Skyrim Special Edition

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SebastianJSL

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Revonlieke

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  1. SebastianJSL
    SebastianJSL
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    BETA 1.0 Now released for Skyrim Special Edition! 04.11.2016 (Sorry for the slow updates)
    DLC FREE!
     
    Updates
    • Cleaned file with SSEEdit
    • Fixed the bridge closest to Riverwood for NPC's
    Known Issue in since ALPHA 1.8:
    • Bridge at Chillwind Debths is right in the middle of 3 seperate navmeshes. This means that if you cross the bridge fast your follower will not follow, but will try to find another route.
    To fix this I would need to re-place the bridge, but for now it's not such a big issue. Followers are wonky all the time in Skyrim. But not to worry I'll fix it at a later date!
     
    If you have free time and would like to help out! Then I'd suggest you to go through every bridge with an NPC and see if they're following. If they stop for no apparent reason report back or if they get stck on something etc.
     
    Here are all of the coordinates for all of the bridges:

     
    Spoiler:  
    Show

    -32,14 | -24,14 | -25,-6 | 37,11 | 29,2 | 25,-4 | 26,-6 | 21,-2 | 20,-16 | 0,-15 | -1,-15 | -2,-16 | -5,-16 | -8,-16 | -16,22 | -35, 3 | -37, 15


     


    If you encounter any issues, please post them into;

    https://forums.nexusmods.com/index.php?showtopic=5018115

    Also if you find any possible locations post them here;
    https://forums.nexusmods.com/index.php?showtopic=5018125

    Look at the image section more more details of the bridges!
     
    Thank you all who's supporting the mod! Please go and give your thoughts about the bridges! 
  2. SebastianJSL
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    Bethesda.net, Xbox One & PS4 versions now released! 05.11.2016
     
    I have no way of knowing whether or not the XBone & PS4 versions even work correctly.
    Which is funny I think, but if you happen to own either versions I'd be glad to hear if they work as intended.

  3. SebastianJSL
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    Please report any conflicts you might find with Moon & Star and Convenient Bridges!
    I have now tested them both in my own load order and they seemed to work fine (5minutes of running around with a follower)
    Followed through the bridges and into the town & NPC's roamed the town.

    I do remember something about overlapping Navmesh causing CTD's in Oldrim, but I checked the files with SSEedit and I only saw a couple of waterflowtags being overwritten. There was some other conflicts, but nothing that was not resolved by loading my mod after Moon & Star.

    But yeah, report anything you see! Thank you!
  4. Revonlieke
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    Permission is always something to consider when altering another persons mod files.
    Either way I have no issues with anyone editing their version from my mod.

    I only ask that you or anyone else includes credits accordingly to the mod description.

    I am not returning to Skyrim modding any time soon, so go ham.
    I think it's best for the community as well to have access to use these files freely.
  5. wedge89
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    This is a fantastic mod, it subtly adds to the landscape and encourages exploration. One thing to be aware of is that it adds a bridge to the solitude docks which is wildly incompatible with any mod that changes the far shore of the river , I tried running it with the great city of solitude and the giant clefts in the landscape were something to behold XD However, if you are not using such a mod or are able to create a patch I highly recommend this, its really nicely done.
    1. psyyo
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      yep
      even now 7+ years after release, in 2024
      It Just Works™️

      Safe to say it's passed that Beta test phase by now 😅
  6. Kadeda
    Kadeda
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    Is it bad to ESL this?
    1. LarthIste
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      I tried, it look safe 
  7. stephyd
    stephyd
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    This has been up on the Nexus for some time but I've only just seen it. Marvellous set of bridges carefully placed in all those area where you just really need one. Well fitted into the landscape, whether stone, wooden or just a rough crossing, even a fallen tree.  So natural.
    'Oh no, I'm gong to have to swim that river',  thinks Dragonborn, suddenly stripping off because her armour will be sodden or if it's steel she will probably sink. Totally non-immersive and quite unreal..
    But hey... here's a convenient bridge. 
    Just perfect.
    Thank you.
  8. Weaver77
    Weaver77
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    Thank you for this mod! 
  9. HuntinCrazy
    HuntinCrazy
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    For something not updated since nov4th 2016 and considering everything that has come out since, Never have had any issues with this mod. Thanks!
  10. Baxty
    Baxty
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    looks says I can clean it with SSEdit but should I?
    1. SebastianJSL
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      Most likely not. I did all the cleaning I could with a few left over that were practically forced records.
  11. Se1r7i
    Se1r7i
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    I was wondering, if this mod will ever go out of beta
    1. SebastianJSL
      SebastianJSL
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      Maybe. I MIGHT get back to it once SKSE is fully operational on Skyrim SE and I start to mod my game again.

      I'm really busy these days. Sorry.
    2. Wyrmspleen
      Wyrmspleen
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      any update on an update? Thanks
    3. SebastianJSL
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      Update on an update is that I no longer really mod Skyrim.
      I've moved on for now. It is somewhat sad for me to not have completed this, but I feel like it served the purpose I set out to do.
    4. Webmetz
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      Can you update permissions on the description page of this mod and allow someone to continue your work?Of course, as with all Cathedral mods, they should give credit to you.
  12. jaderiver
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    Hello
    This mod and Stonecrest City mod are incompatible with each other - https://www.nexusmods.com/skyrimspecialedition/mods/9303 and they both place a bridge in the relative same s place near the lake area to anise's , like a v shape, technically the 2 bridges can be used, I kinda still like it, its not causing a ctd, just visual quirkiness xD...
    Spoiler:  
    Show


  13. User_18780239
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    There is a issue with this and The Great City of Solitude where the bridge clips into the wall added on the other bank.
    1. hellspawn113
      hellspawn113
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      Do you know if anyone ever patched this?
    2. RennWorks
      RennWorks
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      open it up in the ck and delete the conflicting objects
  14. AdventureKitty101
    AdventureKitty101
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    Does this mod work with Touring Carriages?