Stardew Valley

File information

Last updated

Original upload

Created by

Dragonisser

Uploaded by

Dragonisser

Virus scan

Safe to use

34 comments

  1. BuckWatson02
    BuckWatson02
    • member
    • 3 kudos
    guessing this mod is dead
    1. Dragonisser
      Dragonisser
      • premium
      • 8 kudos
      Its been sadly dead for quite a while. Ive lost the original source at some point and due the fact that there were many alternative to it, i didn't bother trying to get it to work again.

      If anyone wants to pick it up, decompile it and update it, go ahead. Just credit me.
  2. angelbonzai
    angelbonzai
    • member
    • 0 kudos
    Hey, I ahve one more idea: Can we have a mod for removing the boyfrfiend/girlfriend status? It's really annoying that it's stuck next to the names.
    1. AntipodeanPixie
      AntipodeanPixie
      • member
      • 0 kudos
      Unfortunately this was last updated in January 2017, so I'm not sure anything more is going to be done with this. (much to my heartbreak, it won't work with my version of SMAPI and SDV.)
    2. Dragonisser
      Dragonisser
      • premium
      • 8 kudos
      Hey, sadly NexusForums didnt notified me about your message. Is the mentioned "BoyFriend/GirlFriend" part of my rendered list or is elsewhere?
  3. UlithiumDragon
    UlithiumDragon
    • premium
    • 142 kudos
    Had one more idea: Maybe add info on if a person has been given a gift that day? Since you can only give them one gift a day in addition to the two gifts a week limit.

    As this isn't something the base game's HUD will tell you I dunno how hard it would be to do, though.

    ---------------------------
    Also not really a big deal but just thought I'd mention that giving gifts to your spouse overcaps the 2 per week numbering. I think last week I had "7 out of 2" by the end. XD

    Giving people birthday presents will also do this (can have "3 out of 2"), but then the base game's HUD bugs out on that one as well (it just reverts to looking like you've only given the person one gift that week).
    1. Dragonisser
      Dragonisser
      • premium
      • 8 kudos
      The thing is the list gets wider every time i add something. Either i need to split it in 2 lines or it gets even wider than currently, which is kinda ugly and takes all the space on the left side.


      Oh well i wasn't aware that you could give more than 2 gifts per week. Thanks for pointing that out. Does it only work with the spouse?
    2. UlithiumDragon
      UlithiumDragon
      • premium
      • 142 kudos
      You could use icons to denote things instead of text perhaps, like how the base game's UI handles preset tracking?

      Or if inserting icons isn't easy you could simulate it with text, i.e. something like:


      Penny: X Hearts, Gifts - [ ] [x]
    3. Dragonisser
      Dragonisser
      • premium
      • 8 kudos
      Well i already thought about an minimalism version of the text stuff, i gonna take a look when i'm back home, though some characters e.g. / transformed into a smiley ? with the font i used.

      And ye also thought about rendering some icons but i would need to know how long the string in pixel is to render it at the correct positions.

      Thanks for the ideas ^^
    4. Dragonisser
      Dragonisser
      • premium
      • 8 kudos
      Your request has been added and is available now. I hope it is usable ^^
  4. Wolfschadowe
    Wolfschadowe
    • premium
    • 0 kudos
    Great mod, I use it constantly now, and even mapped it to the "back" button on my mouse.

    Is there a way to sort the list by name? Currently it seems somewhat Random, even if I alphabetize the NpcList in the json.
    1. Dragonisser
      Dragonisser
      • premium
      • 8 kudos
      I need to check how Concernedape did it in the original code, then i could sort it by alphabet.

      Tbh. i cant even tell how it sorts currently xD, normally it should go like in the config file.


      Btw. there is a new version out if you want to mirror the list or have an offset in the horizontal, no need to download if you dont need either of it ^^
    2. Dragonisser
      Dragonisser
      • premium
      • 8 kudos
      Your request has been added and is available now.
  5. Dragonisser
    Dragonisser
    • premium
    • 8 kudos
    Sorry for no new updates in the last weeks, but i hadn't much time to work on them. I'll try to add those 2 ideas of @UlithiumDragon and @Wolfschadowe soon.
    1. Dragonisser
      Dragonisser
      • premium
      • 8 kudos
      New version available with both features.
  6. UlithiumDragon
    UlithiumDragon
    • premium
    • 142 kudos
    Hey just a thought, maybe add a "RenderOffsetX" option to control the HUD's horizontal positioning?

    So like for if people want it on the right side of their screen or just a bit further away (or closer) from the left edge. :3
    1. UlithiumDragon
      UlithiumDragon
      • premium
      • 142 kudos
      Oh also for some reason I can't seem to get Krobus to work with the menu. I added his name to the config.json file but it won't show up in-game.

      Did the devs do something dumb like give him a different name in the NPC list or something?
    2. Dragonisser
      Dragonisser
      • premium
      • 8 kudos
      I'll take a look into it. Flipping the list and adjusting shouldn't be a problem, though im not sure why Krobus isn't in the list.


      Does the other "special" npc's work?
    3. UlithiumDragon
      UlithiumDragon
      • premium
      • 142 kudos
      Yeah, Dward, Wizard, Sandy, etc. are all working fine.
    4. Dragonisser
      Dragonisser
      • premium
      • 8 kudos
      I've added the flip mode and offset.

      Sadly i cant tell why Krobus isn't in the list. I asked modder and smapi developer but they simply confirmed that it is just npc and should be in the list. I will try to contact Concernedape and see if he can help me.


      New version v1.0.4, if you find any bugs while using the flipmode, offset or list at all, please msg me asap.
  7. UlithiumDragon
    UlithiumDragon
    • premium
    • 142 kudos
    It's working great, I uploaded an image for ya. :3

    Just a note, if you have extra experience bars installed (I have the Luck skill) adding another 40 to the offset seems to be about right. :]
    1. Dragonisser
      Dragonisser
      • premium
      • 8 kudos
      Just saw it, thanks for the great pic.

      On which resolution are you playing? Sebastian's info seems to be longer than the box, which is weird.


      Edit: Oh well i think another hotfix is needed, wasn't aware that Sebastian's info is longer when it reaches 100+ xD

      Edit: Hotfix for it v1.0.2.2
    2. UlithiumDragon
      UlithiumDragon
      • premium
      • 142 kudos
      1920x1080, and I'll give the hotfix a try, thanks! :]
    3. Dragonisser
      Dragonisser
      • premium
      • 8 kudos
      Oh btw. Did the custom npc work with the list?
    4. UlithiumDragon
      UlithiumDragon
      • premium
      • 142 kudos
      I was going to wait till my next playthrough to install FLO, seemed like a poor idea to add a new NPC in the middle of an active save game for a mod like that.

      I was just asking for future purposes. :P
    5. Dragonisser
      Dragonisser
      • premium
      • 8 kudos
      Alrighty, then i will take a look myself.


      Edit:

      The mod isn't up to date and wont work with my version of smapi and lastly RelationShipStatus :/
  8. UlithiumDragon
    UlithiumDragon
    • premium
    • 142 kudos
    Very neat, but I think it would be even more useful if it also tracked how many gifts you gave each person for the week. I dislike having to open up the menu and scroll down a lot to figure out who can still receive gifts. n.nU
    1. Dragonisser
      Dragonisser
      • premium
      • 8 kudos
      I'll take a look into it, shouldn't be that hard to change.
    2. Dragonisser
      Dragonisser
      • premium
      • 8 kudos
      Ive added the new version. Please tell me if you have any ideas or suggestions to make it better, otherwise have fun with it!
    3. UlithiumDragon
      UlithiumDragon
      • premium
      • 142 kudos
      Neat, thanks! This definitely the kind of information I'd love to have at my fingertips without having to pause the game and paw through menus. I'll try it out and then *attempt* to remember to post back here.

      If I forget to say something just assume that means "It works perfectly". XD

      EDIT: Just out of curiosity would this mod work "out of the box" with custom NPCs, or does it use a hardcoded list that would need to be amended? I.e. for like the FLO New Custom NPC mod, or a mod that made one of the base game's non-giftable NPCs actually giftable (hypothetically, dunno if a mod like that exists).
    4. Dragonisser
      Dragonisser
      • premium
      • 8 kudos
      Alrighty then If you got any more ideas that should be in the mod or should made via a new mod, please tell me
    5. UlithiumDragon
      UlithiumDragon
      • premium
      • 142 kudos
      That was a quick reply. Well a hotkey to toggle the display would be nice. I mean if you're keeping track of a lot of NPCs then its gonna take up a large portion of the screen space and you'd probably not want it on 100% of the time. :P

      (Unless I missed something I didn't see a hotkey mentioned and there's no rebind in the config file.)
    6. Dragonisser
      Dragonisser
      • premium
      • 8 kudos
      I'll take another look into it, maybe another release in some minutes(~30+)
    7. Dragonisser
      Dragonisser
      • premium
      • 8 kudos
      As long as the custom npc is in the npc list it should work, try it out ^^

      Anyway i've added the hotkey V to toggle the list. If you want to change it you need to get the keycode at the moment, since i need to figured out how to use the actual key and not the keycode (V = 86).

      https://msdn.microsoft.com/en-us/library/0z084th3(v=vs.90).aspx#Anchor_1

      Download version 1.0.2.1