Skyrim Special Edition

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Sokkvabekk

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394 comments

  1. Sokkvabekk
    Sokkvabekk
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    PSA: Grad school + 2 jobs eating all my free time. Not able to update/bugfix. Happy to give someone else edit privileges if they want to make changes.

    Update: Kevin843 has been given editing permissions and has offered to update the mod since I cannot! Give him many thanks!
  2. ServalKhajiit217
    ServalKhajiit217
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    Hello, all!

    I want to start the new game with some of quest mods, but I have a little problem with my heavy-sized mod-list. So, I select which mods I can turn ON and which turn OFF.

    For now, I'll turned OFF: Saints and Seducers - Extended Cut, Summerset Isles, Vigilant, Umbra lll, Nebarra, Skeever, Midwood Isle, Vilja in Skyrim, Bruma, Wyrmstooth, Falskaar, Lucien, 3DNPCs, Arnima, Seeking The Cure, ezGP, Unslaad, Wheels of Lull, AHO (both projects), Arissa, Skyrim Underground, A Witcher's Adventure, Kaidan ll, Mirai, Xammaximus - The Prototype's Deception - Act ll, The Welkynar Knight, Old Blood, Glenmoril, Inigo, Shire, The Republic of Maslea, Maids ll - Deception, A Feathered Friend, Blackreach Railroad, The People of Skyrim, Brhuce Hammar and Idrinth Thalui. But I still have 253 active ESPs... Does someone help me with instruction why I can turn ON the Opulent Thieves Guild mod?

    I will also probably write this updated comment again in the future on this topic (in about 1 week or 1 month), because, firstly, some players have been responding to me for too long, but I already want to start (every day) my list of mods... and secondly, when I start without recommendations, I'll just check the following quests for bugs, errors, etc. And after that, I edit my comment (this one) to a new one.


    Writed with help of translator. Thanks for understanding.

    And btw, I know about Merge Plugins Programm. It's not helped for me, if you offer it here. My mod-list just going from 346 to 253 actives with she. Actually, heavy-sized mods cannot be merged (quests, inclusive). So, I'm interesting only about turn some of quest mods to OFF or to ON.
    1. Trentckx
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      I ran this fine with vigilant, midowood isle, bruma, wyrmstooth, falskaar, lucien, 3dnpc, arnima (beyond reach), unslaad, wheels of lull, project aho, arissa, kaidan 2, mirai, glenmoril, inigo, shire, republic of maslea, maids 2 
    2. Citachi0
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      Hi ServalKhajiit217,just want to say there's a mod named Merge Mapper.
    3. ServalKhajiit217
      ServalKhajiit217
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      I have it. It samely does not help in total. Just a few.
  3. GreyFox777Rus
    GreyFox777Rus
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    Can you fix it for enb water? The texture flickering (overlapping)
    1. Nelson112
      Nelson112
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      Yep, I had the same problem. Mine was water in this mod overlapped with water from Water for ENB mod. So I just used console command to disable one of them (Or delete it by using SSEEdit might work better I guess) I don't know about you but I hope my answer helps. Cheers.
    2. ServalKhajiit217
      ServalKhajiit217
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      I wrote about it under both comment sections (from this and this). 

      And I samely hope what that "patch request" do not be ignored, cos those 2 mods are mostly popular and still do not have patches for each other... After these many years, yeah.
  4. yxecg230718
    yxecg230718
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    Better not install this mod, too much potential conflicts
    1. bryx619
      bryx619
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      bruh
    2. Indominus113
      Indominus113
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      brah
    3. Trentckx
      Trentckx
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      bruh
  5. Sonnigg
    Sonnigg
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    Hi everyone! Does anyone have any idea why in the Ragged Flagon (the bar and the passage toward the Cistern) i see sky and sea and only by moving into the sky, new areas are shown as it was supposed to? i have no mod installed except this one which should change the appearance of this area? I have no idea what to do but i really want this mod to work out.. Thank you
  6. SynSkyrim1893713
    SynSkyrim1893713
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    Will this work with JK's Ragged Flaggon?
    1. LummoxJR
      LummoxJR
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      I haven't tried this mod out yet but there's a patch for it in JK's Interiors Patch Collection, so I assume yes, as long as you get the patch.
  7. murphythemuffinman
    murphythemuffinman
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    Very impressed by this.  Regardless of whether it's aesthetically to your taste, the mod works great.  I broke every rule in the book for safe installation (middle of save game, most of the way through quest line, with other mods that author stated were likely to conflict) (yes, I am brain-dead), and it still didn't break anything.  Looks great, works great, lotsa fun, no notes! 10/10
  8. NoReasonWhy
    NoReasonWhy
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    Does this mod anything to after you complete the thieves guild main quest line? aka can the guild get rich after or is it usless
    1. CloudedAssassin
      CloudedAssassin
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      It's for rebuilding the guild through the misc /special quests not the main quest.
  9. Catalin052
    Catalin052
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    Well i finish the quest line and i see no change.
    1. CloudedAssassin
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      Did you do just the main quest-line or the misc quests and special jobs from Vex and Delvin? improving the guild comes from the special missions you get after completing a set number of misc quests in each major city.
  10. Syantrian
    Syantrian
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    Hey does anyone know if there's a mod similar to this but for the Companions? They're my favourite faction so I was hoping there's a mod out there that did something for them too
    1. INocturnalI
      INocturnalI
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  11. Donskie62
    Donskie62
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    Anyone tested this mod on skyrim AE 1.6.640 to check if it still works?
    1. DaRealDevoly
      DaRealDevoly
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      I'm using it right now and it runs just fine on 1.6.640.
    2. Donskie62
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      Thanks!