Doesn't seem to be working with the newest version of Skyrim. Is there a conflict with the CC mods in the game?
I absolutely love this mod (when it was working, that is) since dragons are spawning like flies and I only use a few shouts. I hope I can get it working again.
Marked for death, Dragonrend, clear skies(very usefull in hardcore mods), Whirlwind Sprint, Fus Ro Dah, Elemental Fury, Slow Time and Ice Breath. Throw Voice is usefull if you're playing a sneaky boy. All the others are... meh
My problem is that in most of my playthroughs I want to roleplay as someone who is not Dragonborn. I resented this sucker punch from Todd all throughout Skyrim's lifespan. It's kinda like the portals in Oblivion. Sure the game is called Oblivion, but maybe I don't want to fight daedra in different worlds in this character's playthrough you know? And with shouts it's not even just about getting them, you do have to fight dragons to unlock them too, so if you were planning to ignore the dragons part of the story, tough luck. This mod here is one of my all time favorite mods because it turns this useless game loop into a lore friendly, balanced alternative! Gonna reinstall it on my melee restoration warlock playthrough in survival.
@MetaSamsara this is the MOST clueless comment I've ever seen on this site, like...what's your problem? this is literally the same as playing the witcher 3 and not wanting to be a witch, not that NPCs call you a witch, not wanting to make signs, what's the logic in that? man, this is part of the game, the game's lore and is one of the main elements of the game, how come you just don't want to be a dragonborn willingly? how do you want to simply do the story of the game without becoming dragonborn?, which is how the developers designed it to be that way, I think the only way you don't want that is to have alternate life and after that just don't follow the game's campaign, that's the only way you'll get what you want, because simply wanting to spontaneously deny the concept of the game is really stupid.
I seem to have a bug in which the Guardian stones are deleted when I installed this mod (Even uninstalling didn't return them to their original position).
No idea what happened during my current playthrough but the mod randomly broke, one moment it would let me exchange and next it wouldn't. Tried multiple reloads to no avail. Used it many times and this is a first for me.
FYI to folks changing the soul cost.. there's 3 settings to change in console
ishperkcost ishperkcost5 ishperkcost10
These default to 10, 50, 100, respectively when mod is installed.
If you change the single-perk value, you can also change the 5 & 10 perk values to reflect it manually. This will let the dragonstone show 5 10 perk point options if you have enough souls.
EG: to change all costs to 1 soul for 1 perk point
set ishperkcost to 1 set ishperkcost5 to 5 set ishperkcost10 to 10
If you have more then 10 dragon souls, when you click on the dragonstone you will have options to get None, 1, 5 or 10 perk points. This way you can speed up your conversion if you want to exchange a lot at once.
If you want to modify to more then 1 soul per perk point, then you just do the math... eg:
2 souls for 1 perk point
set ishperkcost to 2 set ishperkcost5 to 10 set ishperkcost10 to 20
3 souls for 1 perk point
set ishperkcost to 3 set ishperkcost5 to 15 set ishperkcost10 to 30
.. and so on.
This mod is great, because it's not tracking a quest in the background, or constantly running a script. It only fires off when you activate the stone. So, it's lite weight and gets the job done.
There's no need to change anything other than what the readme says to change. I would not recommend changing any other setting, 1) because fiddling with things you don't need to fiddle with is always a risk (though this is mostly a boilerplate disclaimer; I have exactly zero expectation that it would actually break anything) but more importantly 2) because any change you make to the other settings will not have any effect. It is pointless to set them to anything.
136 comments
does this work with nolvus modlist thanks
I absolutely love this mod (when it was working, that is) since dragons are spawning like flies and I only use a few shouts. I hope I can get it working again.
Is there any patch or way to have both?
This mod here is one of my all time favorite mods because it turns this useless game loop into a lore friendly, balanced alternative! Gonna reinstall it on my melee restoration warlock playthrough in survival.
Anyone know of a fix to this?
* Never had / have an issue with it!
This mod is simple and a must have in my book!
Works fine with GOG AE Edition. One comment, I feel it should be at Grey Beard's Fort, somewhere and bigger.
ishperkcost
ishperkcost5
ishperkcost10
These default to 10, 50, 100, respectively when mod is installed.
If you change the single-perk value, you can also change the 5 & 10 perk values to reflect it manually. This will let the dragonstone show 5 10 perk point options if you have enough souls.
EG: to change all costs to 1 soul for 1 perk point
set ishperkcost to 1
set ishperkcost5 to 5
set ishperkcost10 to 10
If you have more then 10 dragon souls, when you click on the dragonstone you will have options to get None, 1, 5 or 10 perk points. This way you can speed up your conversion if you want to exchange a lot at once.
If you want to modify to more then 1 soul per perk point, then you just do the math... eg:
2 souls for 1 perk point
set ishperkcost to 2
set ishperkcost5 to 10
set ishperkcost10 to 20
3 souls for 1 perk point
set ishperkcost to 3
set ishperkcost5 to 15
set ishperkcost10 to 30
.. and so on.
This mod is great, because it's not tracking a quest in the background, or constantly running a script. It only fires off when you activate the stone. So, it's lite weight and gets the job done.
Great mod!
Just read the readme, it says exactly what to do.
Where the f@ck is the readme?