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  • No-Intro Videos Fix

    No-Intro Videos Fix

    Last Update: 31 Jul 2023
    Author: Gametism
    Uploader: Gametism

    A simple No-Intro Fix. Don't waste your time and play sooner!

    • 1KB
    • 0
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    No-Intro Videos Fix

    Last Update: 31 Jul 2023
    Author: Gametism

    A simple No-Intro Fix. Don't waste your time and play sooner!

  • Supreme Shields 2 for Forged Alliance

    Supreme Shields 2 for Forged Alliance

    Last Update: 03 Mar 2022
    Author: GeneralJohn aka GJohnny
    Uploader: GeneralJohn

    Supreme Shield Generators is a mod that adds a (relatively) balanced Experimental Shield Generator to each faction.

    • 4.1MB
    • 18
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    Supreme Shields 2 for Forged Alliance

    Last Update: 03 Mar 2022
    Author: GeneralJohn

    Supreme Shield Generators is a mod that adds a (relatively) balanced Experimental Shield Generator to each faction.

  • Experimental Battleship Leviathan

    Experimental Battleship Leviathan

    Last Update: 27 Oct 2020
    Author: ROBOTECH2140
    Uploader: ROBOTECH2140

    Stand-alone mod for Supreme Commander Forged Alliance (not lore-friendly, just for fun).

    • 2.2MB
    • 21
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    Experimental Battleship Leviathan

    Last Update: 27 Oct 2020
    Author: ROBOTECH2140

    Stand-alone mod for Supreme Commander Forged Alliance (not lore-friendly, just for fun).

  • 4th Dimension 2.12

    4th Dimension 2.12

    Last Update: 02 Jan 2020
    Author: OptimusPrime81 that was me and ResinSmoker
    Uploader: MacBain81

    "4th Dimension" is a modification for the expansion Forged Alliance for Supreme Commander which adds new content like completely new designed units, explosions and other effects. But this mod does not only add new content, it also changes parts of the game like balancing and gameplay.

    • 28.9MB
    • 139
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    4th Dimension 2.12

    Last Update: 02 Jan 2020
    Author: MacBain81

    "4th Dimension" is a modification for the expansion Forged Alliance for Supreme Commander which adds new content like completely new designed units, explosions and other effects. But this mod does not only add new content, it also changes parts of the game like balancing and gameplay.

  • BrewLAN

    BrewLAN

    Last Update: 08 Aug 2018
    Author: Balthazar
    Uploader: Balthazura

    BrewLAN has been in development by a team of one for since 2009. It adds a huge variety of new units for all factions, as well as offering several new game modes and features. It is available in 9 different languages, most of which were translated by humans; English, Russian, German, Czech, French, Spanish, Italian, Polish, & Chinese.

    • 117.9MB
    • 225
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    BrewLAN

    Last Update: 08 Aug 2018
    Author: Balthazura

    BrewLAN has been in development by a team of one for since 2009. It adds a huge variety of new units for all factions, as well as offering several new game modes and features. It is available in 9 different languages, most of which were translated by humans; English, Russian, German, Czech, French, Spanish, Italian, Polish, & Chinese.

  • Future Battlefield Pack FA Version 1.1.8

    Future Battlefield Pack FA Version 1.1.8

    Last Update: 29 Jul 2017
    Author: CDRMV
    Uploader: CDRMV

    This is one of my three big Unitmods, which are planned for Supreme Commander Forged Alliance. It includes several new designed Units or based ones form official unused Concept Artworks. The Mod itself, will be updated (1.1.9), soon with several new Content/Units.

    • 91.4MB
    • 64
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    Future Battlefield Pack FA Version 1.1.8

    Last Update: 29 Jul 2017
    Author: CDRMV

    This is one of my three big Unitmods, which are planned for Supreme Commander Forged Alliance. It includes several new designed Units or based ones form official unused Concept Artworks. The Mod itself, will be updated (1.1.9), soon with several new Content/Units.

  • Experimental VF-1S Strike Veritech (W.I.P.)

    Experimental VF-1S Strike Veritech (W.I.P.)

    Last Update: 20 Apr 2017
    Author: ROBOTECH2140
    Uploader: ROBOTECH2140

    Adds the Experimental VF-1S Strike Veritech from Robotech/Macross to the game.

    • 10.7MB
    • 20
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    Experimental VF-1S Strike Veritech (W.I.P.)

    Last Update: 20 Apr 2017
    Author: ROBOTECH2140

    Adds the Experimental VF-1S Strike Veritech from Robotech/Macross to the game.

  • Experimental High Command (W.I.P.)

    Experimental High Command (W.I.P.)

    Last Update: 20 Apr 2017
    Author: ROBOTECH2140
    Uploader: ROBOTECH2140

    Adds the Experiment High Command to the game.

    • 1.8MB
    • 42
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    Experimental High Command (W.I.P.)

    Last Update: 20 Apr 2017
    Author: ROBOTECH2140

    Adds the Experiment High Command to the game.

  • Experimental Land Battleship

    Experimental Land Battleship

    Last Update: 19 Apr 2017
    Author: ROBOTECH2140
    Uploader: ROBOTECH2140

    Adds the Experimental Land Battleship (previously Armored Battle Fortress) to the game.

    • 6.1MB
    • 57
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    Experimental Land Battleship

    Last Update: 19 Apr 2017
    Author: ROBOTECH2140

    Adds the Experimental Land Battleship (previously Armored Battle Fortress) to the game.

  • Forged Alliance 7 (FA 1.5.3599)

    Forged Alliance 7 (FA 1.5.3599)

    Last Update: 20 Apr 2016
    Author: normal
    Uploader: Normal69

    So guys, what you'll got with this? UEF gets a massive amount of units - dual satellite system, stardestroyer, atomic cannon - and holo-jamming... AEON teleports - mainly land units, and some buildings, and in limited form some experimentals too, even it takes ages...

    • 248.9MB
    • 99
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    Forged Alliance 7 (FA 1.5.3599)

    Last Update: 20 Apr 2016
    Author: Normal69

    So guys, what you'll got with this? UEF gets a massive amount of units - dual satellite system, stardestroyer, atomic cannon - and holo-jamming... AEON teleports - mainly land units, and some buildings, and in limited form some experimentals too, even it takes ages...

  • QAI main mods (N+7)

    QAI main mods (N+7)

    Last Update: 20 Apr 2016
    Author: normal
    Uploader: Normal69

    See the homepage first! In a nutshell: UEF got bigger and badder, with nukecannon, experimental shield, resource generator, stardestroyer Cybran have invisibility fields, resource giving router systems Aeon got teleported - buildings, and units with this ability can be stopped by anti-teleport towers only Seraphim have lambda shields, teleporting engineers (the only side who haven't got flying ones), and a manual necro tower A lot of surprises. Disclaimer: It's easier to say, that nothing from these is my work. I've ruthlessly modified other people's work, to being able to use them together. Any bug, glitch, and error hereupon is not their responsibility. If you have ideas, or found anything funny, obsolete or buglike, tell me. I believe that people are clever, emotional beings.

    • 58.8MB
    • 37
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    QAI main mods (N+7)

    Last Update: 20 Apr 2016
    Author: Normal69

    See the homepage first! In a nutshell: UEF got bigger and badder, with nukecannon, experimental shield, resource generator, stardestroyer Cybran have invisibility fields, resource giving router systems Aeon got teleported - buildings, and units with this ability can be stopped by anti-teleport towers only Seraphim have lambda shields, teleporting engineers (the only side who haven't got flying ones), and a manual necro tower A lot of surprises. Disclaimer: It's easier to say, that nothing from these is my work. I've ruthlessly modified other people's work, to being able to use them together. Any bug, glitch, and error hereupon is not their responsibility. If you have ideas, or found anything funny, obsolete or buglike, tell me. I believe that people are clever, emotional beings.

News & Updates

  • Tending the crops - JennaJuffuffles

    In this community feature, we're joined by JennaJuffuffles - the curator of the Stardew Valley VERY Expanded and Aesthetic Valley collections for Stardew Valley. These mod lists have risen to the top of the most downloaded and highest-rated Collections available today. With the release of Stardew Valley 1.6 edging closer by the day, Jenna shares her top tips for making a successful collection. 
     

    Thanks for joining us today, Jenna. To get started, could you tell us a little a...

    • 20 Comments
  • Enhancing Night City - deceptious

    We have the privilege of speaking with deceptious, a Cyberpunk mod author who pushes the boundaries of the types of mods that can be made. They are the author of the Romance Enhanced Series, New Quests and many other immersive improvements to Night City.

    Thanks for chatting to us. Would you mind telling us what got you into modding?

    I have a background/job in game dev, and have used mods before for games like Fallout: New Vegas, Fallout 4, and Skyrim, but hadn’t act...

    • 44 Comments
  • Ultimate Skyrim Collection: Gate to Sovngarde

    It’s rare for a mod collection to come along that's been constructed with utmost care and attention to detail, where each mod serves a very specific purpose and contributes to a magnificent game experience. Gate to SovnGarde, the Skyrim SE total overhaul by JaySerpa, is just that.

    Carefully crafted by modder and content creator JaySerpa, this collection brings together 980 mods to expand and deepen your Skyrim experience. Anyone that follows Jay on Twitch has seen this collection c...

    • 98 Comments
  • Immersive and Interviewed - Canliberk

    We have the privilege of speaking with Canliberk, the curator of our most successful and popular collection. Many of you who mod Skyrim may have already come across his collections which overhaul the world of Skyrim with a comprehensive list of some of the best mods out there. If you love Subnautica, you may like his recently created "Immersive and Immersed" collection.

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    Tell us a bit about yourself.

    My name is Canberk Kaygan, a passionate gamer who ...

    • 53 Comments
  • Project Spotlight: Skyrim: Extended Cut

    We have had the extreme pleasure recently of talking to the team behind Skyrim: Extended Cut about the first release of their project. Skyrim: Extended Cut - Saints & Seducers is an overhaul and expansion of the Saints & Seducers official Creation and is intended to be a preview for the main Skyrim: Extended Cut project, which will do the same for the main storyline of Skyrim, a game which turned 11 today!

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    Before we get into the mod, why don’t you...

    • 45 Comments
  • Project Spotlight: Fallout London

    Fallout: London is a highly ambitious project aimed at creating the city of London (post-apocalypse of course) in Fallout 4. They have been showcasing their development since their announcement and have recently released a gameplay trailer. We have the privilege and pleasure to be talking to the project lead of Fallout: London today about their development and what to expect from this game sized mod.

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    Prilladog, thanks for chatting with us during this busy t...

    • 234 Comments
  • Banner(Land)lord - OneDrop

    In the feature, we are looking at a very special project for the game Mount & Blade II: Bannerlord. The mod in question is called "Life in Calradia" by the author OneDrop. If you haven't played Bannerlord, it is a medieval-style action strategy game involving the huge world map of Calradia, several factions inspired by human history, hundreds of Nobles, and an assortment of beautifully created towns, castles, and villages.

    However, those of you who have played will know that one...

    • 18 Comments
  • Hello there - CND Modworks

    Today we are talking to the modding team CND Modworks, aka DAZAssassin100 and Claymaver2000. CND Modworks are the authors of many of the most popular Star Wars Battlefront II mods including live-action Ahsoka, Medieval Darth Vader, and more.



    Thanks for taking the time to speak with us guys. Could you start us off by telling us a bit about yourselves?

    Claymaver2000: My name is Clay and I make mods for EA's Battlefront II and help WoofWoofWolffe and Cinematic C...

    • 16 Comments
  • Epic Loot and epic UI - randyknapp

    Today we are talking to randyknapp, the author of many UI and quality of life mods for both Valheim and Subnautica, as well as the popular, ARPG inspired Valheim mod: Epic Loot.

    
    BigBizkit: Thank you for joining us today. First of all could you tell us a little bit about yourself?

    randyknapp: Thanks for having me! I'm Randy, I'm 33, I live in Seattle with my wife and kids. I'm a professional video game developer with 10 years of industry experience.

    <...

    • 22 Comments
  • Buttering Up Calradia - Aragas

    In this feature, we're chatting with Aragas (aka Aragasas), one of our top Bannerlord mod authors. While you might not have heard of him, if you've played Mount & Blade II with mods there's a good chance you've used at least one of the mods he and the other members of the Bannerlord Unofficial Tools & Resources (BUTR) team have worked on.


    Thank you for taking the time to talk with us Aragas. To start off, can you tell us a bit about yourself? 

    I'm a Senior...

    • 11 Comments
  • Saving your (Follower) Relationship - CloudedTruth

    Today we are talking to CloudedTruth - author of the very popular Relationship Dialogue Overhaul for both Skyrim and Skyrim Special Edition as well as various amazing follower mods.


    Thank you for joining us today, it’s truly appreciated. We like to start these interviews off with a bit of a personal introduction, so could you please tell us a bit about yourself?
     
    I'm 28 years old from the United States and currently work in manufacturing dealing with parts and...

    • 60 Comments
  • Gunning for it - Deadpool2099

    It's a new year and once again we're back with another mod author interview. Today we are talking to DeadPool2099 3D artist and author of many amazing weapon mods for Fallout 4, such as the Service Rifle or the Wattz Laser Gun!


    BigBizkit: Thank you for joining us today. First of all, could you please tell us a bit about yourself?

    Deadpool2099: You’re welcome :) Well, I don’t know what would be interesting that I can tell about myself. I was born in a family fu...

    • 24 Comments
  • Weathering the Storm - Mangaclub

    Today we are talking to Mangaclub, a long-time member of our modding community and author of some of your favourite weather mods such as Vivid Weathers for Skyrim, Skyrim Special Edition, and Fallout 4.

     
    BigBizkit: Thank you for taking the time to answer our questions. Before we start the interview: what’s the weather like where you’re at right now?

    Mangaclub: Thank you! It's good to have the opportunity to answer your questions. The weather is actually the...

    • 14 Comments
  • Project Spotlight: Skyblivion

    Skyblivion is a name that most modders of Skyrim or Oblivion may have heard at one time or another over the last 9 years. It's an incredibly ambitious project which aims to recreate the entirety of The Elder Scrolls IV: Oblivion in the newer game engine used by Skyrim. The team have recently released their first "Development Diary" which gives us a taste of what's to come. In this feature, we're chatting with Rebelzize and the team about this exciting venture. 

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    ...

    • 106 Comments
  • New Quests for The Witcher 3? - wiggolp and Damastor

    Today we are talking to two authors from the Witcher 3 community: wiggolp and Damastor - both of whom have managed to create new quest mods for the game, adding new areas, dialogue, and more!


    BigBizkit: To start this off, let me ask you, wiggolp, about your mod adding a completely new quest to the game - Ciri’s Sole Memento. How would you describe the mod and quest for those curious to play it?
     
    wiggolp: The majority of players who finished the game probably gue...

    • 16 Comments
  • Cool, Fiery, Moving - iRetrospect

    Today we are talking to iRetrospect - seasoned modder and author of the special effects overhauls Arctic and Inferno, as well as the Movement Behavior Overhaul for Skyrim Special Edition.

    BigBizkit: Thank you for joining us today. First of all, could you please tell us a bit about yourself?

    iRetrospect: Gladly, I am an educator in real life and most people who know me would never think I would be someone who is interested in gaming, let alone game modding. In my spar...

    • 19 Comments
  • One with the Force - Kingo64

    In this feature, we're chatting with Kingo64, the creator of the most popular mod for Blade & Sorcery - The Outer Rim. Being a bit of a Star Wars geek myself, this is a mod I've been following for a long time. 


    Thank you for joining me Alex (Kingo64), we'll start as we always do, can you tell our readers a bit about yourself? 

    Hey! My name is Alex, I’m a full-time software developer and a fairly recognisable member of the Blade & Sorcery Discord server....

    • 47 Comments
  • Modder to Developer - KospY

    In this feature, we're chatting with KospY. The brains behind the massively popular VR game, Blade & Sorcery, who began his journey into game development as a modder tinkering with his favourite games. 

    Thanks for taking the time out of your busy schedule to talk to us, KospY. To start out can you tell our readers a little about yourself?

    I am the developer of Blade & Sorcery, a physics-based medieval fantasy VR combat game which was released in Early Access end...

    • 64 Comments
  • Meet the Master Armoursmith - DeserterX

    Today we are talking to DeserterX a long time member of our Nexus Mods community and author of many incredibly detailed armour mods for Fallout 4 and Skyrim.



    BigBizkit: Thanks, DeserterX, for joining us today: as always, we like to start the interview off by you telling us a bit about yourself.
     
    DeserterX: Well, I am just a guy with a passion for computer graphics. Recently I discovered I can paint and design clothes and I am very happy that modding is giv...

    • 57 Comments
  • In the Shadow of Red Mountain - TelShadow

    In this Mod Author feature, we're catching up with TelShadow who may well hold the record for most mods created for Morrowind. 

    Let's start as we always do, please tell us about yourself for those in the community who don't know you yet. 

    There isn't much to tell really. I come from a very creative family, which I'm sure helps me when coming up with new mod ideas. I'm a writer and an artist but, to be honest, I haven't really done any writing or drawing for fun in many ...

    • 8 Comments