Skyrim Special Edition

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Fremennik

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Fremennik

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83 comments

  1. Alvrun
    Alvrun
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    Love the mod, looking to troubleshoot a minor problem with the shrines themselves - I checked in xEdit/CK, etc and have no conflicts and could see nothing wrong, but I admittedly don't know much about Activators ^^; Basically, I can't activate any shrines of Jhunal, either in world or in the test cell. I switched to an empty load order and used tcl to poke around, and it turns out the activator is actually under the shrine itself, in the ground. Also, at least in the test cell, the shrine of Shor overlaps the shrine of Orkey, making it impossible to click on until I wiggled slightly underneath and to the side. The blessings themselves all work fine and everything looks great, just the ability to click on them is a little fiddly.
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    1. Fremennik
      Fremennik
      • member
      • 28 kudos
      The activation area of some of the shrines is indeed a bit wonky. Unfortunately I don't know how to fix this.
    2. Alvrun
      Alvrun
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      • 0 kudos
      Thanks for letting me know this is a known issue, I won't worry about it, then. ^^
  2. jlord21
    jlord21
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    • 0 kudos
    More mods like this !!!!!!!!! 
  3. YsmirShorkhan
    YsmirShorkhan
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    • 0 kudos
    -
  4. YsmirShorkhan
    YsmirShorkhan
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    • 0 kudos
    That's exactly my stuff. Skyrim belongs to the nords!
  5. Uberstorm
    Uberstorm
    • member
    • 2 kudos
    This mod kicks so much ass and I need other mods like it that implement the totemic religion of the nords. Fantastic lore integration and some really cool amulet/shrine designs.
  6. tytyh9667
    tytyh9667
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    Hey could i please get a list of all the shrine locations? Im making a pilgrim patch and need to test if my changes worked.
    1. Fremennik
      Fremennik
      • member
      • 28 kudos
      For testing, "coc TOWTestingHall" gets you to a test cell with all the new shrines.
    2. tytyh9667
      tytyh9667
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      • 0 kudos
      Thank you so much! Thats gonna save me so much time lol
    3. Aether619
      Aether619
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      • 0 kudos
      I know this post is old, but did you ever finish that Pilgrim patch? Would love to see it!
  7. HighFaye
    HighFaye
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    • 0 kudos
    Would absolutely adore built-in Pilgrim support.
    1. ListenToNiamh
      ListenToNiamh
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      • 0 kudos
      +1
  8. DEEJMASTER333
    DEEJMASTER333
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    • 246 kudos
    Plugin needs to be cleaned with xEdit, it can also be ESL flagged if you compact it first.
    1. Fremennik
      Fremennik
      • member
      • 28 kudos
      Uploaded update, plugin should be clean now. I haven't ESLified as I have future plans that will exceed ESL's record limit.
    2. darkphoenixff4
      darkphoenixff4
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      • 22 kudos
      Guess it's a good thing Bethesda just increased the ESL record limit!
  9. haajarabe
    haajarabe
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    • 0 kudos
    Why is it that every time I use fast travel, only your loading screens show up?
    1. Fremennik
      Fremennik
      • member
      • 28 kudos
      I can't replicate this. You can use SSE Display Tweaks to block the loading screens if they bother you.
    2. haajarabe
      haajarabe
      • member
      • 0 kudos
      I ran some tests, and it wasn't all the time as I said; it was just an impression (I think). It seems that especially when starting a new game, your mod's loading screens appear more often than the vanilla ones, which isn't a problem. It's just that I spoke too soon without really knowing what I was talking about. 
  10. Dragonsthorn
    Dragonsthorn
    • member
    • 12 kudos
    This would be great in Chanterelle. After all, the natives there are still rather primitive, and there's even a few shrines in dilapidated isolated areas.