Supreme Commander

File information

Last updated

Original upload

Created by

normal

Uploaded by

Normal69

Virus scan

Safe to use

Tags for this mod

About this mod

See the homepage first! In a nutshell: UEF got bigger and badder, with nukecannon, experimental shield, resource generator, stardestroyer Cybran have invisibility fields, resource giving router systems Aeon got teleported - buildings, and units with this ability can be stopped by anti-teleport towers only Seraphim have lambda shields, teleporting engineers (the only side who haven't got flying ones), and a manual necro tower A lot of surprises. Disclaimer: It's easier to say, that nothing from these is my work. I've ruthlessly modified other people's work, to being able to use them together. Any bug, glitch, and error hereupon is not their responsibility. If you have ideas, or found anything funny, obsolete or buglike, tell me. I believe that people are clever, emotional beings.

Permissions and credits
Description:
See the homepage first!



In a nutshell:

UEF got bigger and badder, with nukecannon, experimental shield, resource generator, stardestroyer

Cybran have invisibility fields, resource giving router systems

Aeon got teleported - buildings, and units with this ability can be stopped by anti-teleport towers only

Seraphim have lambda shields, teleporting engineers (the only side who haven't got flying ones), and a manual necro tower



A lot of surprises.



Disclaimer:

It's easier to say, that nothing from these is my work.

I've ruthlessly modified other people's work, to being able to use them together.

Any bug, glitch, and error hereupon is not their responsibility.

If you have ideas, or found anything funny, obsolete or buglike, tell me.

I believe that people are clever, emotional beings.
Readme:
QAI Technologies Inc. presents:

The Battlefield Survival package



INSTALL:



Install Forged Alliance first.



Download, and run this:

http://normal.csucs.hu/cucc/FA/patch.exe - this is the latest patch renamed, you can install the original from the homepage



Extract these two zips into GAMESDIRTHQGas Powered GamesSupreme Commander - Forged Alliance

http://normal.csucs.hu/cucc/FA/maps.zip

http://normal.csucs.hu/cucc/FA/ujcucc.zip



In GAMESDIRTHQGas Powered GamesSupreme Commander - Forged Alliancebin

-run My Speed.exe with backup - it changes ForgedAlliance.exe, you maybe need it for normal play - it makes the automatic game slowdown disappear

-run Core Maximizer.exe, set it to ForgedAlliance.exe, and let it be running - this makes use of all the processor cores



And you are now ready for combat.

Have fun!



Normalius - aka Miklos Piskator at [email protected]

Ha még mikrofonod is van, regisztrálj ide: http://www.xfire.com/profile/normal72/



Pictures and videos can be found here:

http://www.xfire.com/profile/normal72/



----------------------------------------



What mods shold be ON?



1500 for humans - set the game "prebuilt units" on!



ALROBS GUI Mod - auto metalmakers, SHIFT+G group target assignment



Alien Nation transport and Unit Additions



BlackOps Alternate Reality, Global Icon Support, Naval Rebalance, Special Weapons, Unleashed, Unleashed Balance Changes



BlackOps Adv Command Units (for normal commanders) OR BlackOps Buffed ACUs (for guerilla commanders)



Cliffhanger extreme - you can build on most slopes



Normalius Unit Matrices - my compilation, and race abilities



Supreme Shields - big shields with kaboom



T3 engineering stations



TA Metal Style maps - you can build metal extractors everywhere



TVG 4.86 Total Veterancy



Terran Bunker - a little shielded T1 omni building



Water World - to build underwater



=================================================



As all know, when the infamous cybran repairman Normalius interfaced with a faulty QAI ACU, he acqured the ability to analyze, and recreate destroyed and defunct technologies.

Thanks to the experimental liquid-logic matrices, he now can shift around engineering data with his meager knowledge.

As much as they say he's mad, periodically he makes available the army matrices for download for aspiring commanders from his bogus fansite QAI Technologies Inc.

The changes from the previous versions cannot be estimated, but it seem that he has some strange honor - sometimes even installing weaknesses.



On windy, dark nights, cybran mothers warn their children to sleep, unless they want the invisible QAI of Normalius scan, and change their implants.



The transmission begins with a long list of explanation about the found technologies in battlefield wrecks:



-------------------------------------------------



Respect the working class, and pay homage to these great fabricators:



UEF Advanced holographic Jamming - Resin_Smoker

http://4th-dimension.rockt.es/



Alien Nation's Unit Additions, Alien Nation's Transport Mod - PUREVENOM,Legion Darrath,Seiya,Zodius,redattack34,C.Lupus,prycey,Lurkily,dcbo89 and Kodoschaf

http://forums.gaspowered.com/viewtopic.php?f=2&t=18112&start=0



Blackops - Lt_hawkeye, Exavier Macbeth, DeadMG

http://forums.gaspowered.com/viewtopic.php?f=7&t=31172



ALROBS Customized all-in-one GUI Mod pack for FA - alrob

HTTP://www.agr-nwo.com



Base Assault - duncane



BlackOps Adv Command Units - Exavier Macbeth

http://forums.gaspowered.com/viewtopic.php?t=35265



BlackOps Buffed ACUs - Exavier Macbeth + Normalius

Modification of the above with liquid logic matrices (unstable version) for fast ACU-transforming abilities.



BlackOps Alternate Reality - Lt_hawkeye



BlackOps Unleashed Balance Changes - Lt_hawkeye

http://forums.gaspowered.com/viewtopic.php?t=31172



BlackOps Special Weapons - Exavier Macbeth

http://forums.gaspowered.com/viewtopic.php?t=40574



BlackOps Naval Rebalance - Exavier Macbeth

http://forums.gaspowered.com/viewtopic.php?t=40574



BlackOps Global Icon Support Mod - Exavier Macbeth

http://forums.gaspowered.com/viewtopic.php?t=36996



BlackOps Unleashed - Lt_hawkeye

http://forums.gaspowered.com/viewtopic.php?t=31172



Terran Bunker - Normalius

My meager try to make a transport building is not finished.



Capinator - BulletMagnet



Chain of Command - Cockmaster 3000

[email protected]



Cliff Hanger extreme. - Florian Draxler (Keugon)



debughelper



Divide Unit Cap - Sorian



Prebuild Paragon - Legion Darrath

My code installed here makes humans play by 1500 AIs just the original unit caps - it's in the wrong place.



TA Metal Style Maps



Mo' Def, Mo' Storages - Presskohle/Hackbart

[email protected]

I had to take out AI-code here - it made the Seraphim maaad...



Supreme Shields - GJohnny

Pretty big baang, if you take out one.



T3 Engineering Stations - Ghaleon

http://forums.gaspowered.com/viewtopic.php?t=31020



TerraFormer - Limitz

http://forums.gaspowered.com/viewtopic.php?p=477601



TVg V4.83 - TotalVeterancy - Eni, maintained by Ghaleon

http://forums.gaspowered.com/viewtopic.php?t=40012



Unit Cap x4 - Ghaleon



Water World - finesse, thanks to Legion Darrath and Atlis for their water mods



----------------------------------------



So guys, what you'll got with this?



UEF gets a massive amount of units - dual satellite system, stardestroyer, atomic cannon - and holo-jamming...



AEON teleports - mainly land units, and some buildings, and in limited form some experimentals too, even it takes ages...



CYBRAN - cloaks, and stealths, slow firing anti nuke cannon...



SERAPHIM - necro-station, lambda field shield, stellar gateway, fast-teleporting T3 engineers...



ALL sides get a ton of units and buildings, some experimentals can be built in the Gateway



--------------------------------------


This file has been archived from File Front which shut down on April 30th, 2016 and would otherwise have been lost forever.

With help from the archiveteam.org and some former staff from File Front we have retained this file for prosperity. If you wish to claim this file as your own, or have any concerns - please email [email protected].