About this mod
See the homepage first! In a nutshell: UEF got bigger and badder, with nukecannon, experimental shield, resource generator, stardestroyer Cybran have invisibility fields, resource giving router systems Aeon got teleported - buildings, and units with this ability can be stopped by anti-teleport towers only Seraphim have lambda shields, teleporting engineers (the only side who haven't got flying ones), and a manual necro tower A lot of surprises. Disclaimer: It's easier to say, that nothing from these is my work. I've ruthlessly modified other people's work, to being able to use them together. Any bug, glitch, and error hereupon is not their responsibility. If you have ideas, or found anything funny, obsolete or buglike, tell me. I believe that people are clever, emotional beings.
- Permissions and credits
See the homepage first!
In a nutshell:
UEF got bigger and badder, with nukecannon, experimental shield, resource generator, stardestroyer
Cybran have invisibility fields, resource giving router systems
Aeon got teleported - buildings, and units with this ability can be stopped by anti-teleport towers only
Seraphim have lambda shields, teleporting engineers (the only side who haven't got flying ones), and a manual necro tower
A lot of surprises.
Disclaimer:
It's easier to say, that nothing from these is my work.
I've ruthlessly modified other people's work, to being able to use them together.
Any bug, glitch, and error hereupon is not their responsibility.
If you have ideas, or found anything funny, obsolete or buglike, tell me.
I believe that people are clever, emotional beings. Readme:
QAI Technologies Inc. presents:
The Battlefield Survival package
INSTALL:
Install Forged Alliance first.
Download, and run this:
http://normal.csucs.hu/cucc/FA/patch.exe - this is the latest patch renamed, you can install the original from the homepage
Extract these two zips into GAMESDIRTHQGas Powered GamesSupreme Commander - Forged Alliance
http://normal.csucs.hu/cucc/FA/maps.zip
http://normal.csucs.hu/cucc/FA/ujcucc.zip
In GAMESDIRTHQGas Powered GamesSupreme Commander - Forged Alliancebin
-run My Speed.exe with backup - it changes ForgedAlliance.exe, you maybe need it for normal play - it makes the automatic game slowdown disappear
-run Core Maximizer.exe, set it to ForgedAlliance.exe, and let it be running - this makes use of all the processor cores
And you are now ready for combat.
Have fun!
Normalius - aka Miklos Piskator at [email protected]
Ha még mikrofonod is van, regisztrálj ide: http://www.xfire.com/profile/normal72/
Pictures and videos can be found here:
http://www.xfire.com/profile/normal72/
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What mods shold be ON?
1500 for humans - set the game "prebuilt units" on!
ALROBS GUI Mod - auto metalmakers, SHIFT+G group target assignment
Alien Nation transport and Unit Additions
BlackOps Alternate Reality, Global Icon Support, Naval Rebalance, Special Weapons, Unleashed, Unleashed Balance Changes
BlackOps Adv Command Units (for normal commanders) OR BlackOps Buffed ACUs (for guerilla commanders)
Cliffhanger extreme - you can build on most slopes
Normalius Unit Matrices - my compilation, and race abilities
Supreme Shields - big shields with kaboom
T3 engineering stations
TA Metal Style maps - you can build metal extractors everywhere
TVG 4.86 Total Veterancy
Terran Bunker - a little shielded T1 omni building
Water World - to build underwater
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As all know, when the infamous cybran repairman Normalius interfaced with a faulty QAI ACU, he acqured the ability to analyze, and recreate destroyed and defunct technologies.
Thanks to the experimental liquid-logic matrices, he now can shift around engineering data with his meager knowledge.
As much as they say he's mad, periodically he makes available the army matrices for download for aspiring commanders from his bogus fansite QAI Technologies Inc.
The changes from the previous versions cannot be estimated, but it seem that he has some strange honor - sometimes even installing weaknesses.
On windy, dark nights, cybran mothers warn their children to sleep, unless they want the invisible QAI of Normalius scan, and change their implants.
The transmission begins with a long list of explanation about the found technologies in battlefield wrecks:
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Respect the working class, and pay homage to these great fabricators:
UEF Advanced holographic Jamming - Resin_Smoker
http://4th-dimension.rockt.es/
Alien Nation's Unit Additions, Alien Nation's Transport Mod - PUREVENOM,Legion Darrath,Seiya,Zodius,redattack34,C.Lupus,prycey,Lurkily,dcbo89 and Kodoschaf
http://forums.gaspowered.com/viewtopic.php?f=2&t=18112&start=0
Blackops - Lt_hawkeye, Exavier Macbeth, DeadMG
http://forums.gaspowered.com/viewtopic.php?f=7&t=31172
ALROBS Customized all-in-one GUI Mod pack for FA - alrob
HTTP://www.agr-nwo.com
Base Assault - duncane
BlackOps Adv Command Units - Exavier Macbeth
http://forums.gaspowered.com/viewtopic.php?t=35265
BlackOps Buffed ACUs - Exavier Macbeth + Normalius
Modification of the above with liquid logic matrices (unstable version) for fast ACU-transforming abilities.
BlackOps Alternate Reality - Lt_hawkeye
BlackOps Unleashed Balance Changes - Lt_hawkeye
http://forums.gaspowered.com/viewtopic.php?t=31172
BlackOps Special Weapons - Exavier Macbeth
http://forums.gaspowered.com/viewtopic.php?t=40574
BlackOps Naval Rebalance - Exavier Macbeth
http://forums.gaspowered.com/viewtopic.php?t=40574
BlackOps Global Icon Support Mod - Exavier Macbeth
http://forums.gaspowered.com/viewtopic.php?t=36996
BlackOps Unleashed - Lt_hawkeye
http://forums.gaspowered.com/viewtopic.php?t=31172
Terran Bunker - Normalius
My meager try to make a transport building is not finished.
Capinator - BulletMagnet
Chain of Command - Cockmaster 3000
[email protected]
Cliff Hanger extreme. - Florian Draxler (Keugon)
debughelper
Divide Unit Cap - Sorian
Prebuild Paragon - Legion Darrath
My code installed here makes humans play by 1500 AIs just the original unit caps - it's in the wrong place.
TA Metal Style Maps
Mo' Def, Mo' Storages - Presskohle/Hackbart
[email protected]
I had to take out AI-code here - it made the Seraphim maaad...
Supreme Shields - GJohnny
Pretty big baang, if you take out one.
T3 Engineering Stations - Ghaleon
http://forums.gaspowered.com/viewtopic.php?t=31020
TerraFormer - Limitz
http://forums.gaspowered.com/viewtopic.php?p=477601
TVg V4.83 - TotalVeterancy - Eni, maintained by Ghaleon
http://forums.gaspowered.com/viewtopic.php?t=40012
Unit Cap x4 - Ghaleon
Water World - finesse, thanks to Legion Darrath and Atlis for their water mods
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So guys, what you'll got with this?
UEF gets a massive amount of units - dual satellite system, stardestroyer, atomic cannon - and holo-jamming...
AEON teleports - mainly land units, and some buildings, and in limited form some experimentals too, even it takes ages...
CYBRAN - cloaks, and stealths, slow firing anti nuke cannon...
SERAPHIM - necro-station, lambda field shield, stellar gateway, fast-teleporting T3 engineers...
ALL sides get a ton of units and buildings, some experimentals can be built in the Gateway
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This file has been archived from File Front which shut down on April 30th, 2016 and would otherwise have been lost forever.
With help from the archiveteam.org and some former staff from File Front we have retained this file for prosperity. If you wish to claim this file as your own, or have any concerns - please email [email protected].