Hi I saw WACCF as a recommendation from both SkyRE and Reproccers pages and I'd be interested to know how it would end up impacting the progression and general balance with SkyRE (Assuming full SkyRE here with the Morrowloot addon)
Mostly asking because I am a bit cautious of using WACCF but if it does make a worthwhile impact to compliment SkyRE then I'd consider using it Thanks!
WACCF is mostly bugfixes and QoL changes. It alters various weapon and armor data, but since ReProccer overrides critical (for SkyRe) data anyway, it's not a big deal. Other shared aspects, like recipes and leveled lists, made with WACCF in mind, so expect no deviations from SkyRe intended balance. Just make sure WACCF is placed before the Main Module in your load order.
i have a really annoying glitch lately. modified versions (recurve,siege,ect) of crossbows added by other mods seems to mess up character's movement. it is ok while walking but when running mf goes road runner with x9124012 speed, climbs on mountains, flies of cliffs and die. removing reproccer.esp is the only thing that fixes this issue so far :(
That's odd, there's nothing even remotely related to character movement speed changes in ReProccer code. Crossbows from what mod trigger this behaviour?
Hey, been enjoying the mod, but I may have come across an issue. I've just unlocked the Weaving Mill perk, but no tanning racks actually allow me to craft anything but regular leather and strips. I've checked the guide, and even posts here and elsewhere, but am still confused. Any help would be appreciated.
All Dreamcloth recipes are generated by the ReProccer patch, make sure it's generated and active. Also, only recipes for clothing items in inventory will be displayed.
I've rebuilt Reproccer any time I add a new mod, but It's never been more than a bandana (from immersive armors) or basic leather crafting, I'm assuming it requires a specific ingredient for the choice to appear.
Unlikely. I'm a long-time user of the original SkyRe, know it through and through, and yet it took me almost a year to progress from 1.4 to 2.0. Besides, even legacy SkyRe was already mostly a finished product, while PerMa was a pretty raw beta when T3nd0 stepped away from modding.
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Don't forget to check out the guide before asking; likely you'll find the answer on your question there.
I saw WACCF as a recommendation from both SkyRE and Reproccers pages and I'd be interested to know how it would end up impacting the progression and general balance with SkyRE (Assuming full SkyRE here with the Morrowloot addon)
Mostly asking because I am a bit cautious of using WACCF but if it does make a worthwhile impact to compliment SkyRE then I'd consider using it
Thanks!
It alters various weapon and armor data, but since ReProccer overrides critical (for SkyRe) data anyway, it's not a big deal. Other shared aspects, like recipes and leveled lists, made with WACCF in mind, so expect no deviations from SkyRe intended balance.
Just make sure WACCF is placed before the Main Module in your load order.
Crossbows from what mod trigger this behaviour?
Basically set it to false.
bLockpickingMenu = false
Человек-зверь - Переработанный оборотень
Sacrosanct - Vampires of Skyrim
Sacrosanct is likely compatible, because SkyRe makes no changes in vampire-related aspects of the game.
Also, only recipes for clothing items in inventory will be displayed.
Can you build a vanilla + SkyRe ReProccer patch and share it?
I'm a long-time user of the original SkyRe, know it through and through, and yet it took me almost a year to progress from 1.4 to 2.0. Besides, even legacy SkyRe was already mostly a finished product, while PerMa was a pretty raw beta when T3nd0 stepped away from modding.