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  1. Parapets
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    Reading Is Good v2.0 has been released! The mod has been significantly reworked, so I've changed the name of the plugin to denote that it is essentially a new mod.

    When I originally created v1.0, I had severely underestimated how many mods were adding their own skill books, and I did not make that version with very much patching, or large numbers of skill books, in mind. The new rework makes it easy to patch in any number of additional skill books from other mods using the xEdit Patcher.

    Also, for those of you who wanted to make your own edits, I think the new perk format (replacing the old exponential mechanic) is much more conducive to doing so. You can edit cumulative bonuses directly, or increase the book cap by adding more perk entries. You can do this with either CK or xEdit, though I tend to think the former is easier. If you do use the CK, I recommend removing all the BOOK override records with xEdit first, since re-saving will screw up compatibility with Unread Books Glow, and the patcher is capable of restoring the correct overrides.
  2. djmikemoore
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    I tried the other version of Reading is Good-the SKSE version. I tried it alongside the WIntersun Xarxes patch and it leveled up WAY too fast. Like game-breakingingly fast. Is the Wintersun patch compatible with this version? Really want to use this but not if it's gonna be game breaking. Hoping this one works better.
  3. vaggrippino
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    I used this on a fresh install and new playthrough and I don't get either a skill point or a boost to leveling speed, based on what I see in the Reading Is Good MCM.

    Reading a skill book is just like reading any other book.

    There is one exception, but it was from a book that was added by the Inigo follower mod. So, I have a 4% boost to my Ranged skill.

    I do have both Sometimes Pick Up Books and both MorHUDs, but I understood from the description that I would still get the boost.

    This mod sounds awesome. Unfortunately, it's not working for me.

    My mod list:
    Spoiler:  
    Show
    C:\Users\vince\AppData\Roaming\Vortex\skyrimse\mods>dir
    Volume in drive C has no label.
    Volume Serial Number is E63C-1E11

    Directory of C:\Users\vince\AppData\Roaming\Vortex\skyrimse\mods

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    1. Parapets
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      First off, you're on the wrong mod page. You downloaded this mod: https://www.nexusmods.com/skyrimspecialedition/mods/42026

      Putting that aside, another user reported that Legacy of the Dragonborn was shipping a patch that broke the skill books. I would check your plugin list to see if such a patch is present and remove it if it is.
    2. vaggrippino
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      I really appreciate your reply. I kinda figured my post would go unnoticed.

      Yes. You're right. I had both mod pages open in different tabs, trying to figure out the difference, and I must've been on the wrong one when I decided to post. I'm sorry about that.

      I'm pretty sure the problem is with the Reading is Good mod. When I only disable that one mod and load the game with the problem the books start working the old-fashioned way. When I re-enable the mod and load the same saved game, nothing happens when I read a skill book.

      I've used Legacy of the Dragonborn with the associated patches and most of my other mods on many playthroughs without any problems. Some of the texture mods are new to me, but I can't imagine how 4k textures would affect skill books.

      I also tried disabling only the Reading List All In One mod to see if it would work.

      For the record, the book that worked was "Inigo's Journal" and the one I''m testing with is "Song of Hroromir" in Kodlak Whitemane's room.

      There were other books that didn't work, but I don't know which ones because I have a bunch in my inventory and nothing identifies them as skill books except the glow from Unread Books Glow.
    3. Parapets
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      Open up your load order in SSEEdit and check what the last mod to edit one of the non-working books was.
  4. mattski123
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  5. Rougheredge
    Rougheredge
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    Worth noting that this soft conflicts with Book Covers Skyrim in a weird way, if this is loaded first you'll still gain insight from reading the books.... but you'll also gain the skill point directly. If this is loaded after that mod it simply completely overwrites it, with you only gaining the insight as intended, but the graphics are the same as vanilla.

    I can't imagine the mod creator would feel the need to make a patch specifically for this issue, I assume there's some way to resolve it but I'm not advanced enough with modding to know what way is lol.

    For now I'll probably just go for the former set up, the fact that it makes skill books slightly stronger then this mod intended is something I'll be able to live with.
    1. jedp15
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      This is a situation you'd fix with a simple conflict resolution patch in xEdit. It's really easy to learn and I'd say essential for everyone!
  6. Supertron
    Supertron
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    I see it is incompatible with Non Auto Skill Books, but is there a way to make this work once having removed the aforementioned mod and using this one?

    I can't pickup skill books lol.
  7. Coyote21o
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    Using this mod with Lexy's LotD Guide and want to check it's installed, patched and working correctly (guide contains the Skyrim Skill Uncapper Mod incase that effects things). When picking up a skill book I get the "Insight Gained" notification and there appears to be no errors but is there a console command I can use to "KNOW" that the increase to leveling speed has been correctly applied? i.e. is there a Global name that can be viewed before and after?
    1. Parapets
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      _RIG_BookCounter_OneHanded
      _RIG_BookCounter_TwoHanded
      _RIG_BookCounter_Marksman
      ...
    2. Coyote21o
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      Ok well they are incrementing correctly so I guess its working. Thanks for quick reply.
    3. ikon106
      ikon106
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      Hey! How did you do with all the patches that come with Lexy's? The general LOTD patch for example? Did you just leave it be?
  8. Parapets
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    Is there any interest in a patch for Trua - Minimalistic Faiths of Skyrim? It would take a bit of effort to put together, so before I do, I would like to know if the audience for that mod overlaps with this one.
    1. sasnikol
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      Hey, I'd be happy if you could do that I've been loking into it through SSEEdit, but, honestly, I couldn't figure out how to make them work as I don't know much about modding So I came here with the very same purpose to see if there is some activity regarding the patch.
    2. thisnameisdumb19
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      I would also be interested. Would that technically also work with Wintersun? Is the patch even a possibility or was the audience sadly not big enough?
    3. Skiamach
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      I use Trua and would be happy to see a patch. Thanks for asking.
    4. MischiefBrew0
      MischiefBrew0
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      In the meantime, would removing the extra skill point from the Akatosh blessing make them work ok together?
  9. Shadriss
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    As an FYI - the zEdit patcher file you have linked on the description page no longer works with V3, as it is still looking for "Reading is Good 2.esp' to run.
    1. Velgath
      Velgath
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      For anyone who still wants to use it, fixing it is pretty simple.

      1. Open the file "index.js" in the patcher folder (ModReadingIsGood) with a text editor.
      2. Find the two (2) instances where "Reading Is Good 2.esp" appear in the file, and replace them with "ReadingIsGood.esp"
      3. Save the file.

      Some other changes have also been submitted by someone as a pull request on that GitHub repo, which some may wish to add. For example, a change that makes this patch merge to a zPatch.esp (which is used by a lot of other patchers, saving unnecesary additional plugins from being generated).
    2. syclonix
      syclonix
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      Thank you for this!

      Stupid question: Should we also change patchFileName from 'Reading is Good - Patch.esp' to 'ReadingIsGood.esp'? Right now zEdit says 'no patches to build' presumably because there is no Reading is Good - Patch.esp file.
  10. Enojitothebrave
    Enojitothebrave
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    Would it be possible to, when a skillbook is read, check if it's more than the seventh one and give the skill level bonus? I mean you'd have to have quite a few mods adding skillbooks for that to be an issue, I think, but it seems a shame to waste the extra ones.
    1. Parapets
      Parapets
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      Eh, technically you can edit yourself to do this, but it's a big pain in the butt. It'll probably be possible when I eventually rewrite this as an SKSE plugin.
    2. Enojitothebrave
      Enojitothebrave
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      Ah, yeah, I should have thought about that. I'm using Lexy's LOTD modlist, plus some other stuff, and am familiar with using SSEEdit to make a conflict resolution patch for the other stuff, so all I need to do is revert all but 7 (per skill) of the changes your patcher produced.

      Edit: So, I have 5 each from SSE, 1 each from LOTD, and assorted skill books from Project AHO, Vigilant, and others from Lexy's LOTD (Immersive College of Winterhold has a bunch, and one each from another half dozen). I only had to revert 13 books (and I have 6 skills that only had 7). Conjuration could have gone to 10, 3 skills could have gone to 9, 4 to 8. So, as it turns out, not a particularly big deal.
  11. lassin
    lassin
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    Hi!
    Is it possible to get the "# skillbooks read" status in General Stats.
    Classic Classes and Birthsigns have a trait in one of the classes that adds a bonus per # of skillbooks read. Possibly other mods too.
    Would be nice to know.
    TY
    ---------
    Temporary solution for anyone needing it; open console and type ModPCMiscstat "Skill Books Read" # (capitol letters not needed)
    1. Parapets
      Parapets
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      I didn't know there was such a stat. I might be able to fix it with an update.