If you installed mod on an existing save and your guards are wearing parts of new armors and parts of old armors, select every guard in console and type resetinventory.
If some NPCs are naked, also use resetinventory.
ESP should be loaded as low as possible and even below the Bashed Patch, otherwise guard's outfits will be screwed.
Immersive Armors is compatible, but you must use MCM to disable "Varied guard helmets" option. You also might disable Heroic Stormcloak Armor distribution.
Location edits in the Full ESP are very small - mostly it's like "a guard armor thrown on the table in guard house".
Minimal version is broken, I am currently working on a patch for this.
Issues noted on the first minute of a brand new save with only minimal version installed v5.5a February 2020: Ralof has invisible feet, Ulfic's body is invisible.
Edit: The minimal esp requires the main mod, which also requires USSEP, for the mod to work. That's what cause the issue.
Edit 2: Minimal version really is broken. When installed, riften guards have the vanilla riften shield in hand, while the riften shield image in the inventory is the one from the mod!
So I'm testing this now and have found the same. Even when using the "Minimal" version of GAR with the Stormcloaks only version of Sons of Skyrim (which according to their documentation should be mutually exclusive) do in fact conflict. Notably Ulfric's textures are either missing or just all messed up.
If anyone knows of a patch for this, or knows how to make one, it would be greatly appreciated. Thank you!
your mod puts the guardian names in English, you should quit that, there are people who have the game in another language... it is assumed that the mod alone should change the armor and not touch the NPC names
https://drive.google.com/file/d/1JVHPcO-Pcx2G2glrdcgiKDzLAj3W7OGj/view?usp=sharing (this is not a complaint about GAR just looking for guidance on how to diagnose and fix this issue. I've asked on reddit as well. Just making sure I ask everywhere.)
I got this green issue on the Northern Gauntlets. I reinstalled GAR. I tried disabling the mods I had installed since this happened (varrified in a video of mine these weren't that way a few days ago) and started a new game but it persists. I started looking at a generic trouble shooting guide and couldn't even figure out what my problem is lol. I checked for patches.
I guess I'm just looking for a tip on where to start to fix this myself? I think the answer might be in "poking around in SSEedit" but I've still not done so just wanted to check here and on reddit if this was a known and/or easy thing to fix. I
I think may have figured out the cause of this issue. I am unsure why this is happening, but when I use Guard Armor Replacer, NordWarUA's Vanilla Armor Replacers, and Unplayable Faction Armors with Complex Parallax Materials I get visual glitches with some armors. Things like green glow texture on some fur gauntlets along with moving textures on some armor meshes.
Just FYI it's texture issue and can be easily fixed by removing colours from fur. There are like 3-10 green pixels not visible normally, but when using some enb or reshade it bumps saturation etc of thease green pixels and they become visible. My solution was to open textures select fur textures and desaturate it (or set to black and white).
First grab an image editor that works with dds (I prefer GIMP), then draw over the little green bits on the fur of the leather gauntlet textures and overwrite them. Next, edit each of the leather gauntlet textures that end in _m and invert just the green channel (check you don't accidentally invert all of them lol, happened to me). Overwrite and voila.
That second step should hopefully work for all other weirdly shiny nordwarua armours. It's because complex materials uses that green channel as a roughness map where darker = shinier, so by inverting it, only the bright metal bits will be shiny rather than the whole thing.
1896 comments
If some NPCs are naked, also use resetinventory.
ESP should be loaded as low as possible and even below the Bashed Patch, otherwise guard's outfits will be screwed.
Immersive Armors is compatible, but you must use MCM to disable "Varied guard helmets" option. You also might disable Heroic Stormcloak Armor distribution.
Location edits in the Full ESP are very small - mostly it's like "a guard armor thrown on the table in guard house".
Issues noted on the first minute of a brand new save with only minimal version installed v5.5a February 2020: Ralof has invisible feet, Ulfic's body is invisible.
Edit: The minimal esp requires the main mod, which also requires USSEP, for the mod to work. That's what cause the issue.
Edit 2: Minimal version really is broken. When installed, riften guards have the vanilla riften shield in hand, while the riften shield image in the inventory is the one from the mod!
If anyone knows of a patch for this, or knows how to make one, it would be greatly appreciated. Thank you!
I got this green issue on the Northern Gauntlets. I reinstalled GAR. I tried disabling the mods I had installed since this happened (varrified in a video of mine these weren't that way a few days ago) and started a new game but it persists. I started looking at a generic trouble shooting guide and couldn't even figure out what my problem is lol. I checked for patches.
I guess I'm just looking for a tip on where to start to fix this myself? I think the answer might be in "poking around in SSEedit" but I've still not done so just wanted to check here and on reddit if this was a known and/or easy thing to fix. I
Just want to make sure if there is solution already?
There are like 3-10 green pixels not visible normally, but when using some enb or reshade it bumps saturation etc of thease green pixels and they become visible.
My solution was to open textures select fur textures and desaturate it (or set to black and white).
First grab an image editor that works with dds (I prefer GIMP), then draw over the little green bits on the fur of the leather gauntlet textures and overwrite them.
Next, edit each of the leather gauntlet textures that end in _m and invert just the green channel (check you don't accidentally invert all of them lol, happened to me). Overwrite and voila.
That second step should hopefully work for all other weirdly shiny nordwarua armours. It's because complex materials uses that green channel as a roughness map where darker = shinier, so by inverting it, only the bright metal bits will be shiny rather than the whole thing.