Skyrim Special Edition
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BlackStorm999

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BlackStorm999

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  1. BlackStorm999
    BlackStorm999
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    I plan to make a version that only uses the ammo for the specific guns (rifle balls and bullets for muskets, Blunderbuss ammo for blunderbuss, and grenades for grenade launcher) and unequips any other ammo when the guns are equip. but I can't do anything right now because I don't have access to a computer, once I do I will look into this and potentially any bugs.

    Edit:

    I might stop supporting this mod in the future instead, because it came to my attention that Lore friendly guns of skyrim is a MUCH more fleshed out mod and I linked to it because honestly you are better off with that mod then this one. Once I get a new computer I will be using that one myself.
  2. Misha0081
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    Vr compatible?
    1. BlackStorm999
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      I don't know I don't have VR, I'd like to try it though, I can't afford the setup though. one can dream lol.
    2. Boshilo
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      it does work but the aim is off, for me it was high and to the left but it does indeed work
  3. hotkiki
    hotkiki
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    Hello, I don't know where to put it, I downloaded 19 mods, it was good, but I was looking for a weapon to kill the dragon, but I didn't find this mod, and now I don't know where to install the mod file, tutorial Does not exist.
  4. mythcraft
    mythcraft
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    loot says that ghosu - project flintlock.esp is missing
    sorry this is for the levelled list mod, ill keep this to see if you can change the name of the esp in a patch to make them compatible
    1. BlackStorm999
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      oh that's easy enough, even on a phone I SHOULD be able to do that.
  5. Retrophyx
    Retrophyx
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    Working fine on AE but honestly what is with that ammo?
    I have to forge some powder before I forge ammo
    and even then the actual ammo requires higher grade material?

    The original musket mod only needed wood and steel ingots.
    1. BlackStorm999
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      I did that because I thought it was a little overpowered before, I thought it made more sense this way. I personally like it, I made a version that doesn't have the redone crafting I think. if I didn't then I can make one in the future, for people that don't want to do all the work of crafting ammo.
  6. iWantDie02
    iWantDie02
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    where is the lead.
    1. BlackStorm999
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      it should be in the smelter, I forget exactly what it requires. I think it's charcoal and quicksilver, quicksilver and iron or charcoal and iron (I know that's closer to steel, if it's that I'll change it to something else probably quicksilver and charcoal) it could also be all of the three.
  7. barefootlorrie
    barefootlorrie
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    When you say the redux 'gets rid of all npcs and anything else unrelated to the guns themselves' does this depopulate the world?
    1. BlackStorm999
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      No they are craftable instead, at least they should be.
  8. Rekkulani
    Rekkulani
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    Honestly my favorite musket mod in the game. I know there are more graphically interesting ones, but this one feels like it belongs in the game.
  9. ccr
    ccr
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    maybe the versions that are not like the original make you have to look for them in the world and not in the chest ... looking in the esp I realized that the weapons were missing in all but the original maybe it's silly but it works guide so they don't think it's a mod bug or a conflict between several mods greetings hope someone can read this since it's been a long time :) thanks for bringing this to SE man !!!!!!......
    ......added now only need to mark the chest so that the items are not stolen

    I uploaded an image to the photo gallery waiting for it to be approved (I don't know how to paste a photo here haha)
  10. ccr
    ccr
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    the chest is empty someone could fix it? thankss
  11. deleted136622868
    deleted136622868
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    weapons are fine but they shouldnt be sharing each other firing sounds

    for example the blunderbuss will use the fire sound from the rifle and the other way around for the rifle

    they should be separate sounds