I've installed the requirements reinstalled the mod and the issue persists. Again your regular mod works fine just creatures gives me this error I've uninstalled nemesis deleted the output cache ticked and unticked and each time same error I am using Vortex.
I had the same problem, and have been reinstalling mods for about 4 hours trying to find the source of the problem, all the while thinking that the requirements for this mod were met. It should be made much clearer that this mod requires the werewolf add-on in order to work, this was not very clear at all.
I read and understand the whole Nemesis overwriting creature behaviour from your sticky on Nemesis Creature Behaviour Compatibility, and have a question.
I'm experiencing the camera jank where it randomly zooms in and out and as you mention in your mod description the following QoL fixes: The Werewolves received a little bit of QOL that fixed some stuff left in by Bethesda:
Fixed the movement camera being jank
Fixed the Sprint camera acting like it was drunk
Removes the Motion data(forced movement that moves you forward then back) from the Right Hand power attacks
Fixed the Werewolf to Human kill moves being sometimes delayed. Before, you'd just stand there frozen waiting for the animation to begin
I'm wondering if the movement camera jank/sprint camera being drunk are part of the Nemesis behaviour edits and thus require your Nemesis Creature Behaviour Compatibility mod, or can a standalone version of just these two QoL fixes be made?
unfortunately enemy werewolf creatures cant really hit you, idk if you played Enderal but Vatyrs and Bonerippers are common enemies. could you make something that increases their range significantly or disables it for werewolves specifically?
Two of your draugr behaviour files have incorrect syntax
ERROR : Nemesis Assembler > File D:\SteamLibrary\The Elder Scrolls - Skyrim - Special Edition\data\Nemesis_Engine\mod\colisc\draugrbehavior\#0115.txt > Load > FAILED > The 'hkobject' start tag on line 1 position 4 does not match the end tag of 'hkparam'. Line 11, position 5.
ERROR : Nemesis Assembler > File D:\SteamLibrary\The Elder Scrolls - Skyrim - Special Edition\data\Nemesis_Engine\mod\colisc\draugrbehavior\#0119.txt > Load > FAILED > The 'hkobject' start tag on line 1 position 4 does not match the end tag of 'hkparam'. Line 11, position 5.
not sure if this is actually a problem or what, i found it while hunting down the reason why ash spawn in my game are a-posing when they should be submerged
Initializing engine update CRITICAL ERROR: Wrong error input. Please re-install Nemesis CRITICAL ERROR: Wrong error input. Please re-install Nemesis ERROR(3007): Invalid function call. Function call cannot be use in this line for it is not in line with the format. Please contact the template creator Template: colisc File: mod\colisc\animationdatasinglefile\DraugrProject~1\147.txt Line: 9 Failed to update engine This new update literally screwed me up with my nemesis.
I've been getting the same error after installing the update. 147.txt and 149.txt will cause the error to occur with DraugrProject~1, and DraugrSkeletonProject~1 if the files are removed from DraugrProject~1. Not sure what the exact problem is since line 9 is just <!-- ORIGINAL -->, which is present in the other .txt files so I'm not sure why Nemesis is freaking out on those two.
EDIT: Finally figured it out. For anyone else having this issue, you're likely running version 0.83 of Nemesis and will need version 0.84 (found here on the Nexus).
Ok, that is weird, I've not got this issue on my end, Could you try clearing your Nemesis cache and see if you get the same issue?
Open up the mod that contains your Nemesis output and go to "Data\Nemesis_Engine\cache" delete everything inside there, this will untick any mods you ticked, and revert the mod order back to default then re run Nemesis and tick all your mods you want, update engine and run the generation
It's the Nexus version I believe. I'll get the Github version and see if that makes any difference.
EDIT: Nnnope. I might have installed things incorrectly but pulling in the Github version just resulted in it throwing a different error. I'm gonna try a clean install of the Nexus version and see if that does anything.
EDIT 2: Ok, after some poking about it turns out I was mistaken; I had the 0.83 version which I think was originally on GitHub, not the 0.84 version that's here on the Nexus. After getting 0.84, installing it and then installing Precision Creatures as well as the other mods I use, the engine update worked without any fuss.
In Mo2 i got draugr error 2006 and i have load order nemesis - precision - precision creatures - precision werewolf addon ????? What the helLL???
Initializing engine update ERROR(2006): Missing behavior file. The behavior file name must be in this format ("Nemesis_<file name>.xml") and it must located in the same path as the hkx counterpart. Please contact the mod author File: draugrbehavior Failed to update engine
You don't need to cross out your true feelings. I feel it too lmfao. Pandora is definitely viable as it is. Is it perfect? No. I can't get a few mods to work, specifically ones with FNIS/behavior checks like Immersive Interactions and Animated Horse Whistling. Simply Knock also doesn't play animations. But it's blazing fast. My Nemesis is at about 15s update + 20s generation. Pandora takes about 2s total. And everything with actual Nemesis or Pandora requirements has worked flawlessly so far.
428 comments
Error 2006 in Nemesis regular mod works but always have to switch this one off.
Any suggestiongs?
Thank you,
Again your regular mod works fine just creatures gives me this error I've uninstalled nemesis deleted the output cache ticked and unticked and each time same error I am using Vortex.
DL that and the Werewolf addon from the same mod
hmm, yeah, can't really tell what it needs
NOT CLEAR AT ALL!
Thanks for wasting 3 hours of my time googling for NOTHING.
I'm experiencing the camera jank where it randomly zooms in and out and as you mention in your mod description the following QoL fixes:
The Werewolves received a little bit of QOL that fixed some stuff left in by Bethesda:
just stand there frozen waiting for the animation to begin
I'm wondering if the movement camera jank/sprint camera being drunk are part of the Nemesis behaviour edits and thus require your Nemesis Creature Behaviour Compatibility mod, or can a standalone version of just these two QoL fixes be made?
ERROR : Nemesis Assembler > File D:\SteamLibrary\The Elder Scrolls - Skyrim - Special Edition\data\Nemesis_Engine\mod\colisc\draugrbehavior\#0115.txt > Load > FAILED > The 'hkobject' start tag on line 1 position 4 does not match the end tag of 'hkparam'. Line 11, position 5.
ERROR : Nemesis Assembler > File D:\SteamLibrary\The Elder Scrolls - Skyrim - Special Edition\data\Nemesis_Engine\mod\colisc\draugrbehavior\#0119.txt > Load > FAILED > The 'hkobject' start tag on line 1 position 4 does not match the end tag of 'hkparam'. Line 11, position 5.
not sure if this is actually a problem or what, i found it while hunting down the reason why ash spawn in my game are a-posing when they should be submerged
What version of Nemesis are you using? The one on the Nexus or from git hub
Also it could be that you may have merged an update instead of replacing the old version?
Try updating to the one on the Nexus here - https://www.nexusmods.com/skyrimspecialedition/mods/60033
CRITICAL ERROR: Wrong error input. Please re-install Nemesis
CRITICAL ERROR: Wrong error input. Please re-install Nemesis
ERROR(3007): Invalid function call. Function call cannot be use in this line for it is not in line with the format. Please contact the template creator
Template: colisc
File: mod\colisc\animationdatasinglefile\DraugrProject~1\147.txt
Line: 9
Failed to update engine
This new update literally screwed me up with my nemesis.
EDIT: Finally figured it out. For anyone else having this issue, you're likely running version 0.83 of Nemesis and will need version 0.84 (found here on the Nexus).
Open up the mod that contains your Nemesis output and go to "Data\Nemesis_Engine\cache" delete everything inside there, this will untick any mods you ticked, and revert the mod order back to default then re run Nemesis and tick all your mods you want, update engine and run the generation
I don't know if that'd matter but it's worth a look
EDIT: Nnnope. I might have installed things incorrectly but pulling in the Github version just resulted in it throwing a different error. I'm gonna try a clean install of the Nexus version and see if that does anything.
EDIT 2: Ok, after some poking about it turns out I was mistaken; I had the 0.83 version which I think was originally on GitHub, not the 0.84 version that's here on the Nexus. After getting 0.84, installing it and then installing Precision Creatures as well as the other mods I use, the engine update worked without any fuss.
Initializing engine update
ERROR(2006): Missing behavior file. The behavior file name must be in this format ("Nemesis_<file name>.xml") and it must located in the same path as the hkx counterpart. Please contact the mod author
File: draugrbehavior
Failed to update engine
hardvery excited. Can't wait for it to release. Is it viable as it is?