Skyrim Special Edition

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NickNak

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NickaNak

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428 comments

  1. yomama629
    yomama629
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    If I'm using Pandora I don't need the Nemesis creature compatibility patch right
  2. Slayer0fKings
    Slayer0fKings
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    Everytime I run Nemesis with this Mod installed it always gives me a missing behavior file error for either Draugr or Werewolves. 

    Error 2006 in Nemesis regular mod works but always have to switch this one off. 

    Any suggestiongs? 

    Thank you, 
    1. NickaNak
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      Read the description and get the requirements
    2. Slayer0fKings
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      I've installed the requirements reinstalled the mod and the issue persists. 
      Again your regular mod works fine just creatures gives me this error I've uninstalled nemesis deleted the output cache ticked and unticked and each time same error I am using Vortex. 
    3. NickaNak
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      Nexus is saying you haven't got this - https://www.nexusmods.com/skyrimspecialedition/mods/45966
      DL that and the Werewolf addon from the same mod
    4. Slayer0fKings
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      Effing perfect man that worked and now all is well thank you again for the help. 
    5. ShedyFR
      ShedyFR
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      it work thx ^^
    6. duendecat
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      I had the same problem, and have been reinstalling mods for about 4 hours trying to find the source of the problem, all the while thinking that the requirements for this mod were met. It should be made much clearer that this mod requires the werewolf add-on in order to work, this was not very clear at all.
    7. NickaNak
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      hmm, yeah, can't really tell what it needs
    8. Sourceoflife
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      WOW COMPLETELY AGREE!! 
      NOT CLEAR AT ALL! 
      Thanks for wasting 3 hours of my time googling for NOTHING.
  3. Fluffy89
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    I read and understand the whole Nemesis overwriting creature behaviour from your sticky on Nemesis Creature Behaviour Compatibility, and have a question.

    I'm experiencing the camera jank where it randomly zooms in and out and as you mention in your mod description the following QoL fixes:
    The Werewolves received a little bit of QOL that fixed some stuff left in by Bethesda:

    • Fixed the movement camera being jank
    • Fixed the Sprint camera acting like it was drunk
    • Removes the Motion data(forced movement that moves you forward then back) from the Right Hand power attacks
    • Fixed the Werewolf to Human kill moves being sometimes delayed. Before, you'd
      just stand there frozen waiting for the animation to begin

    I'm wondering if the movement camera jank/sprint camera being drunk are part of the Nemesis behaviour edits and thus require your Nemesis Creature Behaviour Compatibility mod, or can a standalone version of just these two QoL fixes be made?
  4. glizzythroater
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    unfortunately enemy werewolf creatures cant really hit you, idk if you played Enderal but Vatyrs and Bonerippers are common enemies. could you make something that increases their range significantly or disables it for werewolves specifically?
  5. dkdksksk17
    dkdksksk17
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    Works well for me thx !
  6. pentapox
    pentapox
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    Two of your draugr behaviour files have incorrect syntax

    ERROR : Nemesis Assembler > File D:\SteamLibrary\The Elder Scrolls - Skyrim - Special Edition\data\Nemesis_Engine\mod\colisc\draugrbehavior\#0115.txt > Load > FAILED > The 'hkobject' start tag on line 1 position 4 does not match the end tag of 'hkparam'. Line 11, position 5.

    ERROR : Nemesis Assembler > File D:\SteamLibrary\The Elder Scrolls - Skyrim - Special Edition\data\Nemesis_Engine\mod\colisc\draugrbehavior\#0119.txt > Load > FAILED > The 'hkobject' start tag on line 1 position 4 does not match the end tag of 'hkparam'. Line 11, position 5.

    not sure if this is actually a problem or what, i found it while hunting down the reason why ash spawn in my game are a-posing when they should be submerged
    1. NickaNak
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      Yeah it's a known issue someone below is having the same issue, yet I can't repo it on my end :/

      What version of Nemesis are you using? The one on the Nexus or from git hub

      Also it could be that you may have merged an update instead of replacing the old version?
    2. NickaNak
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      Your issue may be because you've got an out of date version of Nemesis

      Try updating to the one on the Nexus here - https://www.nexusmods.com/skyrimspecialedition/mods/60033
  7. thedark1234
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    Initializing engine update
    CRITICAL ERROR: Wrong error input. Please re-install Nemesis
    CRITICAL ERROR: Wrong error input. Please re-install Nemesis
    ERROR(3007): Invalid function call. Function call cannot be use in this line for it is not in line with the format. Please contact the template creator
    Template: colisc
    File: mod\colisc\animationdatasinglefile\DraugrProject~1\147.txt
    Line: 9
    Failed to update engine
    This new update literally screwed me up with my nemesis.
    1. DMagnus
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      I've been getting the same error after installing the update. 147.txt and 149.txt will cause the error to occur with DraugrProject~1, and DraugrSkeletonProject~1 if the files are removed from DraugrProject~1. Not sure what the exact problem is since line 9 is just <!-- ORIGINAL -->, which is present in the other .txt files so I'm not sure why Nemesis is freaking out on those two.

      EDIT: Finally figured it out. For anyone else having this issue, you're likely running version 0.83 of Nemesis and will need version 0.84 (found here on the Nexus).
    2. thedark1234
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      y aunque lo borre sigue apareciendo el error
    3. NickaNak
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      Ok, that is weird, I've not got this issue on my end, Could you try clearing your Nemesis cache and see if you get the same issue?

      Open up the mod that contains your Nemesis output and go to "Data\Nemesis_Engine\cache" delete everything inside there, this will untick any mods you ticked, and revert the mod order back to default then re run Nemesis and tick all your mods you want, update engine and run the generation
    4. DMagnus
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      Cleared the cache and attempted another engine update, but no dice; the error still occurs.
    5. NickaNak
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      What version of Nemesis are you using? The one on the Nexus or from git hub?

      I don't know if that'd matter but it's worth a look
    6. DMagnus
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      It's the Nexus version I believe. I'll get the Github version and see if that makes any difference.

      EDIT: Nnnope. I might have installed things incorrectly but pulling in the Github version just resulted in it throwing a different error. I'm gonna try a clean install of the Nexus version and see if that does anything.

      EDIT 2: Ok, after some poking about it turns out I was mistaken; I had the 0.83 version which I think was originally on GitHub, not the 0.84 version that's here on the Nexus. After getting 0.84, installing it and then installing Precision Creatures as well as the other mods I use, the engine update worked without any fuss.
    7. NickaNak
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      Ah brilliant, I'm glad that was the issue! Thanks for testing and getting back to me
  8. Annhion
    Annhion
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    In Mo2 i got draugr error 2006 and i have load order nemesis - precision - precision creatures - precision werewolf addon ????? What the helLL???


    Initializing engine update
    ERROR(2006): Missing behavior file. The behavior file name must be in this format ("Nemesis_<file name>.xml") and it must located in the same path as the hkx counterpart. Please contact the mod author
    File: draugrbehavior
    Failed to update engine
    1. DMagnus
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      You need to install Nemesis Creature Behavior Compatibility as well as the Werewolf addon provided there.
  9. Lindblum7
    Lindblum7
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    Does it work with Pandora instead of Nemesis ?
    1. TheFatJuju90
      TheFatJuju90
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      yes and it dont need Nemesis Creature Behaviour Compatibility with Pandora
    2. loulloko
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      Damn, just hearing about needing to download one less mod makes me hard very excited. Can't wait for it to release. Is it viable as it is?
    3. justrush808
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      You don't need to cross out your true feelings. I feel it too lmfao. Pandora is definitely viable as it is. Is it perfect? No. I can't get a few mods to work, specifically ones with FNIS/behavior checks like Immersive Interactions and Animated Horse Whistling. Simply Knock also doesn't play animations. But it's blazing fast. My Nemesis is at about 15s update + 20s generation. Pandora takes about 2s total. And everything with actual Nemesis or Pandora requirements has worked flawlessly so far.
    4. CHORT681
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      Pandora? What's it?
    5. Lindblum7
      Lindblum7
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      Nemesis but faster
  10. loulloko
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    Thanks for the update!