Well, I didn't consider the use of both of those mods. Regardless, this would also mean that I would have to do a compatibility patch for Ordinator and Elemental Destruction magic, and then a patch of this mod with that patch. In addition, I would have to do the same for SPERG.
There is a perkless version available for this reason as well ^.^ The perks are still available in this version, they were simply omitted from the perk tree (so you can use console to enable them).
I'm afraid that I am no longer working on this mod and I have never used Sacrosanct. I am not sure how easy or hard it would be to make a patch for it.
As per the description, "the spells will be found in the same places as their respective vanilla spells equivalent (for instance, the master spell will only be available for purchase at Faralda once the player has completed the Destruction Ritual Spell Quest)"
Hi, first of all thanks for this great mod. Idk if somebody even reads this because im really late but i have problems with the blood cloak because it drains health from anyone (even my companions) so i can not use it. Everybody turns hostile to you if you use it. Is there any fix to this or was this intended?
Hi! I am aware that you are not working on this and most likely are not going to. Please treat this as a compliment, and a silent sob, not as a request or complaint! I wish that I could work this in with the other improved vampire mods. Blood Magic has long been a fav of mine in table top games, and this is spectacular work. If the other mods were not all linked together, and outstanding on their own, I would replace the vampire improvement mod with yours, and then take off from there! Congrats on excellent modding. I am very very supportive of things that enhance roleplaying which seems to be your focus. Take care!
Apologies for the late reply but I lost access to my main computer for the time being, and I don't have Skyrim in my laptop.
I'm glad that you have enjoyed the mod so much and I appreciate your kind feedback. Indeed, after a large project of mine (Uchiha Clan), I decided to create some minor mods to improve roleplay in Skyrim and I am very glad that this has helped you have a better experience.
is it possible to make it so it only heals like 10-15% of the damage dealt? even late game healing over 60hp per attack is ridiculously OP the spells are great and super cool but its a tad too strong
I fully understand what you mean, but this is also dependent on the game difficulty that you are using. My suggestion would be for you to use SSEdit and change it as you deem fit. The spells' effects are pretty straightfoward and not that hard to modify the values by yourself. I can try to guide you through private messaging if you find any issue.
is it still compatible with ordinator ? in the installation process of you mods it say compatibility patch ordinator 9.26, but now ordinator is at 9.30,1 or something. so just wondering if its still compatible
I don't know what changes have been made to Ordinator, but you can also install a version of this mod where the Destruction skill tree is untouched and add the perks when you find reasonable through console.
Would you be willing to make a patch for your "Blood Spells Pack" and "Sacrilege"? It adds VL perks that have effect on the "hemomamncy" spells added by the mod. And your Vlood Spells are basicly hemomancy spells too. So it would be great, if they could be effected too.
Thank you for the feedback. I do not know this mod, but if Sacrilege adds perks of its own, a compatibility patch will depend on how the perks are being implemented. It might be something as simple as adding a keyword to my spells or create different variations of it.
With that being said, I am not at home and do not have the equipment here to check on it at the moment.
Meanwhile I checked it in SSEEdit myself just to find out, that it´s a combination of both (as far as I can judge). I am not sure, but I GUESS, I could try and make a patch myself. If I´ll manage to make a patch, would it be ok for you, if I upload it?
Edit: I made a patch for myself. As soon as I get permission, I can upload it, if you want.
Really like this mod, i would suggest two changes and will ask to anybody who read this to please teach me how to do it on ssedit:
First: i would like a replacer of the first absorb magic, and i would like it to change its effects according to cfg of the game, for example i have better vampires and had reversed the "hunger" effect in the magic, so when my vampire is fully fed it will be better the replaced magic just like the normal one Two: and following the previous effect if is a replacer i would like to have the ancients blood effect on it, would be cool if the rest of blood magic have the effect too, adjusted to its mastery, not op, just enough to see the change.
I'm not at home to see the things, but in SSEdit, you can change the visual effects in the Magic Effects tab. Hope it helps you pinpointing how to change it.
64 comments
There is a perkless version available for this reason as well ^.^ The perks are still available in this version, they were simply omitted from the perk tree (so you can use console to enable them).
Sorry for the late reply, I didn't see the reply button immediately.
I am aware that you are not working on this and most likely are not going to. Please treat this as a compliment, and a silent sob, not as a request or complaint!
I wish that I could work this in with the other improved vampire mods. Blood Magic has long been a fav of mine in table top games, and this is spectacular work. If the other mods were not all linked together, and outstanding on their own, I would replace the vampire improvement mod with yours, and then take off from there!
Congrats on excellent modding. I am very very supportive of things that enhance roleplaying which seems to be your focus.
Take care!
Apologies for the late reply but I lost access to my main computer for the time being, and I don't have Skyrim in my laptop.
I'm glad that you have enjoyed the mod so much and I appreciate your kind feedback. Indeed, after a large project of mine (Uchiha Clan), I decided to create some minor mods to improve roleplay in Skyrim and I am very glad that this has helped you have a better experience.
Would you be willing to make a patch for your "Blood Spells Pack" and "Sacrilege"? It adds VL perks that have effect on the "hemomamncy" spells added by the mod. And your Vlood Spells are basicly hemomancy spells too. So it would be great, if they could be effected too.
Thx!
Thank you for the feedback. I do not know this mod, but if Sacrilege adds perks of its own, a compatibility patch will depend on how the perks are being implemented. It might be something as simple as adding a keyword to my spells or create different variations of it.
With that being said, I am not at home and do not have the equipment here to check on it at the moment.
Meanwhile I checked it in SSEEdit myself just to find out, that it´s a combination of both (as far as I can judge). I am not sure, but I GUESS, I could try and make a patch myself. If I´ll manage to make a patch, would it be ok for you, if I upload it?
Edit: I made a patch for myself. As soon as I get permission, I can upload it, if you want.
Feel free to upload your patch :) Just make sure to add this mod as a requirement.
https://www.nexusmods.com/skyrimspecialedition/mods/51808/
First: i would like a replacer of the first absorb magic, and i would like it to change its effects according to cfg of the game, for example i have better vampires and had reversed the "hunger" effect in the magic, so when my vampire is fully fed it will be better the replaced magic just like the normal one
Two: and following the previous effect if is a replacer i would like to have the ancients blood effect on it, would be cool if the rest of blood magic have the effect too, adjusted to its mastery, not op, just enough to see the change.
Thank you!