any questions.
Draenei Eyes Improved
This is a small improvement upon the Draenei Male and Female eyes in game.
  1. Site
    news
  2. File
    news
  3. Latest
    files
  4. Latest
    images
  5. Latest
    videos
  • added 5 days ago

    We're Hiring: Web Developer Positions

    posted by Dark0ne Feature
    We’re looking for two mid-level to senior web developers to join our team at our new office in Exeter, UK. The ideal candidate will be multi-skilled with experience working on high traffic websites.


    The Role

    You’d be joining our established web team which currently consists of 3 programmers whose primary responsibility is the Nexus Mods website and everything around it. Our stack consists of a mixture of technologies - Linux, Apache, NginX, PHP, MySQL, APC, Redis, Ruby, Rails, Bash, Git, Puppet, Vagrant, Javascript, Jquery, CSS, HTML and everything in between.

    We’re currently hard at work ...(continue reading the full article)
  • added 5 days ago

    Blog Piece: We're getting an office, and we're hiring

    posted by Dark0ne Feature
    Hello! long time, no...boring you with my long blog pieces.

    We're about to post up a news article about us looking to hire two new web programmers. Unlike our previous hire-calls, however, this one is different because it comes with the caveat that the job is based in Exeter, in the south west of England. Why? Because we're setting up an office. Our first office.

    Revealing such news comes as bitter-sweet to me. For the past 15 years Nexus Mods (and the names it previously operated under) has been run from bedrooms, dorm rooms, campus computer rooms and home offices. It's been a success story up ...(continue reading the full article)
  • added 5 days ago

    Staff Picks - 22 Mar 2017

    posted by BlindJudge Feature
    This week we're back with some more staff and community picks. I am really pleased to see a submission for a game other than those from the Bethesda series with Minqmay picking one from Legend of Grimrock. SirSalami has this week turned his attention towards a really nice armour mod, Terrorfox1234 has chosen one to help with your sometimes incredibly stupid companions and I have gone back to my childhood and chosen a mod to put posters on the walls.

    We love to hear the communities picks so keep them coming by using this new and handy form.

    Please fill out the form completely and ensure that yo ...(continue reading the full article)
  • added 1 week ago

    The Sunday Discussion - Robbie922004

    posted by BlindJudge Interviews
    This week I got to chat with Robbie922004, a mod author who primarily creates mods for Skyrim, though has been known to tinker in Fallout 4. Robbie started his Steam game collection even before owning a gaming PC and began creating mods, like many, to fix things that he discovered weren't quite up to his taste in the vanilla game.

    Hey Robbie and welcome to the Sunday discussion, would you mind letting our community know a little bit about you?

    Thanks very much for having me. Unsurprisingly, my name is Robbie. I’m 24 years old, and I’m from Maryland in the United States, on the East Coast for ...(continue reading the full article)
  • added 2 weeks ago

    Community Picks - 15 Mar 2017

    posted by BlindJudge Feature
    This week we turn entirely to the community to let us know some of their top picks for the games they are playing. We will be interspersing the Staff Picks every now and again to show some of these submissions, so please continue to get them into us using this new and handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

    Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and understand that these are just personal picks. T ...(continue reading the full article)
  • added 2 weeks ago

    The Sunday Discussion - FadingSignal

    posted by BlindJudge Interviews
    This week I am really pleased to bring you the Sunday Discussion with FadingSignal. This popular mod author has provided us with a number of high quality and incredibly popular mods over the last few years, with 'True Storms' deemed a necessary mod by many of our community. Last week CDante named FadingSignal as one of his top mod authors and this week I have managed to have a chat with him. So without further ado, please give a warm welcome to FadingSignal.

    Hey FadingSignal, welcome to the Sunday discussion and many thanks for agreeing to talk to us. As with the previous interviews, would you ...(continue reading the full article)
  • added 2 weeks ago

    Butcher Giveaway!

    posted by TerrorFox1234 Feature
    Greetings everyone,

    I come bearing gifts! Some of you may remember the Witanlore: Dreamtime Giveaway we ran back at the end of January. Well I’m back at it again with keys for the game Butcher, by Transhuman Design!



    THD is a great group of developers and have been kind enough to grant us 10 keys to hand out. As the developers themselves describe the game:

    QUOTE
    BUTCHER is a fast-paced 2D shooter and a blood-soaked love letter to the cult classics of the genre. If kicking corpses into a lava pit and adorning walls with blood is your idea of a good time, BUTCHER is THE game for you.
    You can check o ...(continue reading the full article)
  • added 3 weeks ago

    UX/UI Designer needed for NMM v2.0

    posted by BlindJudge Site News
    Last month, we put a news post onto the site giving everyone an update as to the current state of Nexus Mod Manager version 2 and at the bottom of this news post we advertised a contract position for a UX/UI Designer. Despite receiving a number of applications, we have yet to find the individual who we believe can help us to create an intuitive, yet powerful piece of software. We are looking first and foremost at recruiting a member of our community who has the skills and abilities listed below to steer the interface design over the next few months.

    This position will entail approximately 10-1 ...(continue reading the full article)
  • added 3 weeks ago

    The Sunday Discussion - CDante

    posted by BlindJudge Feature
    This week I am pleased to bring you a modder that I have been following over the past few months, CDante, the author of the incredible 'Push Away Companions', a mod that our own Dark0ne liked so much he added as his Staff Pick. This week we find out what got him started in modding, what he is working on at the moment and what we can expect in the future.



    Hi CDante, and welcome to the Sunday discussion. Firstly would you mind letting us know a little bit about you?

    Hello Paul, and thank you for this amazing opportunity. My real name is Daniel, I’m a 35-year-old web developer from Budapest, Hung ...(continue reading the full article)
  • added 3 weeks ago

    6th March Maintenance

    posted by MrMason Site News
    On Monday the 6th of March 2017 Nexus Mods will be down from 08:00 GMT so that we can perform some essential database maintenance. We expect this maintenance to take around 4 hours, but due to the nature of the work there is scope for this to be shorter or longer.

    The website and the forum will be down during this time.

    We’re performing this at the quietest time that we possibly can so that it has as minimal impact as possible.

    Thanks for your understanding,

    MrMason

Latest images

More images

Files of the Month

Previous winners