Skyrim Special Edition

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MrRedMarshmallow

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MrRedMarshmallow

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18 comments

  1. Nataliee517
    Nataliee517
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    Uhhhh so this cabin resets. It's not safe to store anything in there, it refreshes entirely once in a while. I lost a lot of stuff by storing them in the chest downstairs...
  2. Brujoloco
    Brujoloco
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    I really like this mod, its simple and peaceful, if I were to be critical though, it would be the lightning you used in the house.

    Day or night the house is very bright and this reduces immersion and the cozy feeling house interiors should provide to be warm :)

  3. yian
    yian
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    Thanks! I am in the process of getting rid of all the bugs and glitches. Once that is done, I will upload it here on Nexus.
    1. yian
      yian
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      All custom assets are in place. I used mostly the Witcher Resource pack stuff (all nif optimized.) The tiny stove is from Stroti's Resource Pack (this one hasn't been ported to SSE, either, so I did it myself.)

       
      http://i.imgur.com/VF7Wda3.jpg
    2. yian
      yian
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      For no apparent reasons, the game started to crash inside of the house. Can't really figure out why... Trying to get help from the forum.
    3. yian
      yian
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      It is done! I hope you guys will like it! In the end I decided to remove all the custom assets just to be safe. Thank you Mr.RedMarshmellow for allowing me to do this!
       
      https://www.nexusmods.com/skyrimspecialedition/mods/12177/?
  4. yian
    yian
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    Hello, with your permission, I would like to upload a version of your mod I have done myself. I personally call it "The Wellborne Legacy."

    The idea is that, your uncle has passed away, leaving his lovely cabin, and everything in it (including the Wellborne family bow and sword) to you, the last living Wellborne in Skyrim. Your uncle was a skilled hunter and a bit of an eccentric man... evident from the way the cabin was decorated.
     
    - All navmesh issues have been fixed, inside and outside: this was no small feat because your cabin is situated at the corner of 4 cells, making the typical way of dropping the original navmesh below round and substitute it with a new on on top sort of... impossible. The way I did it was contorting the original navmesh to fir the cabin. Yes, I managed to make the original navmesh to work with the cabin; not a single triangle was deleted.
     
    - I also changed a few things that don't quite make sense in my personal opinion. For example, I don't think a stable would make much sense since there isn't any way for the horse to get to it naturally or conveniently, so I modified it to a small shrine hosting your uncle and your uncle's wife's tombstones (I know that there is a big cemetery right across the road, but the idea is that your uncle didn't quite get alone with the new Jarl and he wouldn't want to be buried in the public lot.)
     
    - The layout of the original cabin is intact, with just a few changes.
     
    - I added a Hearthfire oven next to the cooking pit. I shrank it down a little so it would fit between the space between the fireplace and the shelf.
     
    - Added some animal trophies in the dining area, the fireplace, and the bedroom. There is also a giant mammal skull beneath the stairs.
     
    - I got rid of the secret door and the extra cellar it lead to... I wanted to keep the cabin cozy and I thought the cellar was a bit of an overkill. This cabin is already quite large.
     
    - Added two weapon rack on the wall on the first floor to place your family bow and sword. Also, additional few more weapon racks on the wall in your bedroom. I also left an empty wall in the bedroom to suit your decoration needs (with the Decorator Helper, it is now possible to customize your wall items. http://www.nexusmods.com/skyrimspecialedition/mods/11708/?
     
    - Three erotic wall paintings added to the bedroom.
     
    - The interior lighting has been redone extensively to make it look cozy. The fireplace light now generates dynamic shadows. I tried to keep the amount of lights minimum so you don't see weird flickering glitch.
     
    - The light at the front entrance outside now has a light bulb attached to it so you can see your cabin door lit at night.
     
    With your permission, I would like to publish the mod and, of course, give you full credit.

    For images, please check them out here: http://www.nexusmods.com/skyrimspecialedition/Images/14248/?
    1. MrRedMarshmallow
      MrRedMarshmallow
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      Go for it! Thanks for asking for permission, and great mod!
  5. yian
    yian
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    Just thought I would share a bit of my experience with this mod with you all.

    I really like this mod. I like the bedroom in the basement. I like it sitting on top of a hill overseeing Falkreath. I like how there is a tiny creek running behind it. The only issue I had was the brightness of the interior, and how half of the building is in the creek, so I decided to open up CK to fix it.

    Immediately I noticed in CK that the navmesh of the first floor and the basement doesn't actually connect. I thought, wow, this is quite an oversight... how did this escape your attention? But no biggie, I connected the dots for you. Then I realized that a lot of your furniture completely ignores the navmesh, And there are some extra triangles here and there that is never cleaned up. I became convinced that you auto-generated the navmesh, then began placing furniture as if navmesh isn't something you want to worry about. But it was still no biggie, I fixed all the navmesh issues inside.

    Now it is time to move the actual building a tiny bit to the front so the other half of the building isn't soaked in water. That's when I realized you completely ignored the navmesh outside. You simply slapped all the buildings you like on this tiny hill and didn't bother to adjust any of the navmesh around it. Your building is actually situated at the corners of 4 cells, so it was really a pain to navmesh - especially since I have to be careful not to delete any vanilla mesh. It took me all night, but I managed.

    It was a lot of headache and I kinda wish you could take care of the navmesh issues next time you release a house mod. I want to share the file with you but I have changed the interior extensively the house looks nothing like your original mod, so I doubt my version of the mod is useful to you. Sorry.
    1. MrRedMarshmallow
      MrRedMarshmallow
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      Now, I am not typically one to make excuses, but I do have a few that will explain some of the errors you mentioned. I made this mod several years ago on the original Creation Kit for the sole purpose of time-killing. I had never done anything that was remotely related to game dev kits or game engines, so everything I did with this mod was learned in a tutorial somewhere on YouTube. I uploaded this mod only because I felt that others like yourself would like to have a house in Falkreath but might not want to do all the work of messing with the tedious-ness of making such a mod.

      It's been a few years and I've learned a trick or two in my time modding, and while I would still consider myself an initiate, I can honestly say that I am much better off than I was when I first started. I actually came back to this mod because I wanted to revise it with my newly found experience, and that's what has brought me here to the comment section. Thank you for bringing this to my attention because without people letting me know of my mistakes, I would never have learned some of the things that I've learned over the years when it comes to the Creation Kit.

      So I'm going to go and fix some of these issues and once I'm done I'll upload the updated version of this mod and I'll let you know. Thanks again for downloading my mod and I'm glad you have enjoyed it thus far (besides all the work of course), and thanks most of all for the feedback because I really need it if I'm going to get better! :-)
  6. Justmeagain
    Justmeagain
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    looks great and fits into that area as if was original. that said which DL should we get? is the "optional" the same as the first one (only adding the base to mani? ) or ? same version number is confusingThanks for your work well done!
    1. MrRedMarshmallow
      MrRedMarshmallow
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      Sorry for the confusion, I'm gonna fix the descriptions because they weren't very helpful now that you mention it! You can pick either one, the new one is simply if you want the base under the mannequin. I made it optional so that people with the mod don't feel like it's a necessary fix! Thanks for the compliments by the way!
  7. DeadlyKittenHugger
    DeadlyKittenHugger
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    No worries anytime, you've done a top job!
    1. MrRedMarshmallow
      MrRedMarshmallow
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      Appreciate that! I'm going to start looking into making some small additions here and there to improve upon it so be on the lookout for those. They won't be any major changes but some necessary ones. I'm actually putting out another update right now that adds a base to the mannequin in the secret room. It just looked odd without anything under it!
    2. DeadlyKittenHugger
      DeadlyKittenHugger
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      Sounds good I shall keep my eyes peeled! Yeah I was gonna say there isn't much that needs doing, its pretty sweet the way it is tbh. Yeah a mannequin would be great down there, love the secret room I must say! Keep up the good work!
    3. MrRedMarshmallow
      MrRedMarshmallow
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      Will do, thanks again!
  8. The second key in the stump is the same as the first. I have to use console commands to get into the trap door, not sure if this was intentional and I've just missed the trap door key. Other than that great mod, looks great!
    1. Whoops! Sorry about that, I'm gonna go fix it right now. Thanks for letting me know!