I want to start the new game with some of quest mods, but I have a little problem with my heavy-sized mod-list. So, I select which mods I can turn ON and which turn OFF.
For now, I'll turned OFF:Saints and Seducers - Extended Cut, Summerset Isles, Vigilant, Umbra lll, Nebarra, Skeever, Midwood Isle, Vilja in Skyrim, Bruma, Wyrmstooth, Falskaar, Lucien, 3DNPCs, Arnima, Seeking The Cure, ezGP, Unslaad, Wheels of Lull, AHO (both projects), Arissa, Skyrim Underground, A Witcher's Adventure, Kaidan ll, Mirai, Xammaximus - The Prototype's Deception - Act ll, The Welkynar Knight, Old Blood, Glenmoril, Inigo, Shire, The Republic of Maslea, Maids ll - Deception, A Feathered Friend, Blackreach Railroad, The People of Skyrim, Brhuce Hammarand Idrinth Thalui. But I still have 253 active ESPs... Does someone help me with instruction why I can turn ON the Opulent Thieves Guild mod?
I will also probably write this updated comment again in the future on this topic (in about 1 week or 1 month), because, firstly, some players have been responding to me for too long, but I already want to start (every day) my list of mods... and secondly, when I start without recommendations, I'll just check the following quests for bugs, errors, etc. And after that, I edit my comment (this one) to a new one.
Writed with help of translator. Thanks for understanding.
And btw, I know about Merge Plugins Programm. It's not helped for me, if you offer it here. My mod-list just going from 346 to 253 actives with she. Actually, heavy-sized mods cannot be merged (quests, inclusive). So, I'm interesting only about turn some of quest mods to OFF or to ON.
I ran this fine with vigilant, midowood isle, bruma, wyrmstooth, falskaar, lucien, 3dnpc, arnima (beyond reach), unslaad, wheels of lull, project aho, arissa, kaidan 2, mirai, glenmoril, inigo, shire, republic of maslea, maids 2
Yep, I had the same problem. Mine was water in this mod overlapped with water from Water for ENB mod. So I just used console command to disable one of them (Or delete it by using SSEEdit might work better I guess) I don't know about you but I hope my answer helps. Cheers.
I wrote about it under both comment sections (from this and this).
And I samely hope what that "patch request" do not be ignored, cos those 2 mods are mostly popular and still do not have patches for each other... After these many years, yeah.
Hi everyone! Does anyone have any idea why in the Ragged Flagon (the bar and the passage toward the Cistern) i see sky and sea and only by moving into the sky, new areas are shown as it was supposed to? i have no mod installed except this one which should change the appearance of this area? I have no idea what to do but i really want this mod to work out.. Thank you
Very impressed by this. Regardless of whether it's aesthetically to your taste, the mod works great. I broke every rule in the book for safe installation (middle of save game, most of the way through quest line, with other mods that author stated were likely to conflict) (yes, I am brain-dead), and it still didn't break anything. Looks great, works great, lotsa fun, no notes! 10/10
Did you do just the main quest-line or the misc quests and special jobs from Vex and Delvin? improving the guild comes from the special missions you get after completing a set number of misc quests in each major city.
Hey does anyone know if there's a mod similar to this but for the Companions? They're my favourite faction so I was hoping there's a mod out there that did something for them too
394 comments
PSA: Grad school + 2 jobs eating all my free time. Not able to update/bugfix. Happy to give someone else edit privileges if they want to make changes.Update: Kevin843 has been given editing permissions and has offered to update the mod since I cannot! Give him many thanks!
I want to start the new game with some of quest mods, but I have a little problem with my heavy-sized mod-list. So, I select which mods I can turn ON and which turn OFF.
For now, I'll turned OFF: Saints and Seducers - Extended Cut, Summerset Isles, Vigilant, Umbra lll, Nebarra, Skeever, Midwood Isle, Vilja in Skyrim, Bruma, Wyrmstooth, Falskaar, Lucien, 3DNPCs, Arnima, Seeking The Cure, ezGP, Unslaad, Wheels of Lull, AHO (both projects), Arissa, Skyrim Underground, A Witcher's Adventure, Kaidan ll, Mirai, Xammaximus - The Prototype's Deception - Act ll, The Welkynar Knight, Old Blood, Glenmoril, Inigo, Shire, The Republic of Maslea, Maids ll - Deception, A Feathered Friend, Blackreach Railroad, The People of Skyrim, Brhuce Hammar and Idrinth Thalui. But I still have 253 active ESPs... Does someone help me with instruction why I can turn ON the Opulent Thieves Guild mod?
I will also probably write this updated comment again in the future on this topic (in about 1 week or 1 month), because, firstly, some players have been responding to me for too long, but I already want to start (every day) my list of mods... and secondly, when I start without recommendations, I'll just check the following quests for bugs, errors, etc. And after that, I edit my comment (this one) to a new one.
Writed with help of translator. Thanks for understanding.
And btw, I know about Merge Plugins Programm. It's not helped for me, if you offer it here. My mod-list just going from 346 to 253 actives with she. Actually, heavy-sized mods cannot be merged (quests, inclusive). So, I'm interesting only about turn some of quest mods to OFF or to ON.And I samely hope what that "patch request" do not be ignored, cos those 2 mods are mostly popular and still do not have patches for each other... After these many years, yeah.