Okay, a 1.3 beta is out. Warning for MP: It doesn't sync right now, so not all players will get the same items, but it does has the wedding ring recipe added.
I just wanted to ask if this mod will be upgraded to 1.6? I love it and would love to be able to include it again in my playthrough but i also fully understand if its to be abandoned after the update.
I've been thinking about it, but the main issue is the best way for me to handle it is to strip out all of the shop code and just leave in the spawn choices. (You can now edit the shop via Content Patcher, and the best way for compatibility for me is to just let those mods take precedence.)
There's some changes to 1.6 that mean I need to think about how best to do this.
It might be worth considering making certain items blacklisted by default? I'm in fall year 1 and my new BFF the traveling merchant just sold me a golden egg. Which, jackpot, but that does seem a tiny bit overpowered.
Excellent mod. Upgraded the items from 12 > 18, disabled duplicates, use cheaper pricing, and black listed 684 and 78 (bug meat and cave carrot). I don't allow the cart to come M-TH, but do give a 50% chance for it to appear on Saturday. I actually look forward to the cart now and it brings a whole new element of excitement to the game
Hey, just the warning that this mod is throwing the "[MOD NAME] uses deprecated code (legacy events are deprecated since SMAPI 2.9)" message. I believe the SMAPI 3.0 go live is set for about a month out, so you still have time to update before it breaks.
52 comments
I love it and would love to be able to include it again in my playthrough but i also fully understand if its to be abandoned after the update.
There's some changes to 1.6 that mean I need to think about how best to do this.
EDIT: Never mind it is configurable from menu in title screen. Look in settings and scroll down. You need the mod config menu
I hope whoever employs her is paying her more. XD
Do i just list the items by Id number?