Skyrim Special Edition

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WiZkiD

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wizkid34

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  1. wizkid34
    wizkid34
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    Dawn of Skyrim patch updated for the new 1.5 version
  2. wizkid34
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    Added the Sepolcri -JKs Skyrim - Falkreath - Cutting Room Floor patch, a very special thanks to r2phoenix for creating this patch.
    Added the two ini files required to build DynDOLOD without the need to disable Sepolcri.esp. (read the desacription page for the installation instructions)
    Sepolcri - JKs Skyrim - Cutting Room Floor and Sepolcri - JKs Skyrim - Falkreath patches updated.
  3. wizkid34
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    Version 1.2 is out now!

    Improved a tombstone texture normal map.
    Changed one tombstone replacer for one of the Riften vanilla models.
    Added Open Cities of Skyrim version

    Enjoy!
  4. wizkid34
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    Version 1.1 is out!

    Sepolcri.esp - Minor bugfix, added a complete replacer for Solitude, Falkreath and Riften vanilla tombstones so that the new HD models will also be present in any other mod added tombstones.
    Added Cutting Room Floor patch and Cutting Room Floor - JK's Skyrim patch (use only one if both mods are installed)
    Fixed all JK and Falkreath related patches due to the main file minor bugfix

    Enjoy!
  5. jonado1
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    Seriously, removing a patch because the base mod is no longer hosted on Nexus? That was the worst excuse I have heard! It would have been one thing if the mod was no longer maintained, or if the mod author had requested you to take down the patch, but I know for sure the former is not the case, and I highly doubt the latter. Do you have a beef with Arthmoor or something? Several people have requested you to reupload the Falkreath patches - are you going to do that or not?
    1. wizkid34
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      I'm sorry but I don't download anything from other sites other than Nexus and therefore I don't have the possibility nor the desire to update my patches.
    2. jonado1
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      In that case I would leave a note that the patch is being unmaintained and may not work properly with future versions of Arthmoor's Falkreath. You could even put in the Old Files category to strengthen that message. But making the patches unavailable for other players is going a bit far IMO. As a modder I would anyway check that the files are still compatible, and fix any issues if they are not. The alternative is to create my own patch from scratch, but that is something I would rather avoid if someone has already done the work.
    3. kiwifruitxx
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      Hi, I'm interested in the Patch for Arthmoor's Falkreath as well.  Is this available somewhere?  Thank you.
  6. BuiltForSin29
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    The Great Cities and Towns standalone versions are being updated (looks like mostly bug fixes), Any chance we could get a patch requiring the standalone Great City of Falkreath as a master?
    1. blo0d1k
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      +1
  7. minimalredox
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    Ignore this, getting myself confused with other mods, sorry!
  8. jonado1
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    Hi! I have updated the Open Cities version to incorporate the version 2.0 changes. I would appreciate if you could upload it to this site, since I am planning to make patches that depend on it. I will send it to you if you agree.
    1. wizkid34
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      I agree and thanks a lot for your work
    2. jonado1
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      Here you go: https://www.dropbox.com/scl/fi/urmx7o8k1svosle3vamt0/Sepolcri.esp
      
      I also retained all references in the closed-city worldspaces, since I think it is a good idea to do so (and makes patching a bit easier).
    3. jonado1
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      It looks like I messed up the link, but it should work now.
    4. wizkid34
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      If I understand correctly, this is a version of Sepolcri for OpenCities
    5. jonado1
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      Yes, it is. I didn't change anything that is present in the regular 2.0 version.
  9. Baconator96
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    Are the JK and CRF patches "use one or the other" or "use all 3?"
  10. deleted194400731
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    Dyndolod patch for old version of Dyndolod or New version name called Dyndolod 3? 

    Do i need Dyndolod patch if ım using Dyndolod Alpha 3?
    1. wizkid34
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      to tell the truth it wasn't so fundamental even before
    2. deleted194400731
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      You always giving quick replies wizkid. ı love that feature of yours.
  11. zaorish83
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    Hi
    i see you have the patch for the great cities , but for people like me that use only the resource and some of those mods ( right now i have Kynesgrove only)
    do i still need that patch ? thanks!
    1. wizkid34
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      if you only use resources you don't need any patch
    2. zaorish83
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      sorry to bother you again but Enhanced Solitude SSE Improved at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) will impact your patch for enahnced solitude or is no longer needed? thanks
  12. AndroidBeat
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    Posting about CTD - the crash log on pastebin, just in case

    https://pastebin.com/bJ9FsTRH
    1. wizkid34
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      your crash log shows a ton of stuff, it's probably an unresolved conflict and the only way to check is to use SSEEdit
  13. Crow7420
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    There appears to be a small conflict with Lux Orbis,is it safe to let Lux overwrite?
    1. wizkid34
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      I don't use Lux stuff sorry but the answer is no, let Sepolcri overwrite everything in your LO
  14. AndroidBeat
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    Is it possible to have the mod itself be ESP flagged/Safe to compact-esl on my own?
    1. wizkid34
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      sure but you must have all the patches loaded during the process