Is there a way to raise the minimum damage enemies do w/o changing all dmg?
I want every enemy to be a threat, not just the high level ones, such that every hit should take off at least a quarter of my health. I tried changing the multipliers for damage, but when you increase that, all damage is amplified. As you try to bump up the damage from low damage dealers, you end up getting one shot by the high damage dealers. Is it possible to set a minimum damage level from enemies, so I can say "if someone does damage less than X, raise it to X"?
I know one can adjust based on weapons, but I don't know if that would take care of the issue that some enemies are low level. Is the damage enemies do just tied to their weapons, which are indirectly set by their levels, or does their level directly impact their damage? In other words, would the "equalization" achieve what I am looking for, without changing the damage multiplier overall?
It would also be great to set a maximum level too, so you never got one shot, but are always left with 1% HP. Damn foresworn arrows..
i like this mod quite alot but i have no idea why there's no slider option for unarmed power attacks, i really like unarmed playthroughs and i tend to use mods like these for mco because i want my power attacks to cost stamina but not as much so i can still use them even in the early game. also playing requiem and its a mild necessity so i can output enough damage to not die.
Hi If I set overall xp gain to 70% (that one field in MCM) and then adjust specific skills to other values (eg sneaking to 50), which value has the priority?
Hey. I downloaded this mod but it does partially not really take affect. The Fall damage works great, the taken damage works as intended. But the dealt damage with weapons act weird. When I set this to let’s say 1000% a weapon I am going to take says it would deal 440 damage, but as soon as I pick it up it goes down to 44. if I put it in a chest it says again 440 damage, but if I pick it up again it’s down to 44. I couldn’t get any workaround to it.
As Sparrow said this does sound kinda weird and the best way to find out what damage you really deal is to check on an enemy. Modify the damage dealt values and see if enemies die slower / faster in accordance with the values you set. Otherwise, it may also be that another mod or setting interferes (in case that you use multiple settings that affect weapon damage or other mods that do).
I found editing 2H Weapon Power Attack Cost & Damage did nothing, even when set to 0 or 1000%. I also have Valhalla installed, so not sure if that overrides?
Edit: Just tried a bunch of different settings. They do nothing. This mod basically doesn't work?
It certainly does work. Certain mechanics can be overruled by other mods if they happen to alter the same stat. For instance, if a mod sets stamina consumption to 0, and then you multiply it by 200% via SB, then it will still be 0 in the end. But generally SB works with very well with most mods. The mod is also thoroughly tested and most certainly does work. Did you get the right mod for your platform (SE / LE Skyrim)?
Yes. Some effects may depend on keywords that are added to spells, creatures, etc. in which case it depends on which keywords (if any) the mod assigned these new entities. But generally, yes.
I have read the description and I got to Re-Ask, This mod only affects the player? So if I add more damage to weapon or magic duration, this will only aply to my character and not to the npcs?
Well, it applies to your character's outgoing and incoming damage. So if an NPC attacks you with magic and you reduced all magic damage to 50%, then you will only take 50% damage from those NPCs. However, if an NPC attacks another NPC with magic, then they will deal 100% damage to each other. As soon as the player is on either side of the deal, SB takes effect.
Apparently I didn't include them back then (based on the screenshots above). There are just too many species to have a slider for each, so I settled on adding only the ones that I thought needed it most. Sorry if trolls didn't make it =/
yay, a mod I was looking for! I wanted to make enemies tougher but got tired of getting one shotted on legendary difficulty, now I can bring my followers into battle, use my ordinator perks, and not worry about murdering everything too fast!
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I want every enemy to be a threat, not just the high level ones, such that every hit should take off at least a quarter of my health. I tried changing the multipliers for damage, but when you increase that, all damage is amplified. As you try to bump up the damage from low damage dealers, you end up getting one shot by the high damage dealers. Is it possible to set a minimum damage level from enemies, so I can say "if someone does damage less than X, raise it to X"?
I know one can adjust based on weapons, but I don't know if that would take care of the issue that some enemies are low level. Is the damage enemies do just tied to their weapons, which are indirectly set by their levels, or does their level directly impact their damage? In other words, would the "equalization" achieve what I am looking for, without changing the damage multiplier overall?
It would also be great to set a maximum level too, so you never got one shot, but are always left with 1% HP. Damn foresworn arrows..
If I set overall xp gain to 70% (that one field in MCM) and then adjust specific skills to other values (eg sneaking to 50), which value has the priority?
Update - Silly me, it's actually a multiplication of specific and overall one, that's fine too
I found editing 2H Weapon Power Attack Cost & Damage did nothing, even when set to 0 or 1000%. I also have Valhalla installed, so not sure if that overrides?
Edit: Just tried a bunch of different settings. They do nothing. This mod basically doesn't work?