The Witcher 3

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vinh1998

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vinh1998

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196 comments

  1. vinh1998
    vinh1998
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    Sticky

    Updated v1.1

    - Fixed the cutscene lighting

    1. deleted2770933
      deleted2770933
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      Thanks for the update!
      Is it at all possible to turn the cutscene lighting brightness down a little bit so that it becomes even more seamless with the normal game lighting?
    2. vinh1998
      vinh1998
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      Gonna try, man
      Unfortunately modding consists of loads of trial and error so bare with me here
    3. vinh1998
      vinh1998
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      Try the latest version man
    4. dimasnik
      dimasnik
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      Excellent work! Waiting for an alternative version with vanilla DoF (can not use KNGRs DoF mod when it fixed); no questions about fog. Thanks!
    5. Shaggywan
      Shaggywan
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      • 8 kudos
      Cool! Works with Blood and Wine! Had to edit it for 1.21 obv but it's definitely changing the env in Toussaint. Want me to send you the playerWitcher edit that I got to work with 1.21?
    6. valas991
      valas991
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      • 12 kudos
      can you post some screenshots from touissant please?
    7. dalira
      dalira
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      • 4 kudos
      edit: nevermind, found the instructions, thanks a lot Shaggywa!
      And vinh1998 for making the mod!
    8. Shaggywan
      Shaggywan
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      I have uploaded a fix for 1.21 with my personal ReShade if people want to use grim lighting with the current update, I'll remove it if vinh1998 wants me to but people can use it for now for 1.21 whilst we wait for an official update. I've made sure to redirect people here though for endorsement so hopefully it's not a problem.

      Here's my page:
      http://www.nexusmods.com/witcher3/mods/1565/?
    9. tomciuxas
      tomciuxas
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      • 3 kudos
      update please!
    10. Atraha
      Atraha
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      Update please
    11. aqibzahid11
      aqibzahid11
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      can you upload that edited mod for1.22?
    12. RickThedope
      RickThedope
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      • 41 kudos
      1.22 no DOF, can use KNGR Dof instead or no dof at all.

      https://drive.google.com/open?id=0Bw7ZQZL3AjRIQXVMNXlQMTF6TUE
    13. samsung70
      samsung70
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      this still doesnt work on my 1.22 version, thats what i get :

      Error [content0]game\gameplay\focus\focus.ws(207): Function 'LogWithName' does not take 1 param(s)
      Error [content0]game\gameplay\focus\focus.ws(267): Function 'LogWithName' does not take 1 param(s)
      Error [content0]game\gui\menus\gwintgamemenu.ws(107): Function 'LogWithName' does not take 1 param(s)
      Error [content0]game\player\states\vehicles\horseriding.ws(49): Function 'LogWithName' does not take 1 param(s)
      Error [content0]game\player\states\vehicles\sailing.ws(56): Function 'LogWithName' does not take 1 param(s)
      Error [content0]game\player\states\playerdialogstate.ws(4: Function 'LogWithName' does not take 1 param(s)
      Error [content0]game\player\states\aimthrow.ws(42): Function 'LogWithName' does not take 1 param(s)
      Error [content0]game\player\states\combat.ws(124): Function 'LogWithName' does not take 1 param(s)
      Error [content0]game\player\states\exploration.ws(55): Function 'LogWithName' does not take 1 param(s)
      Error [content0]game\player\states\swimming.ws(252): Function 'LogWithName' does not take 1 param(s)

      Warning [content0]engine\telemetrykeyword.ws(5): Native function 'Log' was not exported from class 'CR4TelemetryScriptProxy' in C++ code.
      Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
      Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
      Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
  2. jinsk8r
    jinsk8r
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    I have an issue where 1/3 right of the screen has a slight grey overlay which can be seen in the screenshot below. Any idea how to fix this?

    1. jinsk8r
      jinsk8r
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      Found it, it's not anything related to mods. Only happens when I turn on DLSS at Ultra Perfomance level. I'm figuring how to fix it :(
  3. Banjomir777
    Banjomir777
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    I can't get hold of the mod author for permission to publish an update for this mod for compatibility with version 4.00, but it is available here: GrimLightingNextGen
    1. thuanvt45678
      thuanvt45678
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      You're a god bro. It worked flawlessly so far. Just finished 2 hours of gameplay without any problem.
    2. DragonR10
      DragonR10
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      Dude why did you block me ?? I was defending the guy who commented !! He already deleted it but some guy was toxic because he asked a question and I was defending him and thats what I get for it ? Wow
    3. Ilovegames20
      Ilovegames20
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      Thanks witcher.
    4. Banjomir777
      Banjomir777
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      Official updates for the mod can be found here: Grim Lighting Revived (Next-Gen) 
  4. RadovPL
    RadovPL
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    Is this mod will be updated to Next-Gen?
    I loved it...
    1. Banjomir777
      Banjomir777
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      I've done it. Just need to see if I can get hold of the mod author for permission to publish it.
    2. xxXXgorgonXXxx
      xxXXgorgonXXxx
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      • 0 kudos
      put it on server and give us a link
  5. deleted2770933
    deleted2770933
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    Updated version for 1.31 here: https://mega.nz/#!wpYFDQjD!YUTqDN8M650r1MPhVo45nw0_xo_bdzfKIl7hT15QSiQ
    Updated link: GrimLighting (fixed)
    1. MajorFoxDie
      MajorFoxDie
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      Thanks a lot dude ! I don't understand why people say it's not working in Velen ,it is ! Did you make it work or am I crazy?
    2. Balamb56
      Balamb56
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      I know it's been a long time since you posted this but I was using your version of the mod and I realized that when fighting fiends/chorts the darkness that covers the screen when they use their hypnosis ability is missing.
    3. GauntM75
      GauntM75
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      • 37 kudos
      I can confirm that this works!
      I can't thank you enough, seriously.
    4. TheEmpress24
      TheEmpress24
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      • 1 kudos
      can you reupload because it's got removed.
    5. Stigmasix
      Stigmasix
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      Can you please reupload file, link is broken! Thank you so much!
    6. deleted2770933
      deleted2770933
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      Sorry about that! Here's a fresh link. I think this is the one I made to work with the current version of Witcher 3, but I can't test because I no longer have the game installed: 
      GrimLighting (fixed)

      Please let me know if this one works.
    7. Singitformehal
      Singitformehal
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      This isn't working for me I'm afraid
    8. deleted2770933
      deleted2770933
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      What do you mean, it doesn't work? I just tested it and it is definitely the correct one and it works.
    9. Singitformehal
      Singitformehal
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      Just tested again and It's working great, not sure what I did wrong originally, My apologies for the mistake and thanks for your awesome work!
  6. Kubominator
    Kubominator
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    Cool
  7. Balamb56
    Balamb56
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    I love this mod but I have an issue. I don't know If I'm the only one experiencing this but with the mod installed, the hypnosis ability that fiends and chorts use is missing its visual effect. Geralt does gestures and sounds still, and I cannot focus the enemy, as intended, but there should be darkness surrounding me and there is not.
  8. popcornczech
    popcornczech
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    I can not uninstall this mod, i want to uninstall it because it doesnt work and it makes me huge fps drops
  9. Terry1031
    Terry1031
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    I have a problem since I've installed the mod I get this when I start the game


    Error [modgrimlighting]game\player\playerwitcher.ws(1477): Cannot override function 'IsEquippedSwordUpgradedWithOil' declared 'final' in class 'CR4Player'.

    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
  10. drevviken
    drevviken
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    Still the best lighting mod out there.
    1. Gordyne
      Gordyne
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      Did you manage to get it working well in Velen/Novigrad?

      It worked for me in WO and it was beatiful and gritty at the same time but the other areas seem so colorful still, like the mod failed to work as soon as I hit velen :(
  11. manguz
    manguz
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    @Pitostreum
    quote:
    ""
    For those who are interested, here is my 1.31 updated version of Grim Lightning. Working in Velen.
    With & without DOF.
    I tried the new KNGr DOF mod but it seems it doesn't work with Grim Lightning.
    ""

    I managed to make this version work with KNGr DOF mod
    the line in PlayerWitcher.ws from grim mod is:

    theGame.SetEnvironmentID(ActivateEnvironmentDefinition((( CEnvironmentDefinition )LoadResource("environment\definitions\env_nomansland\nml_global\env_nml_swamps_v1_a_ps4_flat24.env", true )), 1000, 1.000000, 1.000000)); //Grim Lighting Mod

    the 1000 after 'true' makes the dof env to override everything and kngr don't work
    putting 0 makes kngr work but grim seems not working anymore, at least in velen.
    it seems a sort of override level
    so I tried to put 500 and for now and with poor testing, it seems it triggers both mod

    So in the end this is the 1.3.1 version NODOF of @Pitostreum Grim Lighting
    with the above modification that works with new KNGr DOF mod

    https://drive.google.com/file/d/0Bw0_bgX5BstWUlY1QlAwNUdYUWs/view?usp=sharing


    I don't know if and what bugs may introduce and needs testing
    If some expert modders can enlight about that value and its consequence it would be great
    All of that seems to work for now if properly installed and merged
    cheers

    P.S.
    @Walteriusmaximus
    I discovered this mod and I like it a lot with my own reshade to correct some things, and I followed your advice to use it with cutscene lighting. Great stuff
    Since you like this mod you can try my version to tweak the DOF even further
    1. shaikhnoir2
      shaikhnoir2
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      Could you explain how exactly are you using Grim Lighting with Cutscene lighting. It is giving a bundled text conflict for me