Love the mod, looking to troubleshoot a minor problem with the shrines themselves - I checked in xEdit/CK, etc and have no conflicts and could see nothing wrong, but I admittedly don't know much about Activators ^^; Basically, I can't activate any shrines of Jhunal, either in world or in the test cell. I switched to an empty load order and used tcl to poke around, and it turns out the activator is actually under the shrine itself, in the ground. Also, at least in the test cell, the shrine of Shor overlaps the shrine of Orkey, making it impossible to click on until I wiggled slightly underneath and to the side. The blessings themselves all work fine and everything looks great, just the ability to click on them is a little fiddly.
This mod kicks so much ass and I need other mods like it that implement the totemic religion of the nords. Fantastic lore integration and some really cool amulet/shrine designs.
I ran some tests, and it wasn't all the time as I said; it was just an impression (I think). It seems that especially when starting a new game, your mod's loading screens appear more often than the vanilla ones, which isn't a problem. It's just that I spoke too soon without really knowing what I was talking about.
This would be great in Chanterelle. After all, the natives there are still rather primitive, and there's even a few shrines in dilapidated isolated areas.
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