I plan to make a version that only uses the ammo for the specific guns (rifle balls and bullets for muskets, Blunderbuss ammo for blunderbuss, and grenades for grenade launcher) and unequips any other ammo when the guns are equip. but I can't do anything right now because I don't have access to a computer, once I do I will look into this and potentially any bugs.
Edit:
I might stop supporting this mod in the future instead, because it came to my attention that Lore friendly guns of skyrim is a MUCH more fleshed out mod and I linked to it because honestly you are better off with that mod then this one. Once I get a new computer I will be using that one myself.
Hello, I don't know where to put it, I downloaded 19 mods, it was good, but I was looking for a weapon to kill the dragon, but I didn't find this mod, and now I don't know where to install the mod file, tutorial Does not exist.
loot says that ghosu - project flintlock.esp is missing sorry this is for the levelled list mod, ill keep this to see if you can change the name of the esp in a patch to make them compatible
Working fine on AE but honestly what is with that ammo? I have to forge some powder before I forge ammo and even then the actual ammo requires higher grade material?
The original musket mod only needed wood and steel ingots.
I did that because I thought it was a little overpowered before, I thought it made more sense this way. I personally like it, I made a version that doesn't have the redone crafting I think. if I didn't then I can make one in the future, for people that don't want to do all the work of crafting ammo.
it should be in the smelter, I forget exactly what it requires. I think it's charcoal and quicksilver, quicksilver and iron or charcoal and iron (I know that's closer to steel, if it's that I'll change it to something else probably quicksilver and charcoal) it could also be all of the three.
maybe the versions that are not like the original make you have to look for them in the world and not in the chest ... looking in the esp I realized that the weapons were missing in all but the original maybe it's silly but it works guide so they don't think it's a mod bug or a conflict between several mods greetings hope someone can read this since it's been a long time :) thanks for bringing this to SE man !!!!!!...... ......added now only need to mark the chest so that the items are not stolen
I uploaded an image to the photo gallery waiting for it to be approved (I don't know how to paste a photo here haha)
177 comments
I plan to make a version that only uses the ammo for the specific guns (rifle balls and bullets for muskets, Blunderbuss ammo for blunderbuss, and grenades for grenade launcher) and unequips any other ammo when the guns are equip. but I can't do anything right now because I don't have access to a computer, once I do I will look into this and potentially any bugs.
Edit:
I might stop supporting this mod in the future instead, because it came to my attention that Lore friendly guns of skyrim is a MUCH more fleshed out mod and I linked to it because honestly you are better off with that mod then this one. Once I get a new computer I will be using that one myself.
sorry this is for the levelled list mod, ill keep this to see if you can change the name of the esp in a patch to make them compatible
I have to forge some powder before I forge ammo
and even then the actual ammo requires higher grade material?
The original musket mod only needed wood and steel ingots.
......added now only need to mark the chest so that the items are not stolen
I uploaded an image to the photo gallery waiting for it to be approved (I don't know how to paste a photo here haha)
for example the blunderbuss will use the fire sound from the rifle and the other way around for the rifle
they should be separate sounds