Skyrim Special Edition

228 comments

  1. ElectricWarrior77
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    To everyone:

    I sincerely apologize for my absence over the last many months. I experienced a severe medical trauma that has kept me from using a computer or playing video games. Since then I have been undergoing medical treatment and physical therapy in an effort restore my ability to use a computer well enough to continue playing games and modding Skyrim. All of my mods will stay available online and I will upload the last files I was working on when I went down when I get them packed in an installation file for publishing. I hope to be back to modding within 6-12 months.

    Thank you all for your patience and for using my mods.

    Electric Warrior
  2. ElectricWarrior77
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    Author's Note:

    If you would like to help support this mod please take the time to endorse it.

    Endorsements help the mod rise higher in the Nexus listings and they inspire me to continue to expand and support it.

    Thank you,

    -EW
  3. ElectricWarrior77
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    Version 2.0 update available.

    Added - Placeable/Swappable Cloud Storage activators for an unlimited storage expansion. Now you can turn any container into a GS Cloud Storage linked container. See updated description page for details.

    Added - 4 color coded placeable teleporter networks for a massive custom "linked door" expansion. Now you can place a follower friendly teleportation door to/from any vanilla, DLC or modded home, dungeon or world space. See updated description for details.

    Changed - made the Blackreach lock animations work faster and in the proper order.

    Fixed - a couple of navmesh errors in Blackreach are now gone.

    A "clean save" installation as outlined at the bottom of the description page is not needed for this update. Current patches should all work fine with this update.

    There are images of the new features available under the images tab.



  4. melskyrt
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    anyone know the item code for the forgotten vale key? i really dont want to have to go thru the whole dawnguard for it to not be there. i tried help forgottenvalekey and that didnt help

    secondarily, what are the four weird sounding things in the walls of the tavern for? there’s like two on each side. is there some sort of instruction thing im missing lol 
    1. melskyrt
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      i ended up just doing it
      for those wondering: 
      after forgotten veil entrance just keep going straight until you see the cabin. its just straight. there’s a strongbox on one of the upper shelves in the cabin with a key. take that key, and go to the wayshrine which is nearest to you. near that wayshrine is a sewer. thats the entrance (not the cabin itself). 
  5. CurvingFyr3
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    Sorry, just too much for my immersion. Sucks, cause the other largest teleporter network on the nexus, teleport milestone, requires a utility that doesn't work in VR. So the largest network of teleporters I can have right now is... 9. not even enough for other realms mods.
  6. KilliaynnaFayne
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    lol, im getting frustrated lol, been to the forgotten veil, got key from inside the cabin, do not see a locked door on this side( inside veil i mean) , go back to the inn to hire workers as alot of my doors unlocked but no patrons so i figure i have to hire ppl before the reg start to show, anyways back at the inn it says door in veil needs to b unlocked,,,um where exactly is that door lol i cannot find it, the door to the cabin is unlocked n i have the key but when i try to unlock veil door on inn side stil says door on veil side locked lol i been like 5 times back n forth to no avail..lol.ughh prob something simple i didnt see huh bet im gonna laugh when u tell me right ???



    I found it!! lol ughh that was just tooo funny!
    1. Wormking2525
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      Where'd you find it? I've looked for about an hour and a half I cant find it.
    2. deleted46617813
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      sewer by the way shrine
  7. vvk78
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    @ElectricWarrior77: This looks to be a wonderful mod. Request you to please port this for Enderal SE.
  8. Gabael333
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    I want to love this mod.  I want it to be on my list of must-have mods.  I want to duplicate the skeleton key before turning it in during the Thieves Guild questline.  I want to put a teleport portal in Sovngarde.  I have so many plans for what to do with this.  Every time I think about it, I come up with another crazy use for the teleportation platforms or the item duplicator.

    Unfortunatley, it's broken.  The doors to the cellar in the Hearthfire homes block the aquariums from the Fishing creation, and that's a big deal for me.  And because Fishing is included in the Anniversary Edition, that means this mod doesn't just conflict with other 3rd party mods, it conflicts with one of the official versions of Skyrim.

    Since this mod hasn't been updated in 4 years and the author hasn't made a post in almost 3, I don't have much hope of a resolution.  But maybe someone wants to make a patch?  Anyone?

    (sound of crickets chirping)

    Sigh.
    1. FrozenFirebrand
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      Yeah, the door placement is an issue for the Fishing Creation/Skyrim AE and I believe Hearthfire extended also had an extended room in that area too.  However, I found there are a couple of options to move that door in game, such as Jaxonz Positioner and that other mod that lets you select an object in the console and then use a spell to move it.  Can't remember the name.  That's how I reclaimed that hallway as I wanted the hub in my game that this mod brings but love the fish tanks area too, short of a patch which seems very unlikely at this stage, it's made it possible to have both.  
    2. blackjackgarry
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      Exactly. I am using Heartfire Extended and there's the door also blocking access to the new cellar areas (and the fishies). With Jaxonz Positioner Converted at Skyrim Special Edition Nexus you can easily move it to another position, or also lay it to the floor (as some kind of oversized trapdoor). After that, you can now access the crossroad inn. Only when going through the door from crossroad inn's side, you will be spawned on the original place.
  9. TheNerdyNeko
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    Super underrated. Thanks a lot. ^_^
  10. Aerymar
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    Only thing missing to make this perfect, is a large library..... for those of use that like to collect every book and spell book in game.

    I've been trying to figure out how to make a patch mod myself, but I am missing some step to even make it load and attach to a mod.
  11. Aerymar
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    Anyway a door patch can be made for Elysium Estates 5.01?  I tried for myself.... it didn't go well.
  12. darluna
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    Is there an open cities patch for this? I cant find it :(.  The old link i had disappeared.

    This mod is amazing! Between this and the mannequin mod overhaul i found I am jumping for joy!

    Is there Any chance of adding a door for Castle Valdmire(most important) , The Astria Dwemer Airship(second most important), and two additional ones Home Sweet Armory, AHO - Dwemer Ship.  Also the elysium Estate changed the name there is no longer a SEE in it.
  13. Justin2240
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    Hi there. I really love your mod and it has been really useful. I do have one question and it might seem kind of petty but would I be able to label my telipads after I place them down?? You know, instead of being telipad 1, telipad 2, etc.