- Corrected a small (and totally non-life threatening) typo in one of the file name. - Adjusted the Miracle perk to correctly use the actual number of enchantments possible to you. - Added ranks to the Soul Siphon perk. For the Progressive version, if you never go over rank 1, it will be as if this change never occurred. Above rank 1 for Progressive or any of the two ranks of Radical, you will start gaining noticeably bigger amount of charges on your weapon for each kill. Basically, at rank 4 of the Progressive version or rank 2 of the Radical version, you gain back around 25% of your weapon's charge back for every kill. For most people, this means their weapons now have infinite charge. This does not work on staves. I haven't tested it myself, but that's what everyone and their mothers are saying. And yes, I'm sure there's mothers playing this game
I have now started thinking more seriously about a suggestion received in the comments below, about also making a "vanilla" version of these changes. And with the recent addition of the semi-infinite weapon charge, I think this would mean a mod name change obviously. Just as right now the NMM installation asks which version you want, I would add an other menu before that to select if people want the Ordinator patch or not. So it would still be one mod, just multiple choices I'd like to hear what you guys have to say about that.
Old change logs:
Version 1.0
Minimal testing done by myself. Well, when I say "minimal" I mean I've used all the perks that I could through the Ordinator's huge addition to the game, plus my own changes, and I didn't find any bug or crash or anything. But as usual, YMMV
Does anyone have any suggestions how to make that font size big enough to be readable? After all those enchantments, the font becomes too small to read, and I forget what I put on it.
For anyone having the issue with No Enchantment Restriction SKSE Remake: https://www.nexusmods.com/skyrimspecialedition/mods/34175?tab=posts; Make sure to edit the TOML file in your SKSE Plugin folder (Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\NoEnchantmentRestrictionRemake.toml), and edit the max slots available option to 10.
does work with 9.31.0 of ordinator. or maybe i have waay to many enchantment skill points(im running on an sao-like skill system so all of my skill caps at 1000). im at enchanting level 284. the first level cant be picked up
I think I figured out why my mod patch doesn't work. Can you modify this patch to work with Odin and Apocalypse? You specifically mentioned that this mod breaks along with Ordinator if anything modifies what the base mod changes. Not sure why this happens when Ordinator's author made patches for both Apocalypse and Odin.
please make a low version of the mod for a minimum increase in enchantment: -- Rank 1, Req 80 enchanting = 2 enchantments, -- Rank 2, Req 85 enchanting = 3 enchantments, -- Rank 3, Req 90 enchanting = 4 enchantments, -- Rank 4, Req 95 enchanting = 5 enchantments, -- Rank 5, Req 100 enchanting = 6 enchantments. I tried to do it myself but my patch broke.. ((((
I was just about to mention this and ask if there is a way to do this without breaking the mod lol. I see now that it may not be possible... Let’s hope the mod creator gets back to us in this topic. Not asking for a patch just wanna know how we can possibly make this adjustment ourselves!
I have tested this with the LE Version of Skyrim and it works perfectly fine. There is something to keep in mind when using this:
Assuming that you know how a Bashed Patch works, do not add this as a mergable. I have not tested it otherwise but I excluded this from the Bashed Patch.
Other than that the mod works [not referring to the meme, of course] for the LE Version.
Just make sure you use the latest version of Ordinator for LE. :)
The multiple enchantments did not work for me, it still stays as twin enchantments. I do use the bashed patch but I can't find the multiple enchantments file anywhere in the patch. Can you explain more about it?
I got it now, just uninstall the multiple enchantments file then run the bashed patch. After that re-install the M.E file. Work like normal.
95 comments
- Corrected a small (and totally non-life threatening) typo in one of the file name.
- Adjusted the Miracle perk to correctly use the actual number of enchantments possible to you.
- Added ranks to the Soul Siphon perk. For the Progressive version, if you never go over rank 1, it will be as if this change never occurred. Above rank 1 for Progressive or any of the two ranks of Radical, you will start gaining noticeably bigger amount of charges on your weapon for each kill. Basically, at rank 4 of the Progressive version or rank 2 of the Radical version, you gain back around 25% of your weapon's charge back for every kill. For most people, this means their weapons now have infinite charge.
This does not work on staves. I haven't tested it myself, but that's what everyone and their mothers are saying. And yes, I'm sure there's mothers playing this game
I have now started thinking more seriously about a suggestion received in the comments below, about also making a "vanilla" version of these changes. And with the recent addition of the semi-infinite weapon charge, I think this would mean a mod name change obviously.
Just as right now the NMM installation asks which version you want, I would add an other menu before that to select if people want the Ordinator patch or not. So it would still be one mod, just multiple choices I'd like to hear what you guys have to say about that.
Old change logs:
Version 1.0
Minimal testing done by myself. Well, when I say "minimal" I mean I've used all the perks that I could through the Ordinator's huge addition to the game, plus my own changes, and I didn't find any bug or crash or anything. But as usual, YMMV
Thank you for making it
"Completely breaks game"
Multiple Enchantments - Ordinator Patch Update at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
-- Rank 1, Req 80 enchanting = 2 enchantments,
-- Rank 2, Req 85 enchanting = 3 enchantments,
-- Rank 3, Req 90 enchanting = 4 enchantments,
-- Rank 4, Req 95 enchanting = 5 enchantments,
-- Rank 5, Req 100 enchanting = 6 enchantments.
I tried to do it myself but my patch broke.. ((((
And thank you for the mod idea main author.
I have tested this with the LE Version of Skyrim and it works perfectly fine. There is something to keep in mind when using this:
Assuming that you know how a Bashed Patch works, do not add this as a mergable. I have not tested it otherwise but I excluded this from the Bashed Patch.
Other than that the mod works [not referring to the meme, of course] for the LE Version.
Just make sure you use the latest version of Ordinator for LE. :)
Hope that solves the mystery for some.
I got it now, just uninstall the multiple enchantments file then run the bashed patch. After that re-install the M.E file. Work like normal.