Attention! This post section remains open for the purpose of user-to-user support. This means users are feel to post comments, feedback, and questions; however, do not expect replies from the authors.
Authors may or may not read posts to this section.
Authors will reply when, and if, they deem it necessary or have the desire to do so.
User support is not a guarantee, it's a privilege provided at the author's discretion.
BUG REPORTS To properly determine if your issue is RWT related: 1) Load the game with nothing but the vanilla plugins, unofficial patch, and RWT. 2) COC into the game (don't load a save because that could be the issue too) and travel to the problem area. 3) Check to see if the issue remains.
This is exactly how we test reported issues. If the issue is resolved, it's a problem on your end. DON'T post a bug report, you'll only be wasting our time! If you require help for these issues, post here in the POSTS section.
CLEANING Do not run the meshes through NIF Optimizer! Doing so will break them.
FREQUENTLY ASKED QUESTIONS Check the ARTICLES tab for answers to frequently asked questions. The is also an article discussing some conflict resolution tips for your patches.
User Content Uploaded user content (screenshots and video) is allowed and encouraged! However, the content MUST be primarily about or showcasing RWT. These sections on our page are reserved for RWT content, not for showcasing your NPC mod that has 20 seconds of water in a 3 minute video. Such cases do not meet our requirements of showcasing RWT and will be removed. See the "Permissions and credits" box on the description page for a full set of permissions regarding user content.
Just popping in to say that we will be completely an update soon that will mostly, if not completely, be for addressing the Bug Reports. If you've ran into something, check FAQs and current Reports, and if the issues hasn't been addressed please submit it for review. Since it's a fairly common occurrence, keep in mind that RWT doesn't touch 99% of the cells associated with rivers so missing river water is 99% of the time going to be a cell cache issue or issue with another mod!
As reflected in our release schedule, RWT is considered complete (for now) and mostly bug free, which took years to achieve. This means we don't release often and mainly release to address Bugs that have been reported over time.
Hello, I think I have atexture bug when I use your mod with this one: The island The sea water around the island is purple, flat and textureless. When I turn off RW2 the water works fine again. I tried to solve this problem as best I could, putting your mod at the last position, reading most of the posts talking about water texture issues... But I can't do anything. I also point out that English is not my native language and that I may misunderstand, or miss the solution. Thanks to those who took the time to help me.
I looked at the plugin from that mod. There doesn't seem to be any issues between RWT and that mod. It uses DefaultWater, just like the vanilla game. RWT changes this water, but none of the changes would cause that issue. Purple means you're usually missing a texture, so ensure RWT textures aren't being overwritten.
When making my merged patch, which water record should I carry forward if RW2 hasn't touched a particular worldspace cell? Do you use Skyrim.esm or Update.esm as your baseline for making the mod?
Is it possible to drown my world? I saw a couple posts about some conflicts with Open Cities. I was wondering if this mod had something that I can adjust to make it that way?
You mean cover the world in water? Just change Tamriel's default water height to something higher in xEdit. There are mods available that tell you your current height in the game world, if you need values.
Hello everybody. Is there a way to fix this borderline on the water? The plugin order is correct, as mentioned in the description. Tried disabling everything else. Is it some sort of unfixable thing tied to the game engine?
You can try this from the FAQs: This is caused by Screen Space Reflections (SSR). The only known workaround for the line on the water is to set the following in your Skyrim.INI. Values between 0.3 and 0.5 have been reported to work to remove or reduce the line:
Excellent mod! Love the realism - Thanks! Does the Creation Club version of this mod affect view distance underwater? It's currently very bright and view distance is unrealistically far. Anyone know of a Creation mod that limits underwater visibility?
I've found a cell that has river creeks (outside of Whiterun, cell 00009561, coordinates 0,2, in front of Silent Moons Camp) that does not have water. I've tested and searched for conflicts, but it seems to be a vanilla thing (intended or bugged), loading the cell in the CK only with Skyrim.esm or update.esm, with or without mods, CC plugins like Fishing, no matter, it's dry. Tested with 3 users. It's weird. Also tested with RWT2, other water mods and vanilla water.
Could be fixable with RWT? I mean it's not important honestly, but it's weird there is no water there.
If you're referring to the dry river bed that starts at a boulder face with two silver ore veins, then this is part of the vanilla game design. I don't think I've ever seen a mod that places water in it and I doubt this mod would do so as it's effecting the way water looks, not adding water to the landscape. If you do find a mod that places water in dry river beds, please drop by and list it, I'd be interested to know about too.
If I remember RW2 added missing water meshes in some dried out beds that should have water, behind Whiterun its just before you get to the bandit camp with out this mod its just another dry bed.
If you see missing panels just leave the cell come back will load in, usually only a problem with updates or load order changes not directly this mod.
I have water in that riverbed. There was a long time when the water looked incorrect. It was weird circles when viewed from the east, but water if viewed from west. I forget how I fixed it. I think it was xedit and I copied something into something else. Rn, I have one piece of river water outside of Morthal where it should be swamp. Just one big rectangle of blue river surrounded by the yellow marsh. When I try to look at it, the CK crashes, but I think that is just the ck being a bethsoft product.
4785 comments
Attention!
This post section remains open for the purpose of user-to-user support. This means users are feel to post comments, feedback, and questions; however, do not expect replies from the authors.
BUG REPORTS
To properly determine if your issue is RWT related:
1) Load the game with nothing but the vanilla plugins, unofficial patch, and RWT.
2) COC into the game (don't load a save because that could be the issue too) and travel to the problem area.
3) Check to see if the issue remains.
This is exactly how we test reported issues. If the issue is resolved, it's a problem on your end. DON'T post a bug report, you'll only be wasting our time! If you require help for these issues, post here in the POSTS section.
CLEANING
Do not run the meshes through NIF Optimizer! Doing so will break them.
FREQUENTLY ASKED QUESTIONS
Check the ARTICLES tab for answers to frequently asked questions. The is also an article discussing some conflict resolution tips for your patches.
User Content
Uploaded user content (screenshots and video) is allowed and encouraged! However, the content MUST be primarily about or showcasing RWT. These sections on our page are reserved for RWT content, not for showcasing your NPC mod that has 20 seconds of water in a 3 minute video. Such cases do not meet our requirements of showcasing RWT and will be removed.
See the "Permissions and credits" box on the description page for a full set of permissions regarding user content.
Legacy documentation (not updated)
As reflected in our release schedule, RWT is considered complete (for now) and mostly bug free, which took years to achieve. This means we don't release often and mainly release to address Bugs that have been reported over time.
Do you use Skyrim.esm or Update.esm as your baseline for making the mod?
Thank you! Thank you!!
This is caused by Screen Space Reflections (SSR). The only known workaround for the line on the water is to set the following in your Skyrim.INI. Values between 0.3 and 0.5 have been reported to work to remove or reduce the line:
[Display]
fWaterSSRIntensity=0.5
Using NAT.ENB III
Does the Creation Club version of this mod affect view distance underwater? It's currently very bright and view distance is unrealistically far. Anyone know of a
Creation mod that limits underwater visibility?
TIA!
I've found a cell that has river creeks (outside of Whiterun, cell 00009561, coordinates 0,2, in front of Silent Moons Camp) that does not have water. I've tested and searched for conflicts, but it seems to be a vanilla thing (intended or bugged), loading the cell in the CK only with Skyrim.esm or update.esm, with or without mods, CC plugins like Fishing, no matter, it's dry. Tested with 3 users. It's weird. Also tested with RWT2, other water mods and vanilla water.
Could be fixable with RWT? I mean it's not important honestly, but it's weird there is no water there.
Pics:
https://imgur.com/a/WhSQI6m
Thanks!
I don't think I've ever seen a mod that places water in it and I doubt this mod would do so as it's effecting the way water looks, not adding water to the landscape. If you do find a mod that places water in dry river beds, please drop by and list it, I'd be interested to know about too.
If you see missing panels just leave the cell come back will load in, usually only a problem with updates or load order changes not directly this mod.